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Posted by: Method Man NYC
I still play Halo 2. I didn't mean "Glitches" but rather "tricks". It doesn't let you explore the full map without them. In Reach, this is possible on some maps (LNoS, Driving the Seraph, The Package...).
Eh, not sure I agree. Plenty of Halo 2 campaign maps are explorable with a heck of a lot less abuse than Reach's; Delta Halo is a nice example of a map that you can just drive out of, for instance.
The bigger issue with Reach, though, is that it kind of kills the spirit of the exploration for me.
Even when you do find a way around them, it has an icky "you shouldn't be here" feel to it, whereas being on top of a blue beam tower in Halo 1 or Mount Halo in Halo 2 just feels surprisingly natural.
And then there's the instance of switches that deactivate barriers and provide banshees. I actually don't like that. Sure, you can explore easily, but now the entire point is gone. Exploring has suddenly been reduced to the cheap task of effectively flying a devcam about. DPC getting to the top of the tower at the end of AotCR wasn't just cool because he was up there and nobody knew such an area even existed; it was much, much more cool because the guy made a motherfroodlenutzskying gigantic grenade pile under a shade turret and launched himself up. If someone had been able to simply fly up there, it would have been "oh, look, a thing, that's cool," but it wouldn't have been very fascinating or inspiring.
This is also why trickers are so picky about modding. Being in the end cutscene room on Cairo Station isn't cool. Getting there is.
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I think the reason that Halo's 1 and 2 bolstered the tricking community so well is that they both had tricking capabilities that were more systematic than just applying odd quirks here and there, and had naturally-occuring difficulty curves on tricks that made them meaningfully difficult but often not humanly impossible. That combined with their lack of barriers, making the player feel more welcome outside the map, made them perfect for that stuff.
Exploration was a very interesting process.
[Edited on 05.01.2011 1:18 PM PDT]