Posted by: BoSox18
You know, you have your opinion of what takes skill and I have mine. I'm gonna stick to my opinion because I have a lot of experience with Halo, but I understand you're not gonna change your opinion based on what I say.
The BR takes more skill to use than any weapon in Halo 3 or Reach. You can say it's easy to use, but your kill/death ratio is negative, so I don't think you fully understand Halo. The things you cite as being wrong with Halo are the things that make Halo enjoyable to put time into. You can't pick up Halo 2 (or 3 to a lesser extent) and expect to be good. You need to practice. Halo Reach destroyed this idea to appeal to the new CoD generation of FPS players. These players don't want to struggle with a game. They want to put it in, be able to get kills, and compete from the start. The reason that Halo Reach has such a low online population is Reach isolated old fans of the series (like myself) in an attempt to sell more copies to the casual CoD market. It worked, Reach sold a ton, but the hardcore players that played Halo 2 till the day Halo 3 came out and 3 till the day Reach came out aren't interested in it, because the skill cap is very low. Bloom wasn't implemented well. 5 shots takes too long to kill someone, reducing the individual skill cap.
The Halo 3 ranking system is vastly superior to the Reach system, let me try to explain why. How well you perform is measured in Halo 3, it's just that how well you perform effects if you win or lose. That's all that should matter. With emphasis on individual K/d for ranking, the game becomes team free for all. You're not only competing with the opposing team for rating, but also your team mates. If you are frustrated with losing despite your own individual performance, form a team with your friends. Practice.
Hitscan is when you shoot, the bullet arrives instantly where you aimed, unlike an actual projectile. You can argue that this is unrealistic, but Halo is a GAME ABOUT A SUPER SOLDIER FIGHTING ZOMBIES AND ALIENS. Without hitscan, lag greatly effects bullet trajectory. If you had ever played Halo 2 on XBL, you would see the benefits compared to Halo 3, where there is no hitscan. Reach does a poor job of showing hitscan because of bloom.
If you had played baseball for a decade and understand the game and some new kid showed up, played for a couple of years, and wanted all the rules changed because "change ups take no skill" or "home runs take no skill", you'd probably be pissed. That's how a lot of vets of Halo feel. I have almost 10000 games of Halo 2 played on XBL. I used to play LAN games of Halo CE with my friends. I hit 50 in Halo 3 a couple months after the game came out. I'm not saying what I'm saying to troll people like you. Trust me, the game the way you want it would be BAD for the series. If 343 does what a lot of the new fans want, the old fans will stop caring, and the new fans will eventually move on the next new game. (MW3?) Halo Reach was made for the new fan, Halo 4 should be made for ALL of the fans. Make Halo 4 a classic Halo game, and if you don't like it, there can be playlists the fit what you want. Have a mode with 5 shot kills and armor abilities, but keep the core game the CORE GAME. Bungie tried to throw old fans a bone with the classic playlist, but it was too late.
In concerns to your grenade idea, I think it should be 2 frags/2 plasma. Fire and spike grenades are unnecessary. They're gimmicky. They bring nothing new to gameplay.
I understand what you mean on my opinions, and I am open and actually listen to what people say. Though I understand your point about the baseball thing, there is no way in hell I would ever say that about those things.
I just think the BR kills too fast to be a balanced all purpose weapon. It makes it hard to run for cover when being shot at from a distance, and dominates every weapon too easily. And I understand what you're saying about hitscan, so if that comes back, I think the BR should have a slightly slower fire rate. Whether it be between each bullet in a burst, or time between each burst (trigger pull). When I played Halo 2, that's just something I hated. Now, I don't usually let how much I like a weapon get in the way of whether or not I think it is balanced. The sniper pisses me off, but I think it is fine.
Never said the Reach ranking system was good, just the skill system in Halo 3. Not the old ranking system, just the skill system. I see your point, but I don't have friends who play, so usually I get paired up with retards that don't work together, are terrible, and can't give anyone any cover. The teams are usually unbalanced, my teams usually lose with something like 23 - 50 or something like that. If I don't have a team to support me, and I have to take on most of the enemies on my own, I usually don't do good.
I'm not saying most of the say should be there, I'm just saying your skill shouldn't be effected if you do pretty good (or at least pretty good in comparison to your team), yet lose.
My K/D is low because I started Halo when I sucked at FPSs and was really bad. Over time I got better, and people who sucked horribly in 3 probably couldn't do good in Reach.
Oh, and unnecessary =/= gimmicky
I don't want bloom to make the game realistic, just not make your bullets go in one random area when you shoot. I might not entirely understand the old system, but I wanna be able to hit targets at longer distances with weapons like the AR, because it should have some effect at medium range.