- TheStarkilla
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Just throwin' this out there but... what if we could revisit the Battle of Reach in a new Halo game, but instead under more intensified circumstances?
I mean, it was the Battle of REACH, a global conflict in which the human population on that planet was eradicated by the Covenant. When I was playing Halo: Reach, I wanted to experience the major conflicts in their entirety.
In ToTS, why were we stuck with Kat at some lame cliff when all the action was on the other side of the level? There were 3 Scarabs and a bunch of Wraiths, Ghosts, etc. And out of all of that, Six kills one Zealot, AA turrets, and disables a Spire.
We should've been at the front lines, taking cover from plasma mortars and oncoming Banshees as swarms of Elites, Grunts, and Jackals approached head on to try to run us out of our positions.
Sure, the background animations may look intense and they do have those poorly textured Falcons and Banshees fighting, far out into the sky but, the point is Halo: Reach, IMO, didn't deliver the sort of epic-ness I was hoping for in a Halo game. I understand it was more story driven this time (I almost cried when I saw "There'll Be Another Time..." on the bottom left of the screen)but, still...had you been in the more of the action during the battles, Reach would have been all the more enjoyable.
Anyway, if we could revisit the Battle of Reach, I was thinking that we should have the opportunity to play as an Army Trooper. Personally, I think playing as a nameless, expendable soldier adds to the intensity of a shooter. It makes the war feel a lot tougher on you. You're not a Spartan, jumping around and headshotting every single alien you see. You're the weak, unshielded trooper that never expected a conflict this large. You can't just leap towards a Ghost and expect to board it so easily. Your aim with the sniper rifle won't always be on target and you'll probably miss more often. But with enough perserverance and skill, you could fight your way through waves of the Covenant. I don't want to use the word "realistic" because I still want to retain Halo's traditional aspects of being a sci-fi shooter. It's just that we've spent so much time playing as Spartans that we never see what its like to be the cannon fodder. And obviously, we can't say that Spartans were necessarily the single force that defeated the Covenant. The UNSC did push back the Covenant at certain points without the Spartans right behind them.
Just wanted to throw this out there.