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  • Subject: What were the bad maps in Halo 3?
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Subject: What were the bad maps in Halo 3?

Not my first B.Net account obviously

There's a reason regens aren't in mlg..

  • 04.27.2011 5:48 PM PDT

Nopeurbad.

You're full of yourself. Get a 50.

Was at one point, in the Top .87% in Competitive for reach. Then I quit.


Posted by: iTz LiMeSoDa
There's a reason regens aren't in mlg..


^^ Obviously sucks with the regen. Fail.

  • 04.27.2011 6:02 PM PDT

Not my first B.Net account obviously

Lol there's no skill in pressing X

  • 04.27.2011 6:03 PM PDT

Nopeurbad.

You're full of yourself. Get a 50.

Was at one point, in the Top .87% in Competitive for reach. Then I quit.


Posted by: iTz LiMeSoDa
Lol there's no skill in pressing X


Irony.

  • 04.27.2011 6:04 PM PDT

Not my first B.Net account obviously

how

  • 04.27.2011 6:04 PM PDT

Nopeurbad.

You're full of yourself. Get a 50.

Was at one point, in the Top .87% in Competitive for reach. Then I quit.

Cause theres "skill" in hitting any other button? Or running into a custom?

Same concept. It's everywhere. Part of the game. You never elaborated on bad maps either :P

  • 04.27.2011 6:06 PM PDT
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Posted by: Screamo
riot is to halo as batman is to gotham city

Orbital-Poor map layout/spawns

  • 04.27.2011 6:11 PM PDT

Not my first B.Net account obviously

A regen is cheap. If you make a mistake you should die for it, not survive by throwing a regen.

  • 04.27.2011 6:18 PM PDT
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Junior Dos Santos, know the name, he's the future.

BLACK POWER!

Bad Maps:
Orbital
Any foundry map that isnt 'foundry'
Avalanche
High ground
All sandbox maps other then 'sandbox' and 'wasteland'
Assembly
Ghost town

Thats it.

  • 04.27.2011 6:27 PM PDT

Nopeurbad.

You're full of yourself. Get a 50.

Was at one point, in the Top .87% in Competitive for reach. Then I quit.


Posted by: iTz LiMeSoDa
A regen is cheap. If you make a mistake you should die for it, not survive by throwing a regen.


using a regen doesnt mean you made a mistake.

  • 04.27.2011 6:28 PM PDT

"Where are you, God, you f.ucking f.aggot? Come and get me!" Neil Armstrong

Posted by: burritosenior
The atmosphere in Isolation makes it a terrible map moreso than gameplay.

...

  • 04.27.2011 6:29 PM PDT
Subject: What were the bad maps in Halo 3

What spectagon are you in?

Isolation and default guardian.

  • 04.27.2011 7:21 PM PDT
Subject: What were the bad maps in Halo 3?

Yes. I am a Battle Rifle machine. The DMR is a poor replacement.


Posted by: xParanoiaa
Every map that isn't The Pit, Construct, Heretic, Standoff, Citadel, MLG Onslaught, or Valhalla.

Some exceptions are Guardian Ball, Longshore 1 flag, and Sandtrap Heavies.


You have freaking amazing taste in maps. Every single map you mentioned in the first sentence I love and are my favorites. Not to say that all the other maps sucked, but you mentioned ALL the best.

  • 04.27.2011 7:30 PM PDT

Join Halo Haven for all things related to Halo 4


Tell her that If you jingle my bells, Ill promise you a white Christmas - Call Me Venom
The world can't end next month. My yogurt expires in 2013 - Princess Cadence
If Apple invented a car, would it have windows? - Xxembers

Posted by: Korbanot

Posted by: xParanoiaa
Every map that isn't The Pit, Construct, Heretic, Standoff, Citadel, MLG Onslaught, or Valhalla.

Some exceptions are Guardian Ball, Longshore 1 flag, and Sandtrap Heavies.


You have freaking amazing taste in maps. Every single map you mentioned in the first sentence I love and are my favorites. Not to say that all the other maps sucked, but you mentioned ALL the best.


I agree. I really like Citadel.

  • 04.27.2011 8:25 PM PDT
Subject: What were the bad maps in Halo 3

Black Ops 2 I run two accounts warmup only at 1.97kdr...real is at 3.77. i'm in master division 4 league play. pm 4 clan inv...must have 2.5 kdr or better

Blackout is probably my least favorite because of the massive camping on that map.

Citidel and Orbital also had issues of randomness on the gameplay. A lot of camping and little clear strategy. I disliked them very much. I also felt Guardian was overrated, but still a good map.

I think Heretic was my all time favorite because I am decent at it and it seems very fair. Not to mention stickies (:

And a shout out to my favorite MLG Map: Onslaught =]

  • 04.27.2011 8:50 PM PDT
Subject: What were the bad maps in Halo 3?

RIP Logan ~B.B.

Isolation had constantly respawning regens in an easily defended room down low that could cover rocket spawns. High ground was overpowering with no covered approaches, so as soon as one team took the high ground, the other would hide down low and either wait the entire game out or wait for the team up top to get bored enough to go down there and give up hill control.

Guardian turned into a stalemate in high level games I played on it, and rarely reach 50 kills. because trying to attack either side required crossing a wide open territory.

Snowbound If one team wanted to sit down at the shield doors or in the lower tunnels, entire game is forced down there.

Sand Trap was the only BTB map with dynamic spawns that punished you for pushing forward. If you had a good opening rush, and killed a bunch of enemies, they would almost always spawn on top of your laser guy in the rear and have a free equalizer.

Standoff Heavies, even though default standoff was arguably the best map in the game, the gauss hag was far too overpowering and allowed you to control an entire game completely with just one weapon.

Last Resort restricted the attacking side to 4 spawn points that could be completely predicted, and fully locked down with no weapons to counter reachable.

  • 04.27.2011 9:04 PM PDT
Subject: What were the bad maps in Halo 3

Survive until the red dawn rises, when we have spilled the blood of our enemies.


Posted by: MrR46
Posted by: Dailure
Last resort.


no


Last resort is awesome how could anyone put it down

  • 04.27.2011 9:49 PM PDT
Subject: What were the bad maps in Halo 3?

Join Halo Haven for all things related to Halo 4


Tell her that If you jingle my bells, Ill promise you a white Christmas - Call Me Venom
The world can't end next month. My yogurt expires in 2013 - Princess Cadence
If Apple invented a car, would it have windows? - Xxembers

Good write up, stevobi. You helped me understand a lot more than the people saying "They suck" or "I don't like them".


Posted by: Obi Wan Stevobi
Isolation had constantly respawning regens in an easily defended room down low that could cover rocket spawns. High ground was overpowering with no covered approaches, so as soon as one team took the high ground, the other would hide down low and either wait the entire game out or wait for the team up top to get bored enough to go down there and give up hill control.

Guardian turned into a stalemate in high level games I played on it, and rarely reach 50 kills. because trying to attack either side required crossing a wide open territory.

Snowbound If one team wanted to sit down at the shield doors or in the lower tunnels, entire game is forced down there.

Sand Trap was the only BTB map with dynamic spawns that punished you for pushing forward. If you had a good opening rush, and killed a bunch of enemies, they would almost always spawn on top of your laser guy in the rear and have a free equalizer.

Standoff Heavies, even though default standoff was arguably the best map in the game, the gauss hag was far too overpowering and allowed you to control an entire game completely with just one weapon.

Last Resort restricted the attacking side to 4 spawn points that could be completely predicted, and fully locked down with no weapons to counter reachable.

  • 04.27.2011 10:20 PM PDT
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Ad faciendum discrimen

Construct FML

  • 04.27.2011 10:37 PM PDT

Posted by: militaryguns
I'm sorry America is busy helping others in the world and actually making a difference.

Something Canada will never do.


Posted by: burritosenior
The atmosphere in Isolation makes it a terrible map moreso than gameplay.


do you have autism?

  • 04.27.2011 10:57 PM PDT

I'm out.


Posted by: iTz LiMeSoDa
Posted by: A 3 Legged Goat
Posted by: iTz LiMeSoDa
-Standoff


Standoff is great what are you talking about? Heavies was a different story...


Standoff is too big and there's no skill in whoring a warthog.


Standoff is the best map in the game, you're just terrible.

  • 04.28.2011 12:43 AM PDT
Subject: What were the bad maps in Halo 3

You don't kick a man when they're down, so don't teabag me when I'm dead!

Isolation should have been bigger so that the inclines of the map were less extreme, so that the lines of sight weren't so messed up (e.g. see from one side of the map to the other in one place, then can't see 5 metres ahead of you in another because of a dip between two massive hills)

I never liked High Ground, but I can't put my finger on why...

  • 04.28.2011 3:19 AM PDT

He threw down a glove you made the mistake
Of picking it up now you're gone
The choosing of guns or fighting with swords
The choice of weapons is done
He'll tear you apart as soon as you start
You know you don't have a chance.

Isolation and Snowbound, but still better than reach maps :)

  • 04.28.2011 3:30 AM PDT

Q - What is best in life?
A - To crush your enemies, see them driven before you and to hear the lamentation of the women.

I didn't mind Isolation for FFA games. Symmetrical and plenty of BRs.

Guardian - AR start was plenty boring if you couldn't control a Carbine or a BR.

Cold Storage - ever play AR FFA slayer here off host? Guests can beat you

http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=185789 2277&player=robobeast76

Last Resort for 1 sided objective can become a nightmare spawn trap yet with two even teams it plays out sensationally.

But hands down worst ever - ANVIL - a reforged Foundry variant. I still exists in Lone Wolves but the map has no flow to it at all. Awful clutter and no sight lines. Poor weapon placement. I'd rather play Snowbound all day.



  • 04.28.2011 4:10 AM PDT

high ground blackout last resort foundry isolation

  • 04.28.2011 5:07 AM PDT

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