Posted by: Lord Zedd
Posted by: HydratedRex1254
Why did you call the special elites on Exodus bobs, but not those on other missions?
I did.
Pretty sure they are bobs, and my list includes specials because if the map doesn't have a bob squad(s), it has a special elite squad(s).
If you recall, many designers at Bungie have stated that levels were made by separate designers. For example, whoever made New Alexandria has no idea about the code for ToTS, as he did not code it. It is possible that each designer named everything different. These levels were all made at the same time, so I imagine it would be pretty hard to get all the names right.
There are three Banshee Bobs, or Bobshees, on Exodus. There are no recorded Bobs, and this is certain. Every single time we have ever played on Exodus, we have been able to find a Bob. If a Bob was to not spawn, it would mean that a different one did. But the fact that one of the three Banshee Bobs spawned every single time we played the level, which is a extremely high amount of times), it proves that there are only the three Banshee Bobs.
On Tip of The Spear, we could not find a Bob every time. We could find the one of the first hill, then next we would find the one at the end, but sometimes, one wouldn't spawn. This meant that there was a Bob we couldn't find. Since this means there was a Bob that we hadn't found, we began searching. We searched every bit. Even outside the playing field. We asked the designer of ToTS, Niles Sankey, if there was some kind of error in the coding, preventing it from spawning.
He responded with this: "
Dear Lord Friendship,
I took a little time to look into the case of the missing Gold Ranger Elite. It's been a while since I've looked at these scripts. At first I thought there was (as you suggest in your post) a bug that prevented Bob from spawning 25% of the time. At the top of the script I noticed the random value assigned to the spawn variable was set to a value ranging between 1-4. The script was then evaluating this variable but there was were only three values it was checking for: 1-3. This confused me at first but then someone (thanks Dom!) pointed out that the last function checks for a value greater than or equal to 3. So basically the likelihood that Bob will spawn in the final area is 50% and the other two are 25% each. Also, it should be noted that the three Bobs that spawn in your lower screenshot are all controlled by the same spawning function but this particular Bob squad (even a single AI is referred to as a squad) has three starting locations that the engine randomly chooses from.
In any case, it appears that the script is working as designed and I don't see any reason why Bob wouldn't be spawning in.
All of that being said, it would appear that you have not identified one of the locations of Bob in this mission. According to the scripts and the object placements in the level editor, there is one more place that he should be spawning. On the other hand, with the amount of time you've put into the game, I can't believe you wouldn't have seen him unless there is a bug preventing it. Ahhh, the mysteries of life.
Thanks for posting your question. I hope this reply was at least somewhat interesting. Smiley
Niles"
I'm guessing that Lord Friendship has already posted that here, but I can't be sure so I'll post it also.
So basically, all the Exodus Bobs are found, but not all of ToTS's Bobs are found. There's one left. Get searching!
[Edited on 01.16.2012 8:21 AM PST]