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This topic has moved here: Subject: How Bungie could have fixed Reach's canon (mostly)
  • Subject: How Bungie could have fixed Reach's canon (mostly)
Subject: How Bungie could have fixed Reach's canon (mostly)

It would only require a small alteration to the last level and probably make the game even more epic than it already is.

The level "Pillar of Autumn" would play mostly the same, except rather than going to the drydocked PoA, you would be going to a Sabre launch facility in Aszod to take the fragmet to the PoA. Then, after taking off, you could see a cutscene similar to LNoS, however it would show UNSC ships and SMAC guns locked in battle with the Covenant. Then, after giving the fragment to Keyes, the mission Lone Wolf would be Six in a Sabre fighting off Covenant fighters until you die. The ending would be the same, just his helmet would fall from orbit onto Reach.

How would Emile die? He would be manning the MAC turret to defend the Sabre facility while Six launches, and ends up dying the same way as in the game.

Canon errors solved-
Lack of space battle
Lack of SMAC guns
PoA on Reach

  • 04.08.2011 7:07 AM PDT
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Posted by: DecepticonCobra

We are all going to get banned aren't we?

that would only help on issue, you still have the whole BS subplot with getting cortana then going to halo (which i don't find "cool"), along with the lack of orbital support,etc

  • 04.08.2011 7:13 AM PDT

If you're passionate about the thing you're talking about, I'll always lend an ear.

Not named the game "Halo".
Dealt with multiplayer legacy issues.

Not made campaign.
Fixes all potential issues with story.

Creation of Noble Team and Farm-Colony planet doomed it from the very start.

Lack of reference to MAC stations that were pivotal to the plot of Reach.

Absence of other Spartan Teams, instead we got the a crap attempt of deploying random dead Spartans named "Beta". No back story, just chunked in their to "Heighten the dramatic feel" whatever.

IF anything they should have not set it in Reach

It is clearly too ambitious for them, they fell short at depicting a military planet at the highest might of Human Warfare. They also fell short at capturing the inevitable and tragic "Fall" of Reach.

  • 04.08.2011 7:15 AM PDT

There were references to the orbital defenses. Two actually unless you are deaf.

Also, A large portion of Reach was wilderness, so why is farms so outrageous?

  • 04.08.2011 7:26 AM PDT
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Posted by: DecepticonCobra

We are all going to get banned aren't we?


Posted by: Cmdr DaeFaron
There were references to the orbital defenses. Two actually unless you are deaf.

Also, A large portion of Reach was wilderness, so why is farms so outrageous?


References mean nothing if we didn't get to see them, this is reach,

  • 04.08.2011 7:30 AM PDT


Posted by: Cmdr DaeFaron
There were references to the orbital defenses. Two actually unless you are deaf.

Also, A large portion of Reach was wilderness, so why is farms so outrageous?


But we know the covenant focus on population centres and military installations not farmland.

Orbital defenses were a) meant to be a main driving forces behind the story ie. keeping them alive and b) so weak it was simply -blam!-. The whole thing was like a politically correct version of Halo.

  • 04.08.2011 7:31 AM PDT


Posted by: RotaryCookie

Posted by: Cmdr DaeFaron
There were references to the orbital defenses. Two actually unless you are deaf.

Also, A large portion of Reach was wilderness, so why is farms so outrageous?


But we know the covenant focus on population centres and military installations not farmland.

Orbital defenses were a) meant to be a main driving forces behind the story ie. keeping them alive and b) so weak it was simply -blam!-. The whole thing was like a politically correct version of Halo.


And that relay outpost wasn't a form of military installation?

You know, instead of being a 'politically correct' version, maybe Bungie went back and decided to expand on the battle. To show that Reach was humanity's stronghold in the stars, they made it last more then a few hours.

  • 04.08.2011 7:55 AM PDT


Posted by: Cmdr DaeFaron

Posted by: RotaryCookie

Posted by: Cmdr DaeFaron
There were references to the orbital defenses. Two actually unless you are deaf.

Also, A large portion of Reach was wilderness, so why is farms so outrageous?


But we know the covenant focus on population centres and military installations not farmland.

Orbital defenses were a) meant to be a main driving forces behind the story ie. keeping them alive and b) so weak it was simply -blam!-. The whole thing was like a politically correct version of Halo.


And that relay outpost wasn't a form of military installation?

You know, instead of being a 'politically correct' version, maybe Bungie went back and decided to expand on the battle. To show that Reach was humanity's stronghold in the stars, they made it last more then a few hours.


It was a subspace? communications link, civillian I thought? might be wrong though.

But it wasn't an expansion on the battle, it was a few Spartans fannying about. Personally the fall of humanities strongest outpost falling within a few hours (I would prefer a few days tbh) was significant in showing how overwhelmed we were.

Reach is a story you tell to your children at bedtime to assure them that everything will be okay and then BAM it falls before anyone has a chance of mounting a proper defense.

  • 04.08.2011 8:01 AM PDT

IMO, it was less of how quickly it fell, and more of the fact it did fall.

  • 04.08.2011 8:08 AM PDT

If you're passionate about the thing you're talking about, I'll always lend an ear.

Posted by: Cmdr DaeFaron
There were references to the orbital defenses. Two actually unless you are deaf.

Also, A large portion of Reach was wilderness, so why is farms so outrageous?


Oh thanks, i have to hear about "two" incidents of orbital defenses on a shoddy radio that is not seen or heard in major plot points.

Considering the orbital defenses were crucial to the defense of Reach and how it fell.

You consider a word or sentence in a radio about MACS suffient?

The Planet is Reach not Harvest.

Which brings me to that point about farms.
Reach is considered a Military Planet, therefore it would make sense if the planet was heavily fortified and to a certain extent, more technologically advanced.

We got a city that similar to Arcadia. We got a setting similar to colony planets in Mass Effect. And a Shipping Yard.

At what point in you delusional head would you consider this to be Humanity's best and finest military might?

In the game they had simply NO FORM of defending themselves in space. Besides the Sabre, the Savannah and a docking station with automated turrets.

If you consider this sufficient, that's your viewpoint. I won't argue against it.

What i will say is.

You're an idiot.

[Edited on 04.08.2011 8:27 AM PDT]

  • 04.08.2011 8:15 AM PDT


Posted by: ninjakenzen

Which brings me to that point about farms.
Reach is considered a Military Planet, therefore it would make sense if the planet was heavily fortified and to a certain extent, more technologically advanced.

We got a city that similar to Arcadia. We got a setting similar to colony planets in Mass Effect. And a Shipping Yard.

At what point in you delusional head would you consider this to be Humanity's best and finest military might?

In the game they had simply NO FORM of defending themselves in space. Besides the Sabre, the Savannah and a docking station with automated turrets.

If you consider this sufficient, that's you viewpoint. I won't argue against it.


A: The Fall of Reach makes references to Reach having large amounts of wilderness. The game shows this. Just because Six didn't go through EVERY bloody military base doesn't mean they aren't there.
B:What shipping yard? I remember a ship-breaking yard which was turning disabled ships into metal to use for repairing or building ships, but no shipping yards full of crates wanting to go off-planet. Edit: How is the city a problem? Seriously is your weird vision of Reach entirely covered in military fortresses? There are no cities and no civilians on the planet?
C: So because we don't see any, that means they don't exist? Awesome logic mate. That means because we didn't see Johnson's pelican get off Alpha halo, he's dead then and there right? And because we didn't see John's longsword crash into the Ascendant Justice that means that didn't happen either right? Edit2: This also must mean the marines and ODSTs never raided the PoA for supplies on Alpha Halo, and there must not have been ODSTs in CE at all.

[Edited on 04.08.2011 8:34 AM PDT]

  • 04.08.2011 8:27 AM PDT

If you're passionate about the thing you're talking about, I'll always lend an ear.

Posted by: Cmdr DaeFaron
A: The Fall of Reach makes references to Reach having large amounts of wilderness. The game shows this. Just because Six didn't go through EVERY bloody military base doesn't mean they aren't there.
B:What shipping yard? I remember a ship-breaking yard which was turning disabled ships into metal to use for repairing or building ships, but no shipping yards full of crates wanting to go off-planet. Edit: How is the city a problem? Seriously is your weird vision of Reach entirely covered in military fortresses? There are no cities and no civilians on the planet?
C: So because we don't see any, that means they don't exist? Awesome logic mate. That means because we didn't see Johnson's pelican get off Alpha halo, he's dead then and there right? And because we didn't see John's longsword crash into the Ascendant Justice that means that didn't happen either right? Edit2: This also must mean the marines and ODSTs never raided the PoA for supplies on Alpha Halo, and there must not have been ODSTs in CE at all.


Hahah technicalitys in terms. You're ignoring the main point.

The Planet depicted in the Game Halo:Reach does not resemble to a very large extent the planet expressed in the novels

This is what i'm arguing.

"So because we don't see any, that means they don't exist?"

*facepalm.

Yes i clearly meant that /sarcasm.

I was describing the locale we saw in Halo:Reach. Then making a comparison with the Novel.

I see this completely flew by you.

"What shipping yard? I remember a ship-breaking yard"

Really? we're gone to this stage about bickering simple terms.

If you want to get petty and technical with this, i can do the same. But I won't in the interest of time, i'll simply say that i was mistaken in this term.

"The Fall of Reach makes references to Reach having large amounts of wilderness.The game shows this"
OMG, i didn't know that the game showed this, i was too awe struck looking at Kats bum /sarcasm.

"Just because Six didn't go through EVERY bloody military base doesn't mean they aren't there."

The problem is because their not shown in the game predominately, it gives off an atmosphere that they weren't there.

Now of course they are there in Halo Fiction. But the game fails on many occasions to simply "show-off" these locales. That's the issue. I'm not suggesting they didn't exist.

*sigh.

  • 04.08.2011 8:49 AM PDT

They could've transferred the events that happened on gamma station to happening outside the POA.

Chief and Linda are waiting for what is left of red team and noble team to arrive with the package before they get off planet. 6 and emile arrive and help them fight off waves of covies while they wait for red team. Linda gets hurt/"killed" in the battle. They are forced to leave in light of the overwhelming covenant forces trying to take the ship out. Emile gets killed in the cannon, chief offers to man the cannon but 6 takes it instead while chief boards the poa with lindas body and cortana in tow.

Makes it more significant that noble 6 would sacrifice himself for chief/cortana/the rest of the poa even though chief doesn't even know who 6 is. Plus it connects the books/game much more, imo.

  • 04.08.2011 9:46 AM PDT

Bungie Pentathlon - who actually cares ?

The book of Reach and the game of Reach is much like a strained marriage

Looks ok at first glance, but look closer and you can tell they cannot co-exist without friction

  • 04.08.2011 9:52 AM PDT

Per Audacia Ad Astra!

As i said in an other thread it's simple, Bungie would have fixed Reach Cannon if they were more concentrated in the timeline just by watching this i wondering what the screenwriter was doing.

  • 04.08.2011 10:03 AM PDT

Posted by ninjakenzen
Oh thanks, i have to hear about "two" incidents of orbital defenses on a shoddy radio that is not seen or heard in major plot points.

Considering the orbital defenses were crucial to the defense of Reach and how it fell.

You consider a word or sentence in a radio about MACS suffient?


You hear about them in the campaign, I can't say whether the SMACs or other orbital defense are mentioned in the FF radios as I've never listened to them, but the SMACs and other orbital defenses are mentioned at least twice in the campaign.

The Planet is Reach not Harvest.

Which brings me to that point about farms.
Reach is considered a Military Planet, therefore it would make sense if the planet was heavily fortified and to a certain extent, more technologically advanced.

We got a city that similar to Arcadia. We got a setting similar to colony planets in Mass Effect. And a Shipping Yard.

At what point in you delusional head would you consider this to be Humanity's best and finest military might?


Using the logic you are using, then Earth in Halo 2 and Halo 3 is a weak farmer colony as well. We only see three total SMAC stations in Halo 2 and none in Halo 3, and just as much military strength groundside as in Halo: Reach in both 2 and 3. With your logic then Earth is just as much a random farmer colony as Harvest. And it would be flawed logic, if there is more than one piece of canon that gives information about a specific event or detail, you can't look at just the one source and reach a conclusion about something, even if you think that there was a poor portrayal of military strength for the UNSC in Reach, it should not be a huge deal if you are not shown a massive force as we know that Reach has a massive military force present.

And if you ask me we see a great deal of military presence and strength in Tip of the Spear while the defenses of Reach are still at their strongest.

In the game they had simply NO FORM of defending themselves in space. Besides the Sabre, the Savannah and a docking station with automated turrets.

If you consider this sufficient, that's your viewpoint. I won't argue against it.

What i will say is.

You're an idiot.


Bungie stated in one of the weekly updates before Reach even came out that the events of the game were taking place on a different area than what we saw in TFoR, so we wouldn't necessarily see the SMACs or other prominent defenses as the events of the game took place in areas that were mostly low in population, New Alexandria being the one exception, and even then we didn't see all that much of the city and it had been under attack for several days at most, so any defenses it had would have been weakened.

Also, in Halo 2 we know there are something close to 300 ODPs, yet we can only see three objects that we know for certain are ODPs. Even if we were close to the SMACs or main concentration of ODPs when Noble Team takes part in UPPERCUT, we wouldn't necessarily see them for the same reason that we didn't in Halo 2, they're not huge ships like a Super Carrier or anything like that, so they are not exactly going to stand out against the planet.

  • 04.08.2011 4:14 PM PDT