- Cmdr DaeFaron
- |
- Fabled Legendary Member
Posted by: CTN 0452 9
Posted by: Cmdr DaeFaron
Posted by: CTN 0452 9
Some people get annoyed that they have reduced damage so they aren't a big asset in combat (remember Emile during the Pillar of Autumn?).
Others don't like that they were poorly developed characters (except Jorge). Some don't like that they look ridiculous riding into battle clad in blue.
Feh, what do people expect? Mass Effect style character development for a cast of characters in a single, medium short FPS campaign?
People hating the characters due to the AI is utter stupidity IMO though.
Edit: Poorly developed characters is the weakest argument for FPS campaigns. Honestly, over the halo trilogy you probably got as much development as the first Mass Effect game. FPS campaigns tend to just be too short and not as focused on character development.
Now if it was an RPG, or an RTS like Dawn of War 2 or Starcraft 2, I'd understand.
I'm just writing what I've seen, and you make a good point in that there isn't enough time to develop the characters. I would say that the characters in ODST were better, there was some development, but the real difference is that they're just more compelling characters. I am biased because of my love for Firefly.
That and they all have experience working together. That crew loved halo, and were good friends in real life so the voice acting really matched a squad that's been together.
Though yeah, I'll agree those are the two most common hate complaints I've seen toward Noble Team, and that's my opinion. Both, to me, seem just stupid.