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This topic has moved here: Subject: Halo 2 is overrated.
  • Subject: Halo 2 is overrated.
Subject: Halo 2 is overrated.

Posted by: Method Man NYC
Posted by: Muzza777

It had the best level design it was the only Halo game in which you could explore as much as you wanted.


"Explore". Try Reach, you can go out of almost any map and mission there as well. In Halo 2, that was only possible with Glitches.
Jeeze Method Man, have you even played H2? There's hardly any barriers and you can easily get off-level without glitching or even using nades (just drive off). Bungie gave us Sputnik, Black Eye, plenty of nades and wide expanses to explore. It was the first game I played that actually invited people to go off-level and they gave us extra tools to get even further.

You are a smart guy Method Man but I have to agree with Muzza on this one.

  • 05.01.2011 11:10 AM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.


Posted by: XxNigHTsNiPe


Halo 1 was better, and that's not due to nostalgia. Look at the player numbers on Xfire.[/quote]
This nerd talks about Nostaglia yet always talks about Combat evolved,
HAHAHAHAHAHAHAH Oh the irony!!!!!

you float up ladders, you glide around the floor, it has the most Over powered starting weapon in the history of gaming, the grenades are nukes, button glitches (like u cry about in H2)


HAHAHAH! Oh the irony!!!!!

I bet if you were given a copy of any valve game or CoD, you would hate it. Just look at TF2 or Portal 2, because it doesn't show your feet it must suck then. That's right, Valve games suck because "THEY DON'T SHOW YOUR FEET".



Oh, the AR is weak, the grenades aren't that powerful, if you want nuke nades try the Reach Beta, and H2 has far easier button glitches. And if you moan about the Pistol, also be sure to bash the BR in H2, except the BR gets max auto aim.

Of course, your post is so funny, I'm putting it on my YouTube.

[Edited on 05.01.2011 11:27 AM PDT]

  • 05.01.2011 11:26 AM PDT

Call me Ares

"Learning is never wrong. Even learning how to kill isn't wrong. Or right. It's just a thing to learn, a thing I can teach you." -Chade
Nothing is true but perception. Everything is permitted but a lie.

The Spartan 1 Project

Halo 2 community trolling reach?

No, bungie was going for a more CE feel with reach, but they got halo 2.
From what I can tell it seems that most CE fans dislike reach, and Halo 2 fans like it. Halo 3 was a balance between the two, which is why it is so popular.

  • 05.01.2011 11:29 AM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.


Posted by: master of ares
Halo 2 community trolling reach?

No, bungie was going for a more CE feel with reach, but they got halo 2.
From what I can tell it seems that most CE fans dislike reach, and Halo 2 fans like it. Halo 3 was a balance between the two, which is why it is so popular.


Nah, according to the Reach forums, everyone worships h2 because it's the bandwagon here. You must worship H2 or you will get flamed. Most never played it. Just see the previous pages.

  • 05.01.2011 11:32 AM PDT

Posted by: HiredN00bs
Arrogant hyperbolic exclamations of woe? Seems like a normal day for Halo/Bungie.net.

Posted by: Grumpy1
Posted by: Method Man NYC
Posted by: Muzza777

It had the best level design it was the only Halo game in which you could explore as much as you wanted.


"Explore". Try Reach, you can go out of almost any map and mission there as well. In Halo 2, that was only possible with Glitches.
Jeeze Method Man, have you even played H2? There's hardly any barriers and you can easily get off-level without glitching or even using nades (just drive off). Bungie gave us Sputnik, Black Eye, plenty of nades and wide expanses to explore. It was the first game I played that actually invited people to go off-level and they gave us extra tools to get even further.

You are a smart guy Method Man but I have to agree with Muzza on this one.


I still play Halo 2. I didn't mean "Glitches" but rather "tricks". It doesn't let you explore the full map without them. In Reach, this is possible on some maps (LNoS, Driving the Seraph, The Package...).

But yeah, the exploration was fun. I love wandering around Quarantine Zone. Even though that level sucked ass, it had atmosphere and looked good.

[Edited on 05.01.2011 12:01 PM PDT]

  • 05.01.2011 12:01 PM PDT

Black Ops 2 I run two accounts warmup only at 1.97kdr...real is at 3.77. i'm in master division 4 league play. pm 4 clan inv...must have 2.5 kdr or better

Posted by: XxNigHTsNiPe
This nerd talks about Nostaglia yet always talks about Combat evolved,
HAHAHAHAHAHAHAH Oh the irony!!!!!

you float up ladders, you glide around the floor, it has the most Over powered starting weapon in the history of gaming, the grenades are nukes, button glitches (like u cry about in H2)


CEs multiplayer is most remembered for it's balance of weapons. AR had 64 quick release shots and was much more fun to use than the SMG. The needler was weak (like it should be). The shotgun didn't rely on host. The pistol took skill. The sniper took skill. Hell the AR took skill back then.

Then halo 2 came out. It introduced oversized hitboxes 2x the size of a player. It took all skill out of sniping which was a hallmark for Halo CE gameplay. I actually don't have issues with the button combos like others, but it doesn't make up for halo 2s mistakes. Halo 2 ruined that by overpowering the BR. It wasn't overpowered you say? See patch.

I'm not qualified you say? I had Halo CE and 2 both, back then, but let's see some early thought talk of Halo 2?
1. Opinions that Halo 2 is a disappointment
2. Opinions that H1 > H2

[Edited on 05.01.2011 12:21 PM PDT]

  • 05.01.2011 12:01 PM PDT

Posted by: Method Man NYC
I love wandering around Quarantine Zone. Even though that level sucked ass,
Lol, yeah, a lot of people felt that way. I can't say I blame them.

  • 05.01.2011 12:05 PM PDT

Posted by: HiredN00bs
Arrogant hyperbolic exclamations of woe? Seems like a normal day for Halo/Bungie.net.

Posted by: Grumpy1
Posted by: Method Man NYC
I love wandering around Quarantine Zone. Even though that level sucked ass,
Lol, yeah, a lot of people felt that way. I can't say I blame them.


Your QZ videos are awesome. I want to fly around that map in a Banshee.

  • 05.01.2011 12:22 PM PDT

Posted by: Method Man NYC
Posted by: Grumpy1
Posted by: Method Man NYC
I love wandering around Quarantine Zone. Even though that level sucked ass,
Lol, yeah, a lot of people felt that way. I can't say I blame them.


Your QZ videos are awesome. I want to fly around that map in a Banshee.
Yeah, I saw a mod the other day on YT that had a Pelican you could fly on QZ but a Banshee would be better. But for exploring I like to turn off the snow, that way it's like a day in the park.

  • 05.01.2011 12:47 PM PDT

Thanks for the factless rant now please go back to the reach forums.

  • 05.01.2011 12:58 PM PDT
  • gamertag: [none]
  • user homepage:

Halo 3 > Halo 2

References: Experience

  • 05.01.2011 1:10 PM PDT

Posted by: Method Man NYC
I still play Halo 2. I didn't mean "Glitches" but rather "tricks". It doesn't let you explore the full map without them. In Reach, this is possible on some maps (LNoS, Driving the Seraph, The Package...).

Eh, not sure I agree. Plenty of Halo 2 campaign maps are explorable with a heck of a lot less abuse than Reach's; Delta Halo is a nice example of a map that you can just drive out of, for instance.

The bigger issue with Reach, though, is that it kind of kills the spirit of the exploration for me.

Even when you do find a way around them, it has an icky "you shouldn't be here" feel to it, whereas being on top of a blue beam tower in Halo 1 or Mount Halo in Halo 2 just feels surprisingly natural.

And then there's the instance of switches that deactivate barriers and provide banshees. I actually don't like that. Sure, you can explore easily, but now the entire point is gone. Exploring has suddenly been reduced to the cheap task of effectively flying a devcam about. DPC getting to the top of the tower at the end of AotCR wasn't just cool because he was up there and nobody knew such an area even existed; it was much, much more cool because the guy made a motherfroodlenutzskying gigantic grenade pile under a shade turret and launched himself up. If someone had been able to simply fly up there, it would have been "oh, look, a thing, that's cool," but it wouldn't have been very fascinating or inspiring.

This is also why trickers are so picky about modding. Being in the end cutscene room on Cairo Station isn't cool. Getting there is.

//=====

I think the reason that Halo's 1 and 2 bolstered the tricking community so well is that they both had tricking capabilities that were more systematic than just applying odd quirks here and there, and had naturally-occuring difficulty curves on tricks that made them meaningfully difficult but often not humanly impossible. That combined with their lack of barriers, making the player feel more welcome outside the map, made them perfect for that stuff.

Exploration was a very interesting process.

[Edited on 05.01.2011 1:18 PM PDT]

  • 05.01.2011 1:16 PM PDT

Nice post Tupolev, I remember we used to all say it's the journey that counts, not the end result. I still follow that today.

  • 05.01.2011 2:47 PM PDT

Posted by: HiredN00bs
Arrogant hyperbolic exclamations of woe? Seems like a normal day for Halo/Bungie.net.

Posted by: Grumpy1
Nice post Tupolev, I remember we used to all say it's the journey that counts, not the end result. I still follow that today.


True that. The off-level stuff is easier to do in Reach but it's no where near as rewarding as pulling of that Pressure Launch or Nade Jump. BTW, top of Delta Halo and some other places didn't really feel natural to be in. They had very low res textures there.

  • 05.01.2011 2:52 PM PDT

Posted by: Method Man NYC
BTW, top of Delta Halo and some other places didn't really feel natural to be in. They had very low res textures there.
Yeah, I can see how you would get that feeling but for me, after I cleared all the enemy's and had the whole map to myself, I always felt relaxed and right at home. It's like I was invited up to the mountaintop.

  • 05.01.2011 2:57 PM PDT

Posted by: HiredN00bs
Arrogant hyperbolic exclamations of woe? Seems like a normal day for Halo/Bungie.net.

Posted by: Grumpy1
Posted by: Method Man NYC
BTW, top of Delta Halo and some other places didn't really feel natural to be in. They had very low res textures there.
Yeah, I can see how you would get that feeling but for me, after I cleared all the enemy's and had the whole map to myself, I always felt relaxed and right at home. It's like I was invited up to the mountaintop.


The skybox. The skybox was just...awesome. The view to the lake was awesome as well. I guess you're right but it still felt weird driving to a non-physical very low res tree.

After all, it's the journey and the sense of wonder and exploration that mattered. As far as video games go, H2's off-level stuff was breathtaking.

  • 05.01.2011 3:04 PM PDT

This is a Reach account that I created the day they announced his name in a bnet weekly update. Any stats regarding ODST or Halo 3 are irrelevant. Also, Halo CE master race. Halo 1 > other halo games > other games.

Account Status: Silver :(

Halo 2 vs Halo 3 : A Comparison in Halo History

A. Weapons

1. Pistol

The pistol from Halo 2 had a high fire rate, but took many bullets and was inconsistent. It is most known fore removing the famous scope that made the CE pistol a classic.

The pistol from Halo 3 lowered the fire rate to ensure pacing of shots based on the removal of hitscan. It did more damage, but you now have to lead your shots and thus needed to move your ridicule instead of relying on hitbox assist. It was most effective in close battles just outside of melee range.

2. Machine Gun

In Halo 2 players were given an SMG. This weapon was most effective when dual wielding. Dual wielding led to less melee battles, a key element to Halo's unique gameplay.

Halo 3 brought back the fan favorite AR. While having a smaller clip than it's CE predecessor it brought back an increased melee dynamic. Spraying was unreliable and weak. Sometimes an entire clip would not even take out an enemy. Using it in semi automatic like burts its accuracy increased allowing more room for skill. Also, using just a few bullets in close range could allow the opponent to beat down their opponent with the risk of getting beat down back and losing their shields creating the risk of being picked off by another player.

3. The BR

Halo 2 introduced the most famous weapon to halo since the Halo CE pistol. Unlike the CE pistol the H2 BR took more shots except hitboxes were increased and bullet magnetism was added which created the BR to be overpowered and created a problem with Halo 2s balance. With issues involving its fairness, Bungie patched the BR in 2005. Still the BRs problems were not solved and remained the weapon that would give a player instant advantage in every aspect of the game.

In Halo 3, the gun increased the spread to compliment the removal of hitscan. This made the gun most useful in the mid range while allowing balance for other weapons to fill close and long range roles. While still being the gun of choice, it created room for weapon balance that Halo 2 lacked.

4. Carbine

Halo 2 introduced the ability to use the Covenant counterpart to the BR, the carbine. A player could spam 7 shots down and beat a BR 4 shots with luck. However, when button glitches exposed the Carbine became very useless because it was not as effective. It could still be used with the glitches, but essentially lost any little individuality against the BR it once might have had.

In Halo 3, the carbine still took 7 shots to kill, but with the glitches gone it could once again hold it's own against a BR due to both having different advantages due to distance and shot placement.

5. Sniping

Halo 2s bullet magnetism and auto aim assist made sniping the most noobified element of the game. In Halo CE sniping would be satisfying and special, but Halo 2 created sweeping techniques where the exposed autoaim would do all the work.

Halo 3 created a more realistic sniper with headshots being much harder due to having to lead your shots. You could still sweep in some situations, but it involved much more skill on timing a long range shot.

Conclusion: Halo 3 > Halo 2 when it comes to weapon skill and balance.

  • 05.01.2011 3:36 PM PDT

Halo 2 for Life!

I might have read this if you didn't make this thread... of angry and childness....
Posted by: NOBLE SlX
Halo 2 vs Halo 3 : A Comparison in Halo History

A. Weapons

1. Pistol

The pistol from Halo 2 had a high fire rate, but took many bullets and was inconsistent. It is most known fore removing the famous scope that made the CE pistol a classic.

The pistol from Halo 3 lowered the fire rate to ensure pacing of shots based on the removal of hitscan. It did more damage, but you now have to lead your shots and thus needed to move your ridicule instead of relying on hitbox assist. It was most effective in close battles just outside of melee range.

2. Machine Gun

In Halo 2 players were given an SMG. This weapon was most effective when dual wielding. Dual wielding led to less melee battles, a key element to Halo's unique gameplay.

Halo 3 brought back the fan favorite AR. While having a smaller clip than it's CE predecessor it brought back an increased melee dynamic. Spraying was unreliable and weak. Sometimes an entire clip would not even take out an enemy. Using it in semi automatic like burts its accuracy increased allowing more room for skill. Also, using just a few bullets in close range could allow the opponent to beat down their opponent with the risk of getting beat down back and losing their shields creating the risk of being picked off by another player.

3. The BR

Halo 2 introduced the most famous weapon to halo since the Halo CE pistol. Unlike the CE pistol the H2 BR took more shots except hitboxes were increased and bullet magnetism was added which created the BR to be overpowered and created a problem with Halo 2s balance. With issues involving its fairness, Bungie patched the BR in 2005. Still the BRs problems were not solved and remained the weapon that would give a player instant advantage in every aspect of the game.

In Halo 3, the gun increased the spread to compliment the removal of hitscan. This made the gun most useful in the mid range while allowing balance for other weapons to fill close and long range roles. While still being the gun of choice, it created room for weapon balance that Halo 2 lacked.

4. Carbine

Halo 2 introduced the ability to use the Covenant counterpart to the BR, the carbine. A player could spam 7 shots down and beat a BR 4 shots with luck. However, when button glitches exposed the Carbine became very useless because it was not as effective. It could still be used with the glitches, but essentially lost any little individuality against the BR it once might have had.

In Halo 3, the carbine still took 7 shots to kill, but with the glitches gone it could once again hold it's own against a BR due to both having different advantages due to distance and shot placement.

5. Sniping

Halo 2s bullet magnetism and auto aim assist made sniping the most noobified element of the game. In Halo CE sniping would be satisfying and special, but Halo 2 created sweeping techniques where the exposed autoaim would do all the work.

Halo 3 created a more realistic sniper with headshots being much harder due to having to lead your shots. You could still sweep in some situations, but it involved much more skill on timing a long range shot.

Conclusion: Halo 3 > Halo 2 when it comes to weapon skill and balance.

  • 05.01.2011 3:48 PM PDT
  • gamertag: [none]
  • user homepage:

Sempiternal


Posted by: NOBLE SlX
Halo 2 vs Halo 3 : A Comparison in Halo History

A. Weapons

1. Pistol

The pistol from Halo 2 had a high fire rate, but took many bullets and was inconsistent. It is most known fore removing the famous scope that made the CE pistol a classic.

The pistol from Halo 3 lowered the fire rate to ensure pacing of shots based on the removal of hitscan. It did more damage, but you now have to lead your shots and thus needed to move your ridicule instead of relying on hitbox assist. It was most effective in close battles just outside of melee range.

2. Machine Gun

In Halo 2 players were given an SMG. This weapon was most effective when dual wielding. Dual wielding led to less melee battles, a key element to Halo's unique gameplay.

Halo 3 brought back the fan favorite AR. While having a smaller clip than it's CE predecessor it brought back an increased melee dynamic. Spraying was unreliable and weak. Sometimes an entire clip would not even take out an enemy. Using it in semi automatic like burts its accuracy increased allowing more room for skill. Also, using just a few bullets in close range could allow the opponent to beat down their opponent with the risk of getting beat down back and losing their shields creating the risk of being picked off by another player.

3. The BR

Halo 2 introduced the most famous weapon to halo since the Halo CE pistol. Unlike the CE pistol the H2 BR took more shots except hitboxes were increased and bullet magnetism was added which created the BR to be overpowered and created a problem with Halo 2s balance. With issues involving its fairness, Bungie patched the BR in 2005. Still the BRs problems were not solved and remained the weapon that would give a player instant advantage in every aspect of the game.

In Halo 3, the gun increased the spread to compliment the removal of hitscan. This made the gun most useful in the mid range while allowing balance for other weapons to fill close and long range roles. While still being the gun of choice, it created room for weapon balance that Halo 2 lacked.

4. Carbine

Halo 2 introduced the ability to use the Covenant counterpart to the BR, the carbine. A player could spam 7 shots down and beat a BR 4 shots with luck. However, when button glitches exposed the Carbine became very useless because it was not as effective. It could still be used with the glitches, but essentially lost any little individuality against the BR it once might have had.

In Halo 3, the carbine still took 7 shots to kill, but with the glitches gone it could once again hold it's own against a BR due to both having different advantages due to distance and shot placement.

5. Sniping

Halo 2s bullet magnetism and auto aim assist made sniping the most noobified element of the game. In Halo CE sniping would be satisfying and special, but Halo 2 created sweeping techniques where the exposed autoaim would do all the work.

Halo 3 created a more realistic sniper with headshots being much harder due to having to lead your shots. You could still sweep in some situations, but it involved much more skill on timing a long range shot.

Conclusion: Halo 3 > Halo 2 when it comes to weapon skill and balance.


O.O I actually read all this and sir you are a genius!

  • 05.01.2011 7:28 PM PDT

Why not stop by my File Share while you're here?

~Long Live Halo 2
Only regret is I didn't play more of it.

If you haven't noticed by now, I'm sort of a jerk.

Uh huh, okay.
Posted by: NOBLE SlX

  • 05.01.2011 8:20 PM PDT

This is the average H2 Fanboy.
Xfire: JacobGRocks.
50 in H2/H3? Great, but you still fail at this.


Posted by: st3althsniper22
Uh huh, okay.
Posted by: NOBLE SlX

Why don't you read his detailed H2 VS H3 post.

  • 05.02.2011 7:06 AM PDT

Posted by: HiredN00bs
Arrogant hyperbolic exclamations of woe? Seems like a normal day for Halo/Bungie.net.

Posted by: NOBLE SlX

Good post. Doesn't change the fact that H3 had some flawed aspects as well though.

  • 05.02.2011 10:14 AM PDT
  •  | 
  • Noble Heroic Member

"A life lived for others is the only life worth living" - Albert Einstein

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"Always my pleasure to be lazy." - InvasionImminent


Posted by: Method Man NYC
Posted by: NOBLE SlX

Good post. Doesn't change the fact that H3 had some flawed aspects as well though.
Eh, every single thing in existence will have flaws. Sometimes those flaws are gold to certain people. In example to that, JacobGRocks believes button combos on Halo 2 are a terrible flaw. On the other hand, totallymassive believes they're a great game mechanic. (Please don't flame me for using you two as examples, I mean no disrespect to either of you) Now, both people here might believe they're opinion is better, but, both are simply opinions. Neither are absolutely correct. There is no correct answer. It is how it is.

  • 05.02.2011 12:02 PM PDT

GET A LIFE

This when i always ask myself when I see these trolls saying Halo 2 takes no skill and ALLLLLLLLL the other Halos take skill, why is Halo 2 your lowest k/d?

[Edited on 05.02.2011 3:16 PM PDT]

  • 05.02.2011 2:12 PM PDT

Halo 2 for Life!

Button combos are awesome! I don't know if they would work in Halo Reach, but they should try!

They add depth to the game, something to prefect after I had the basics down.

Pretty accurate depiction of our view points. Although Jacob would call them glitches that were never intended and so are terrible or something like this... lol.
Posted by: Dr Syx

Posted by: Method Man NYC
Posted by: NOBLE SlX

Good post. Doesn't change the fact that H3 had some flawed aspects as well though.
Eh, every single thing in existence will have flaws. Sometimes those flaws are gold to certain people. In example to that, JacobGRocks believes button combos on Halo 2 are a terrible flaw. On the other hand, totallymassive believes they're a great game mechanic. (Please don't flame me for using you two as examples, I mean no disrespect to either of you) Now, both people here might believe they're opinion is better, but, both are simply opinions. Neither are absolutely correct. There is no correct answer. It is how it is.


[Edited on 05.02.2011 2:50 PM PDT]

  • 05.02.2011 2:22 PM PDT