- last post: 01.01.0001 12:00 AM PDT
i for one enjoy looking at maps. i also like it when, in a game such as this, you are given a mission briefing outlining objectives and maps are used to show points of interest, projected enemies, etc. obviously in HALO, this wasn't done because HALO was new territory. but in HALO2, a lot of the fighting seems like it will be done on earth, so what's stopping the humans from having a bit more intel?
it might be interesting to have a starting weapon selection screen available, too. so, by studying the maps and the projected enemy reports, you could make a decision on what weapons to take with you.
this idea could even be used as an option for MP. i know many people have already stated their interest in having a "class" based MP option. this could be similar in that starting gear could be altered to allow you to fit a particular mold, but it wouldn't prohibit you from picking up other weapons along the way, so you can fill a more important need if it should be necessary.
and yes, i already know many of you will say "that's stoopid! everyone on the team will choose to start with snipers/rockets, full grenades! what fun is that?" to which i will pre-emptively respond by saying "that's why it would be an option." one which, if i may say so myself, would add yet another strategic element to team games (team cohesiveness). and it would also eliminate the practice of camping near the only spawn point of a particular weapon in the level. but maybe there could be a limit on how many per team can be allowed to use a particular weapon.
[Edited on 5/10/2004 8:44:30 AM]