Bungie Universe
This topic has moved here: Subject: Pick it, the WORST Halo
  • Subject: Pick it, the WORST Halo
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • of 4
Subject: Pick it, the WORST Halo

None, I love them all the same (CE gets a special spot though)

  • 05.13.2011 9:09 AM PDT

Signatures are for squares.

Posted by: ajw34307
2


Oh god, that's perfect.

Reach is BY FAR the worst of the halo games

Canon braking, boring, dull, bad multiplayer environments(save the mappacks, I actually love all of those maps.), and a horrendously bad campaign.

[Edited on 05.13.2011 9:49 AM PDT]

  • 05.13.2011 9:28 AM PDT

"I may not be perfect, but always been true."

How can Halo: Reach be the worst Halo game from the TRILOGY? Aren't TRILOGIES meant to be made of 3 things?

  • 05.13.2011 9:37 AM PDT

Amusingly enough, I figured I'd see Reach hate.

"Dull and unemotional."

So were the trilogy campaigns bar a few sections of CE or 3.

"No character development." Likewise, there was next to no character development in CE. 2 and 3 had some, but nothing major. Besides, it's an FPS campaign. Character development is not going to be as great as an RPG. I honestly felt like I learned more about Noble Team in a single campaign then I did about Chief in THREE.

Infact, the only characters I remember "developing." was Johnson, Thel, and a tiny bit for Miranda, 343, and Cortana.

  • 05.13.2011 9:39 AM PDT

Signatures are for squares.

Posted by: Cmdr DaeFaron
Amusingly enough, I figured I'd see Reach hate.

"Dull and unemotional."

So were the trilogy campaigns bar a few sections of CE or 3.

"No character development." Likewise, there was next to no character development in CE. 2 and 3 had some, but nothing major. Besides, it's an FPS campaign. Character development is not going to be as great as an RPG. I honestly felt like I learned more about Noble Team in a single campaign then I did about Chief in THREE.

Infact, the only characters I remember "developing." was Johnson, Thel, and a tiny bit for Miranda, 343, and Cortana.


>unemotional and dull
>No character development
>Halo: CE

Ok, so I guess Keyes and Foehammer's deaths were dull and unemotional. Watching the flood destroy the human squad for the first time was dull and unemotional. Seeing Cortana and Chief in the control was most certainly dull and unemotional as well.

There certainly wasn't ANY character development. Not when Chief learned of 343's betrayal. Not when Cortana went from "Witty and calm" Cortana during the first half of the game, to "Angry and nervous" Cortana. "Do you have any idea what that bastard almost made you do?"

Halo CE had THE MOST emotion and Character development. How can you argue it had none is absurd.

  • 05.13.2011 9:53 AM PDT


Posted by: privet caboose
Posted by: Cmdr DaeFaron
Amusingly enough, I figured I'd see Reach hate.

"Dull and unemotional."

So were the trilogy campaigns bar a few sections of CE or 3.

"No character development." Likewise, there was next to no character development in CE. 2 and 3 had some, but nothing major. Besides, it's an FPS campaign. Character development is not going to be as great as an RPG. I honestly felt like I learned more about Noble Team in a single campaign then I did about Chief in THREE.

Infact, the only characters I remember "developing." was Johnson, Thel, and a tiny bit for Miranda, 343, and Cortana.


>unemotional and dull
>No character development
>Halo: CE

Ok, so I guess Keyes and Foehammer's deaths were dull and unemotional. Watching the flood destroy the human squad for the first time was dull and unemotional. Seeing Cortana and Chief in the control was most certainly dull and unemotional as well.

There certainly wasn't ANY character development. Not when Chief learned of 343's betrayal. Not when Cortana went from "Witty and calm" Cortana during the first half of the game, to "Angry and nervous" Cortana. "Do you have any idea what that bastard almost made you do?"

Halo CE had THE MOST emotion and Character development. How can you argue it had none is absurd.


Maybe not dull, but the entire thing wasn't.

Um, let's see, In CE.(character development)

I learned... Nothing about the Chief. Nothing about Johnson. Next to nothing about Keyes other then he was the cpt. Cortana had a mood swing after finding data which you don't know about. Keyes death, thinking about it was more of "That sucks..." instead of emotional. Foehammers death was the same, you hardly knew anything about her other then she was the voice coming from the Pelican cockpit through the game. Foehammer's death may have been emotional, but not nearly as much as Johnson's death in halo 3.

  • 05.13.2011 9:59 AM PDT

By the power of truth, I, while living, have conquered the universe.

Posted by: Cmdr DaeFaron
Amusingly enough, I figured I'd see Reach hate.


Amusingly enough, that's because it's awful.

"Dull and unemotional."

So were the trilogy campaigns bar a few sections of CE or 3.


The trilogy invested itself much more in emotion and drama than Reach. Halo 2 especially where we see the Covenant fragment and the religion that led the Sangheili for centuries is revealed to be a lie.

"No character development." Likewise, there was next to no character development in CE. 2 and 3 had some, but nothing major. Besides, it's an FPS campaign. Character development is not going to be as great as an RPG. I honestly felt like I learned more about Noble Team in a single campaign then I did about Chief in THREE.

Infact, the only characters I remember "developing." was Johnson, Thel, and a tiny bit for Miranda, 343, and Cortana.


We never learned anything about Noble Team beyond them being generic archetypes. Carter was the stereotypical American commander; Kat was the techy one who doesn't like Six; Jun was "that Asian sniper guy" who did nothing and ended up leaving to escort Halsey; Emile was "that arrogant black dude with the big knife"; Six was the protagonist who said nothing more than "yes sir" and Jorge was the only one who had any degree of emotional entanglement in the plot. But he was killed off half way through the game.

The other games had excellent characters like Captain Keyes, Thel, Truth, Spark, Johnson, Rtas, Sadie, Mike, Vergil, Kinsler, Buck's ODST squad and so on. For an FPS campaign, ODST was very well focused on character development which was reinforced massively by the chemistry between Fillion, Tudyk and Baldwin.

Halo Wars also had an excellent stab at character development because it was so focused on the crew of the Spirit.

All we know about Noble Team's relationship is that Kat and Carter were once involved and Emile doesn't like Jorge's sympathy for others which is done by Bungie to reinforce the point that Emile is nothing more than "the badass one". The only mission Noble Team is together is Winter Contingency, from then on they're either somewhere else or dead. Not nearly enough to develop the bonds between them or make me care.

  • 05.13.2011 10:07 AM PDT

I'm sorry that you didn't see any development, because I sure did with Noble Team.

Yes, Halo Wars and ODST had character development, the original trilogy? Not so much.

Thinking about it, Keyes and Foehammers death would have MORE emotion if you knew stuff ingame about them. The only way I feel you could be truly saddened at Keyes dying is if you read the book. Likewise, with Foehammer it only truly goes "Oh-blam!-" when you learned the other humans were highjacking the truth and reconciliation, and she was tasked with getting you there.

Edit: Oh "Halo reach is terrible" Yeah, your opinion. Very clearly not shared as I know people on these forums, on xbox live, and in real life who think Reach is a good game.

[Edited on 05.13.2011 10:13 AM PDT]

  • 05.13.2011 10:10 AM PDT

By the power of truth, I, while living, have conquered the universe.

Posted by: Cmdr DaeFaron
Posted by: privet caboose
Posted by: Cmdr DaeFaron
Amusingly enough, I figured I'd see Reach hate.

"Dull and unemotional."

So were the trilogy campaigns bar a few sections of CE or 3.

"No character development." Likewise, there was next to no character development in CE. 2 and 3 had some, but nothing major. Besides, it's an FPS campaign. Character development is not going to be as great as an RPG. I honestly felt like I learned more about Noble Team in a single campaign then I did about Chief in THREE.

Infact, the only characters I remember "developing." was Johnson, Thel, and a tiny bit for Miranda, 343, and Cortana.


>unemotional and dull
>No character development
>Halo: CE

Ok, so I guess Keyes and Foehammer's deaths were dull and unemotional. Watching the flood destroy the human squad for the first time was dull and unemotional. Seeing Cortana and Chief in the control was most certainly dull and unemotional as well.

There certainly wasn't ANY character development. Not when Chief learned of 343's betrayal. Not when Cortana went from "Witty and calm" Cortana during the first half of the game, to "Angry and nervous" Cortana. "Do you have any idea what that bastard almost made you do?"

Halo CE had THE MOST emotion and Character development. How can you argue it had none is absurd.


Maybe not dull, but the entire thing wasn't.

Um, let's see, In CE.(character development)

I learned... Nothing about the Chief. Nothing about Johnson. Next to nothing about Keyes other then he was the cpt. Cortana had a mood swing after finding data which you don't know about. Keyes death, thinking about it was more of "That sucks..." instead of emotional. Foehammers death was the same, you hardly knew anything about her other then she was the voice coming from the Pelican cockpit through the game. Foehammer's death may have been emotional, but not nearly as much as Johnson's death in halo 3.


How can you say that Keyes had an unemotional death? The mission was flawlessly built up to the revelation that he had been assimilated by the Flood.

The soundtrack built up tension, the dialogue was desperate. I remember getting goosebumps hearing Keyes over the com, saying:
"Chief... Don't be a fool...Leave me..."

Then we saw Cortana's desperation to save Keyes when she comes out with stuff like:
"The Captain! His vitals are fading! Please, Chief, hurry!"

We see that Cortana has an attachment to Keyes, this even hints that Halsey had some kind of relationship with him before her journal even confirmed it.

Foehammer's death may not have been as shocking as Jacob's, but she was the one who we relied on to take us everywhere on Halo. Her death signifies the end of her role of helping John and Cortana, tension is built as you're on the Autumn on the verge of self-destructing and you have what seems to be no chance to escape.

  • 05.13.2011 10:14 AM PDT

From the standpoint of "Just using the game events" Aka, I'm not using the books to affect what the 'campaign feeling' is.

I can honestly say this, I never heard of halsey, until I read the books later.

While it was a different level, to me it felt more like "Hurry!" cause he was the captain and important, that was it.

When you found him, and Chief killed him, it literally was kinda a "Dammit, this sucks."

My point is simply this, without the book knowledge, the game loses some emotions of scenes, and has little development character wise bar a few people (Um... Maybe Cortana in CE... Thel, Johnson, and maybe Miranda/Rtas in 2...).

  • 05.13.2011 10:24 AM PDT

Also plays WoW.
<3 caboose.

Reach was a disappointment from the previous 3 Halos. Don't get me wrong, I still like it, but the other 3 were better.

  • 05.13.2011 10:28 AM PDT

By the power of truth, I, while living, have conquered the universe.

One thing I'd like to build on is how absolutely bloody awful the missions were in Reach.

The clearest example for this is Nightfall, the worst mission in the campaign. This was a farce attempt to recreate the Truth and Reconciliation from Halo CE and ultimately ended up being a convoluted mess of boring gameplay.

The element of stealth is non-existant. Halo CE was thrilling as you hid up in the hills where the Covenant couldn't see you. Sneaking around a legion of Covenant forces is fun, especially when you pick up the active camouflage and the Covenant have no clue who is firing at them.

One shot in Nightfall and everyone knows where you are. Jun doesn't help either because he mindlessly shoots in any random direction and I'm often a target, yes Bungie improved the enemy AI but the friendly AI ruins the game. In Halo 2 you actually had useful allies when playing as Thel (especially the Hunters when playing TGJ on legendary).

Also, all through the Truth and Reconciliation the atmosphere is built up through the music and ambient sounds. Under Cover of Night is one of the best tracks ever composed in video game history, that's not an exaggeration, it's true. Plus when you board the T&R there were distinctly alien and ambient sounds. This created a feeling of being in a totally foreign environment, something which Reach didn't manage to pull off at all.

  • 05.13.2011 10:33 AM PDT

I'll agree nightfall wasn't as stealthy, but hey, at least the Covenant were smart...

Remember CE and halo 2 (I think maybe even 3 and ODST) where you could shoot off the loud sniper rifle, but as long as the bullet impacted a Covenant skull, the rest were completely unaware?

  • 05.13.2011 10:40 AM PDT
  • gamertag: [none]
  • user homepage:

Deva Path


Posted by: DecepticonCobra

We are all going to get banned aren't we?

I say halo 3 and reach were the worst.

  • 05.13.2011 10:46 AM PDT
  • gamertag: [none]
  • user homepage:

Posted by: Cmdr DaeFaron
I'll agree nightfall wasn't as stealthy, but hey, at least the Covenant were smart...

Remember CE and halo 2 (I think maybe even 3 and ODST) where you could shoot off the loud sniper rifle, but as long as the bullet impacted a Covenant skull, the rest were completely unaware?

Um, The Truth and Reconciliation>Nightfall. Nightfall was a piss poor attempt to recreate the feeling of that level.

  • 05.13.2011 10:48 AM PDT


Posted by: Caesar_Augustus
Posted by: Cmdr DaeFaron
I'll agree nightfall wasn't as stealthy, but hey, at least the Covenant were smart...

Remember CE and halo 2 (I think maybe even 3 and ODST) where you could shoot off the loud sniper rifle, but as long as the bullet impacted a Covenant skull, the rest were completely unaware?

Um, The Truth and Reconciliation>Nightfall. Nightfall was a piss poor attempt to recreate the feeling of that level.


*FACEPALM* I never said Nightfall, or Truth and Reconciliation was better. I simply pointed out one of the stupid gameplay things in previous games that is gone in Reach. In CE or halo 2, I could shoot the sniper rifle (Not a quiet rifle, and has that tracer.) and as long as it got a headshot, the Covenant wouldn't notice. In TaC level, if that first area you could headshot an elite, have three grunts walk by as if nothing happened.

However, in Reach, you fire that rifle, guess what? The Covenant are on alert now. They could also use the tracer to locate you. True, them instantly finding you is blah, especially when you have active camo on, but at least they don't go "Oh, the elite minor died, should we panic and be alert?" 'Nah.' *Sniper rifle misses.* 'HUMANS! ATTACK!'

  • 05.13.2011 10:54 AM PDT

Signatures are for squares.

Posted by: Cmdr DaeFaron
I'll agree nightfall wasn't as stealthy, but hey, at least the Covenant were smart...

Remember CE and halo 2 (I think maybe even 3 and ODST) where you could shoot off the loud sniper rifle, but as long as the bullet impacted a Covenant skull, the rest were completely unaware?


I'm sorry, but Fun>Realism

  • 05.13.2011 10:55 AM PDT

Odie's Iced Tea - $59.98

Pfhor Eternity

Marathon: Durandal: 0:36:46 (Kindergarten) WR

Reach is actually a great game, but if we're going to pick the worst Halo then it takes the cake. When you think of Halo, you think Master Chief and this game doesn't have that. And in my opinion, as stupid as it sounds, Halo 2 had the best custom games. People were limited to just making unique gametypes and the competition on who can be the most creative was always in session. Customs nowadays stray too far away from an actual shooter. No thank you, I don't want to race, I'd rather play Gran Turismo.

  • 05.13.2011 11:00 AM PDT
  • gamertag: [none]
  • user homepage:

Deva Path


Posted by: DecepticonCobra

We are all going to get banned aren't we?


Posted by: BxR Twister
When you think of Halo, you think Master Chief and this game doesn't have that.


To be honest the first things that come to mind are


Forerunners, Didact, Halowars, cole protocol, Medicant bias, and hunters.


All in that under a second of thinking, halo truly isn't about master chief. He is just a very very very very very and very small story in it.

  • 05.13.2011 11:03 AM PDT

By the power of truth, I, while living, have conquered the universe.

Posted by: grey101
Posted by: BxR Twister
When you think of Halo, you think Master Chief and this game doesn't have that.


To be honest the first things that come to mind are


Forerunners, Didact, Halowars, cole protocol, Medicant bias, and hunters.


All in that under a second of thinking, halo truly isn't about master chief. He is just a very very very very very and very small story in it.


The first thing I think of is the Forerunners, the Covenant and how great ODST is.

Master Chief is the iconic figure of the series but I'd say that people with a limited awareness of the greater story would have him pop into their head first.

Plus, the single protagonist who hands the arses of aliens to them is something that has been done over and over and over and over and over again. I like to think of the more unique aspects of Halo.

[Edited on 05.13.2011 11:07 AM PDT]

  • 05.13.2011 11:06 AM PDT

Signatures are for squares.

First things I think of when I think of Halo are Master Chief, Captain Keyes, Cortana, and the Didact.

Mainly the MC though. He's always been my favorite....ODST was great enough that it didn't need those iconic characters. But Reach...it fell flat on it's face.

  • 05.13.2011 11:22 AM PDT

I can't decide if I love or hate Reach, but is definitely not the BEST Halo game.
I like only excerpts of the game, like certain pieces of music, levels, weapons, environments etc. The entirety just can't compete with the other titles. The characters are dull, even for Spartans. Bungie got too keen on making it realistic in terms of things like military talk, and I felt it got in the way of the lovely mythic atmosphere I love. The characters never gazed at the wonders and horrors of the galaxy. All we got was Emile's reaction to the Forerunner artifact: a grunted "what is this stuff?".

I don't like how the Covenant is portrayed. I felt it was wrong to alienate them (lol) so much after getting to know them so well in Halo 2 and 3. They are introduced terribly on the first level, and especially the Elites. They are huge, agile and intimidating, but the fact that they didn't get a proper introduction sucked. They could've atleast used the Zealot encounter as the first Elite appearance in general to give a better impression. I hate that there were absolutely no dialogue with the Covenant. Not even a Prophet talking smack.

Music is okay. Certain parts are extremely freaking great, while others are boring and generic. It just feels like the iconic Reach chant is a primitive version of the classic Halo chants.

I hate how the levels are built up. The majority of missions are so damn independent from each other, if you know what I mean. One moment you're on Sword Base, the next it's three in the morning and you're hunting with Jun. I wanted to progress on my own, manually. There's not even cutscenes showing what Noble Team does in between missons. And I'm not counting the two-three cutscenes filled with static military talk and no character development.
The missons were too objective-based. Activate AA-gun, destroy AA-gun. Save civilians, disable enemy Corvette. Too little story and too little substance. Main plot actually kicking in at the end of the second last mission. Not good. If we died for Cortana, then the campaign should've been more dedicated to that. It certainly wasn't the fall of Reach that was the actual plot of the game, as that was merely shown in one cutscene, two whole missions, and later as background noise. Five independent missions for a build-up to this was silly.

Matchmaking and Firefight is pretty good. I play Reach about every day. A major con is how all maps are taken from the Campaign. Firefight lacks the fight for survival-feeling that ODST established. It's just about 1) Massacre Grunts and Jackals, brief moment of strategy when stacking Needle ammo for Brutes, kill Skirmishers, and murder Elite Generals, or 2) Ridiculous FRG-massacres that completely destroy the FF concept and warps it into a platform for farming.

Gameplay is extremely good. It feels smooth and hectic, while AAs make the battlefield more varied. However, most of them needs to be tweaked in some way. Especially the ludicrous Armor Lock.

I can't lie that the impression it left was very good. But the thing that really sold me was of course the revisiting of the first second of Halo. A smart trick by Bungie, in other words. Lone Wolf was brilliant, though, and was the first time I actually felt all hope was lost. But after replaying and reflecting on the entirety of the game is somehow not reaching up.

As a shooter, Reach is top notch. As a Halo game, it's decent.


Probably ridden with typos.

[Edited on 05.13.2011 11:35 AM PDT]

  • 05.13.2011 11:34 AM PDT

There is no "worst" Halo game, imo. They're all excellent and some of the best games I've ever the played. Are they all perfect? No, and I think people kind of tend to forget that as they look at the Halo games through their rosey tinted nostalgia glasses. I really don't have a favorite game or a least favorite, they're all awesome. There are things that aren't great in each game and could have been better...but ultimately I love them all.

Oh big surprise -.- This turned into a "let's all hate Reach and claim our opinion as fact" thread >_> The game is not perfect...but neither are any of the others. Looking at each game on its own...there is not much differentiating them from Reach, they all had a relative lack of character development, they all had fairly disconnected (well as much as Reach is "disconnected" at least) missions and objectives, just as much switch pushing, and so on. I think part of the hatred of Reach comes from nostalgia related to the other games, I'm comparatively new to Halo, so I haven't had ten plus years to get to know the story like most of the people here, and that has given me a unique perspective when looking at the games, I'm not looking back at them through some nostalgia tinted bias, I really see no difference between the newer games and the older games. They are all statues cut from the same block and crafted in the same way, each one looks different (aka has a different plot) and is unique in that way, but really they are not that different from each other.

  • 05.13.2011 11:34 AM PDT
  • gamertag: [none]
  • user homepage:

Halo 2 isn't dead jorge...... its just missing in action.
MnF Elite Force <>Brigadier<>

Brown coat 'till the day I die.
Sheningans!
Wake me...when you need me.

I'm stuck.

  • 05.13.2011 12:03 PM PDT

  • Pages:
  • 1
  • 2
  • 3
  • 4
  • of 4