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Subject: Halo... in more epic proportions
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Just throwin' this out there but... what if we could revisit the Battle of Reach in a new Halo game, but instead under more intensified circumstances?

I mean, it was the Battle of REACH, a global conflict in which the human population on that planet was eradicated by the Covenant. When I was playing Halo: Reach, I wanted to experience the major conflicts in their entirety.

In ToTS, why were we stuck with Kat at some lame cliff when all the action was on the other side of the level? There were 3 Scarabs and a bunch of Wraiths, Ghosts, etc. And out of all of that, Six kills one Zealot, AA turrets, and disables a Spire.

We should've been at the front lines, taking cover from plasma mortars and oncoming Banshees as swarms of Elites, Grunts, and Jackals approached head on to try to run us out of our positions.

Sure, the background animations may look intense and they do have those poorly textured Falcons and Banshees fighting, far out into the sky but, the point is Halo: Reach, IMO, didn't deliver the sort of epic-ness I was hoping for in a Halo game. I understand it was more story driven this time (I almost cried when I saw "There'll Be Another Time..." on the bottom left of the screen)but, still...had you been in the more of the action during the battles, Reach would have been all the more enjoyable.

Anyway, if we could revisit the Battle of Reach, I was thinking that we should have the opportunity to play as an Army Trooper. Personally, I think playing as a nameless, expendable soldier adds to the intensity of a shooter. It makes the war feel a lot tougher on you. You're not a Spartan, jumping around and headshotting every single alien you see. You're the weak, unshielded trooper that never expected a conflict this large. You can't just leap towards a Ghost and expect to board it so easily. Your aim with the sniper rifle won't always be on target and you'll probably miss more often. But with enough perserverance and skill, you could fight your way through waves of the Covenant. I don't want to use the word "realistic" because I still want to retain Halo's traditional aspects of being a sci-fi shooter. It's just that we've spent so much time playing as Spartans that we never see what its like to be the cannon fodder. And obviously, we can't say that Spartans were necessarily the single force that defeated the Covenant. The UNSC did push back the Covenant at certain points without the Spartans right behind them.

Just wanted to throw this out there.

  • 05.10.2011 5:12 PM PDT


Posted by: Sigma617
Reach, as the game portrays it is a failure in every conceivable notion.

I still expect an apology for it.


Agreed

They portrayed it more as Harvest; random farming colony rather then a true honest to god fortress where hundreds of millions of people lived.

I want a more emotionally intense and epic Halo game. The previous ones--save ODST--stuck too closely to the same atmosphere they've all had.

I think thats why ODST was so good. It was a change of pace for once.

[Edited on 05.10.2011 5:18 PM PDT]

  • 05.10.2011 5:17 PM PDT

Do you know what kind of hat I'm wearing?

A party hat; you don't get one. An honor will this party be, a party in your honor, for your honor. Some of Tfear's personal guards are going to be there. You'll be introduced shortly.

Prepare to die.

I guess we all expected battles like at 4:40.
Remember in halo 3 the battle at the forunner wall with 4 scorpions, a gauss hogg, a couple choppers, 8 wraiths, fusion rod grunts and a scarab? That was epic.

I guess Bungie wanted to show the darker side of reach and epic battles aren't part of that.

EDIT: link fixed

[Edited on 05.10.2011 5:33 PM PDT]

  • 05.10.2011 5:31 PM PDT

If you're passionate about the thing you're talking about, I'll always lend an ear.

Posted by: Sigma617
Reach, as the game portrays it is a failure in every conceivable notion.

I still expect an apology for it.

Bungie's too busy in it's delusional "Game Of The Year" stance with this game.

The only apology i see from them would be when they release their next project. Then they would apologize about the game as a whole in hindsight, only as a marketing ploy as "they won't make that mistake in their new game" kinda thing.

Typical.

The apology would be in some kind of Vidoc.

"Yes certain fans were not happy about the game's mechanics such as bloom, AL but we wanted to try something new. We learnt from Reach that players like a ranked playlist that is coherently structured. One mistake we made that won't happen in [Game x] was the lack of follow through with canon. Here at Bungie we take our fans seriously, the canon debates that have gotton our attention won't be mistaken in [Game X] as we have a brand new start to this mindblowing tale that MUST be told.

We learnt that changing the golden formula and effectively keeping the brand name was an error in judgement that will not be repeated in [Game X]. We are very thankful for the fans support, what we do is for the fans. Remember that time when we said we made Reach to how we at Bungie would prefer, well we've learnt from that. Expect a bigger and more faster game, this time we decided to push the limit on what we can do, and we can't wait to see our fans reactions and with the addition of playstation owners, we can increase our fanbase. A win for everyone!

Also, this time we're not limited to time constraints and with the co-operation with the designers on the playstation team, we came out with some really great things, even [employee 189] looked at it and was wowed."

*Vidoc ends with great Marty Music in the background.

[Game X] Coming out in fall.

Buy the Novel release in the summer.

Map Packs released in Jan [Timed Exclusive for the 360, PS3 owners will get it 1 month later],
Another one released in March.[ Now 1200 Msp to push the series limits]

Merchandise on B.Net store. Mass marketing by Microsoft.

Amount of $$$$ Bungie makes = Mega Profits,

HAHAHA it's for the fans!!!!!!

  • 05.10.2011 5:58 PM PDT

If I want epic I'll load up The Ark from Halo 3.

  • 05.10.2011 6:02 PM PDT

Haha yeah the whole epic battle was bull-blam!-... xD if you turn around on ToTs you see a single bridge...that whole army of tanks and warthogs seemed to be gunning towards ONE broken bridge... -_- I honestly expected longsword flybys killing hundreds of infantry in the background but instead I saw an infinite loop of invincible air AI attacking eachother...

  • 05.10.2011 6:29 PM PDT

I am a Orbital Drop Shock Trooper.

I think one thing they should have fixed with Reach was the A.I. (Marines, ODSTs)

Don't get me wrong, they are pretty cool, but when I heard you can lead a squad. I thought of leading them in a battle, giving them orders and such.

But instead it just shows location.

Another thing, if you go to a battle area, lets say, the one on The Package (Banshees VS Falcons), did you notice they have NO texture at all?

And whoever mentioned ODST being a change of pace. I agree with you there.

And OP with the Marine campaign thing, I would love to see that from a Halo game

  • 05.10.2011 6:51 PM PDT

I would have really prefered they had followed the story more cloesly, and made the battle a month long, but starting on Aug 30 instead of ending. The first mission would have been PoA, after which you would be part of a ragged band of UNSC soldiers on the planet, desperatly fighting to get your team off the planet, trapped with few resources, and constantly having to stay ahead of the Covenant glassing the planet.

  • 05.10.2011 6:58 PM PDT

Have you seen my mind anywhere? I seem to have lost it...

0x0 x0x 0x0 000 000 x0x 000
x0x 0x0 0x0 0xx 000 0x0 000
x0x x0x x00 0xx 0x0 x0x 0x0

I have seen you future

Bungie would have gotten the atmosphere right if the whole game played more like Exodus. You are in an environment that is distinctly futuristic. You see civilians, and they are screaming and dying. As hard as you try you can't save all of them, and that transport blowing up was great (if ripped from the plot of Halo Wars). Also, I still wonder why none of the civilians ever get on the elevator...

That level felt dark and gritty. Most of the rest of this game didn't have that feeling to it.

Gameplay wise the only thing I wish had been better was AI. The allies are useless (nerfed weapons and they don't seem to fight together). The only thing the enemies really do is strafe, with that annoyingly hard to hit elite strafe that doesn't really seem to have any momentum, just an instant change in direction. Skirmishers were even worse. [/rant]

  • 05.10.2011 7:04 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Guess I'm the only one who truly appreciates Reach the game. I felt it's sense of scale was adequate. I felt it was much better than how the books portray Reach, pretty much limiting the conflict to an overwhelming space battle. Sue me.

Also, LOL at the folks wanting an apology. Bungie made a game you didn't like, keep crying about it if you want, it's just plain sad.

  • 05.10.2011 7:06 PM PDT


Posted by: Sigma617
Reach, as the game portrays it is a failure in every conceivable notion.

I still expect an apology for it.



I also agree for this. The one thing that bugged me most was you go through the game seeing absolutely no other spartans than the Noble team, then at the very end you find them littering the ground, where the hell had they been the whole time?

  • 05.10.2011 7:08 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Posted by: Thorudon

Posted by: Sigma617
Reach, as the game portrays it is a failure in every conceivable notion.

I still expect an apology for it.



I also agree for this. The one thing that bugged me most was you go through the game seeing absolutely no other spartans than the Noble team, then at the very end you find them littering the ground, where the hell had they been the whole time?

Other engagements, they are mentioned numerous times in radio conversations and directly by Jun in New Alexandria.

  • 05.10.2011 7:10 PM PDT


Posted by: DecepticonCobra
Posted by: Thorudon

Posted by: Sigma617
Reach, as the game portrays it is a failure in every conceivable notion.

I still expect an apology for it.



I also agree for this. The one thing that bugged me most was you go through the game seeing absolutely no other spartans than the Noble team, then at the very end you find them littering the ground, where the hell had they been the whole time?

Other engagements, they are mentioned numerous times in radio conversations and directly by Jun in New Alexandria.



Ah, that makes sense.

  • 05.10.2011 7:21 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Posted by: Thorudon

Posted by: DecepticonCobra
Posted by: Thorudon

Posted by: Sigma617
Reach, as the game portrays it is a failure in every conceivable notion.

I still expect an apology for it.



I also agree for this. The one thing that bugged me most was you go through the game seeing absolutely no other spartans than the Noble team, then at the very end you find them littering the ground, where the hell had they been the whole time?

Other engagements, they are mentioned numerous times in radio conversations and directly by Jun in New Alexandria.



Ah, that makes sense.

I mean, what makes more sense, a large group of Spartans sent on one deployment or three squads, who are still well trained and effective, sent on three deployments. Divide and conquer.

Heck, that's what Fred did in First Strike with Red Team.

  • 05.10.2011 7:23 PM PDT

Just throwing this out there, Spartan's are normally put on the small squad tactical recon missions that we see in Reach. There's not a huge amount of situations where we see a Spartan on the frontline on purpose. (aside from Chief, but he had a unique position.)

  • 05.10.2011 7:49 PM PDT

When your out of options, your trying the wrong options.

I would have liked to see a major UNSC space deployment/battle. I seriously doubt the only thing the UNSC had in orbit was a Frigate and a refit station (Yes I know that the UNSC had way more ships and ODP's in orbit I'm talking by game "battles"). Or (highly unrealistic but cool) a similar level like the first level of Halo: CE.

  • 05.10.2011 7:56 PM PDT


Posted by: AbuHarb
Haha yeah the whole epic battle was bull-blam!-... xD if you turn around on ToTs you see a single bridge...that whole army of tanks and warthogs seemed to be gunning towards ONE broken bridge... -_- I honestly expected longsword flybys killing hundreds of infantry in the background but instead I saw an infinite loop of invincible air AI attacking eachother...


I know, huh?

Really though, Bungie made Reach seem like it was something is was NOT. All this talk about a very human story, war jouranalism like in movies and so on, all that was utter bull -blam!-.

  • 05.10.2011 7:57 PM PDT

Posted by: Nukem5150
If I want epic I'll load up The Ark from Halo 3.


Really? If I want epic I'll load up Mass Effect 2's Suicide Mission...

  • 05.10.2011 8:15 PM PDT
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Be nice to noobs..Remember even MLG players were noobs at one point.

I think that Bungie should have just followed previously installed Cannon from TFoR (Novel), but that is only a personal opinion as I always like the novels better than the games as it is the only way to get into the characters and feel as if you were there.

Posted by: ROBERTO jh

Posted by: AbuHarb
Haha yeah the whole epic battle was bull-blam!-... xD if you turn around on ToTs you see a single bridge...that whole army of tanks and warthogs seemed to be gunning towards ONE broken bridge... -_- I honestly expected longsword flybys killing hundreds of infantry in the background but instead I saw an infinite loop of invincible air AI attacking eachother...


I know, huh?

Really though, Bungie made Reach seem like it was something is was NOT. All this talk about a very human story, war jouranalism like in movies and so on, all that was utter bull -blam!-.

  • 05.10.2011 8:16 PM PDT


Posted by: DecepticonCobra
Guess I'm the only one who truly appreciates Reach the game. I felt it's sense of scale was adequate. I felt it was much better than how the books portray Reach, pretty much limiting the conflict to an overwhelming space battle. Sue me.

Also, LOL at the folks wanting an apology. Bungie made a game you didn't like, keep crying about it if you want, it's just plain sad.


You're not alone, Cobra. Those with your opinion are just unfortunately either a minority on the forums or just hold their silence.


@Ninja
That's just stupid, you may not like the game, but that doesn't require an apology from the creators of the game! That is just sheer arrogance to even expect one. There is nothing at all game breaking in Reach and it is not that different from the rest of Halo in any way. I echo Cobra's sentiments, keep on crying if it you wish, but there nothing really wrong with the game, you just don't like it. You are entitled to your opinion, but don't go about touting it as fact.

@other people
I felt Reach's campaign was phenomenal and one of the best. It sure did a hell of a lot better a job giving an accurate sense of the battle than TFoR did! And the game was just as epic at points as any of the other games in the trilogy, but in a different way, because the other games you're supposed to feel practically invincible and humanity is kicking ass on its way to victory even though there are heavy losses. Reach, we all knew we were going to fail and die in the end, and there was no way in hell that the UNSC could win, so the epic stuff is still there, it's just no in the same format or vein as the trilogy.

  • 05.10.2011 9:17 PM PDT

@OrderedComa

Tru7h

  • 05.10.2011 10:19 PM PDT

I am a Orbital Drop Shock Trooper.

I was just sad you couldn't command a squad :(

  • 05.11.2011 3:22 AM PDT


Posted by: H0FFman J
I guess we all expected battles like at 4:40.
Remember in halo 3 the battle at the forunner wall with 4 scorpions, a gauss hogg, a couple choppers, 8 wraiths, fusion rod grunts and a scarab? That was epic.

I guess Bungie wanted to show the darker side of reach and epic battles aren't part of that.

EDIT: link fixed

Here's another example.

  • 05.11.2011 4:02 AM PDT
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Do not waste your tears, I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of men.

Posted by: goldhawk
We should know better, because we are better.


Posted by: OrderedComa

While I don't agree that Reach's campaign is the best ever, anyone who wants Bungie to apologize is just ridiculous. They made a good game and because it doesn't fit with your preconceived mental image it is an utter failure. At least the game is playable unlike dozens of others games out there.
As for bloom and AAs we can't really complain a lot about that. Bloom prevents the game from being a victory for whoever shoots first and if you go far back enough in the Reach/Halo 3 forums I guarantee that you will find dozens of threads asking for jetpacks.

  • 05.11.2011 5:11 AM PDT

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