- OrderedComa
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- Noble Member
Posted by: Lord Slade
-The whole "fragment of Cortana" was an ass-pull, as was the "latchkey" artifact that was never mentioned before and is never mentioned again. Why make up this stuff then try to insert it into canon when they had so much similar prior canon to work with?
One could argue that the Forerunner Crystal under Castle base is the same sort of thing, an ass-pull to get the protagonists out safely. We know nearly as much about the Crystal as we do the Latchkey Artifact.
-Noble Team's exaggerated importance throughout the entire campaign, but here especially.
I never got the impression that Noble Team was any more important than any other Spartans or Spartan team. The only time they were really very important was when they were given charge of delivering Cortana to the Autumn. Other than that, they are no more, and no less, important than other Spartan team.
-Jun falls into a plot hole and is never seen again.
He is given charge of escorting Halsey to Castle base, that is not a plot hole, it's just as much a plot hole as Johnson's encounter with the Flood in CE.
-Carter's stupid decisions and bad piloting.
Lol, wat? I'm sorry, but you'll have to be way more specific than that, I saw no stupid decisions or bad piloting.
-Emile's failure to check his radar without any lampshading on the matter.
DaeFaron gave an adequate answer to this, adequate enough for me and I trust DaeFaron's judgment. Plus, even if you know someone is there and right behind you, you try whipping around instantaneously before your opponent gets you.
-Noble 6's choice to go down with the metaphorical ship.
There was little choice to be made, after Emile died, someone would have had to man the gun, and a Marine couldn't have fought his way up to it, nor could a squad of marines have done it even if everyone of them on the Pelican went. And even if they did go, it would still be Six alone at the end and manning the gun. I see nothing wrong with Six's sacrifice, it's what any Spartan would have done.
-Not enough development of the Field Marshall from Winter Contingency, the one that also killed Kat and is finally confronted and killed by 6 by the Onager. He could've been a cool Zuka 'Zamamee-style nemesis for Noble 6, but he's left undeveloped like the rest of the characters.
There is absolutely no proof, in game or from Bungie (that I know of) that there was only one Field Marshall dogging Noble throughout the game. There's not even proof that Field Marshalls are a rank of few numbers or that there would only be one on Reach. And if it is meant to be the same one all throughout the game, then it would have been made more obvious, he would have had dialogue and made obviously set apart from all other Zealots.
-Never seeing Holland. He's just a voice you hear over the radio with no insight regarding his motives or other aspects of a good character. Also, why didn't we get to see or even hear mention of the BAMF that is Col. Stanforth?
You do see Holland, in the first cutscene his picture is up on the monitor while Carter speaks with him, and as for the rest of the time, Noble Team is not really in positions where there would be video equipment to speak face to face with Holland.
-"Space drydock."
Again, You are going to have to be more specific than that if you want to make a point.
All the story in this game accomplished was taking a few archetypes from TFoR, recycling them horribly with underdeveloped characters of exaggerated significance all for the sake of crapping over the previous canon.
I agree that Noble Team's characterization could have used more work, but an FPS is not the best genre for getting the sort of characterization people hating on Reach's characters are desiring. Noble Team are just as developed as any of the characters in any of the other Halo games.