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Subject: Pick it, the WORST Halo

Vengeance only leads to an ongoing cycle of hatred.

Reach was terrible. An abomination.

  • 05.13.2011 12:14 PM PDT

Looks like we have unadulterated nerd rage here!

I think y'all need to remember good and bad, in this case at least, is subjective. Arguing with people on the Internet will not change their views.

By all means justify your own reasons, but don't cry because someone disagrees with you.

  • 05.13.2011 12:29 PM PDT

Reach was just bad.

  • 05.13.2011 12:58 PM PDT

-blam!- Was that actually blammed out? Or did I just type it? You'll never know.

ODST. Why is that not an option?

  • 05.13.2011 1:30 PM PDT

"Science without religion is lame. Religion without science is blind." - Albert Einstien

Depends on what your measuring. Overall I would say that Halo 2 is still the worst. Storyline was meh, ending horrible, developement was a giant lie and the multiplayers was littered with cheaters. Not to mention it introduced mechanics that felt alien to Halo entirely. In terms of canonical consideration though, Reach is by far the biggest culprit.

  • 05.13.2011 1:36 PM PDT

Posted by: Darth1Snyder
Everytime someone sacks my groceries, I think of Loaf.

Trick question. All Halos are amazing.

  • 05.13.2011 3:10 PM PDT
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It has to be Halo 3 for me. Damned BR spread killed the game for me.

  • 05.13.2011 3:14 PM PDT


Posted by: SPARTAN 32192
Trick question. All Halos are amazing.


My thoughts exactly, they're all overall excellent and quite phenomenal. I have small problems with each game, but really there's nothing in them that makes me hate the whole game.

  • 05.13.2011 4:15 PM PDT

Comparing character development in a trilogy and a single game that stands on its own is just silly, and I'm surprised why you guys even debate this. If the story of Noble Team was told over the course of three games and even some books, don't you think the characters would be more fleshed out?

The whole reason the trilogy had good character development is because the story was told through three games. As said before, Halo: CE had sub par character development, with the exception of Keyes and perhaps Foehammer. Even so, these characters were given more screentime in the books, making them more likeable. What did you learn about Keyes in the game? What about Foehammer?

You also seem to complain that the gameplay in Reach was very monotone. Wasn't it also in the trilogy? I seem to recall doing nothing but driving, shooting and flipping switches in every Halo game to date.

In my eyes Reach did just what it was supposed to do - to show the destruction and fall of the planet from a different perspective than space, which was showed in the book, and in my opinion did not do this key event in the Haloverse justice.

  • 05.13.2011 4:28 PM PDT

52,000 kills in Halo 2 and more legendary playthroughs in CE than you can imagine. I am truly a God.
.................................,-;;-=-,_____
,-------------------------.___/-----i````````'\--`\ .
|-------------xvxvxvxvxvxv--o-~~~~~~o--,\======
|_______|_o_./``/--/`;````~----------------~`
....................../_/`` BR-55


Posted by: ajw34307
Posted by: Elite assassin 1
None, they all have their strong points that make them unique.

Not sure I understand the hate for Reach, it was a wonderful game, the campaign especially.


Bungie did just about everything wrong with Reach, it's the Phantom Menace of the Halo series.

1) Awful, undeveloped and sterile characters which nobody had any reason to care about. They shouldn't have even existed, the game would have done better to focus on Red/Blue Team.

2) Horrid and linear level design. Missions played out like this:
- Fight some bad guys.
- Press a switch to advance to the next area.
- Fight some more bad guys.
- Get in a vehicle and drive somewhere.
- Fight more enemies.
- Press a switch to end the mission.

It was so underwhelming, the locations were very disappointing too. Reach is the main military hub of the UNSC, yet the only military base we see is SWORD Base. The rest is just farmland and New Alexandria, there's no variety at all. Compare this fecal matter to Halo 2:

- Opens up with High Charity, we see the Covenant as characters rather than just aliens we need to kill. We see them as evil, but we soon see that they're very fragile as the story develops.

- A space station, John and the survivors of Installation 04 are awarded. The Covenant arrive at Earth.

- Combination of close quarters and zero-gee fighting as we rid the station of the Covenant and give them back their bomb.

- Skirmishes on Earth in various locations from courtyards, housing districts and wide open plazas.

- Back to Installation 04 where we land on Threshold and fight Heretics. The player sees how fragile the Covenant religion is because you never once kill a human as Thel, only Heretics of the Covenant and the Flood. As John, you are seen to be united with the rest of humanity for a single cause.

- Installation 05, back to the old Halo CE feel as we traverse over dozens of different terrains. The Library, the forests, creeks, temples, flying gondolas, underwater shafts and desolate wastelands. Delta Halo and Sacred Icon have more variety than the whole of Reach's abysmal campaign.

- All story points converge on the Gravemind's lair in the Library. Miranda and Johnson get taken by the Covenant, Thel has to stop the Rings from firing and John is sent to assassinate Truth. We have the golden rule of 3 story points of view at play and it's woven together beautifully.

- High Charity has us sprinting through holy chambers, prison blocks, massive gravity elevators, beautiful gardens and a stunning vista of the Keyship in the background. Reach was just clouds of dust. Yes, it was pretty dust but it wasn't anything as captivating as Halo 2's vistas, the Step of Silence was absolutely amazing.

- Back to Installation 05, the Jiralhanae have betrayed the Sangheili and we see them being slaughtered. Thel rallys the survivors and leads them on a mission to storm the Control Room where eventually he forms an alliance with Johnson and the surviving humans.

- The Flood arrive at High Charity and begin infecting everything. Brutes, Elites, Grunts, Drones, Jackals, Hunters and Flood are waging all-out war; John leaves Cortana behind as Truth leaves for Earth.

- The survivors on Installation 05 guide a Scarab to the Control Room and engage with Tartarus and dozens of Brutes, Halo is put on stand-by mode and we discover that they can all be fired at the Ark which sets up the story for Halo 3 in a very Empire Strikes Back way.

The story is flawlessly built up and structured to the final conclusion where John vows to finish the fight. ESB and Halo 2 share a lot in common, the ending pissed a lot of people off at the start but over time people accept it to be a great thing.

Reach was a convoluted mess of reaching Point A to B in a very dull way. There was nothing at all captivating about the environments, the characters and the story. I never once felt like I cared about Noble Team or anyone in the game. There was a chance to make a really interesting campaign, perhaps introduce new people to the novels if they based the game around the events of TFOR and FS. But no, it was a mandated project which resulted in Bungie's ultimate FU to the fans and Microsoft by implementing an abysmal campaign, poor multiplayer, awful maps, half-arsed Forge and custom games.

It's for this reason that I say that ODST was the last good Halo game. ODST was nothing short of perfection in terms of everything it did, in my opinion ODST should have been the 3 year project where we could have seen much more development of the story leading up to The Storm in Halo 3.

I can sum this whole thing up with just 2 images...
1
2


I disagree, it was much more fun than Halo 3. I think it was one of the strongest by far, you will not change my mind.

Also it has by far some of the most powerful music in any game I've every played.

[Edited on 05.13.2011 5:20 PM PDT]

  • 05.13.2011 5:17 PM PDT


Posted by: SEAL Sniper 9
Reach was terrible. An abomination.

We get it. You must post reach, and abomination, in every single post.

  • 05.13.2011 7:11 PM PDT


Posted by: SPARTAN 32192
Trick question. All Halos are amazing.

  • 05.13.2011 7:14 PM PDT


Posted by: Kaiem
Comparing character development in a trilogy and a single game that stands on its own is just silly, and I'm surprised why you guys even debate this. If the story of Noble Team was told over the course of three games and even some books, don't you think the characters would be more fleshed out?

The whole reason the trilogy had good character development is because the story was told through three games. As said before, Halo: CE had sub par character development, with the exception of Keyes and perhaps Foehammer. Even so, these characters were given more screentime in the books, making them more likeable. What did you learn about Keyes in the game? What about Foehammer?

You also seem to complain that the gameplay in Reach was very monotone. Wasn't it also in the trilogy? I seem to recall doing nothing but driving, shooting and flipping switches in every Halo game to date.

In my eyes Reach did just what it was supposed to do - to show the destruction and fall of the planet from a different perspective than space, which was showed in the book, and in my opinion did not do this key event in the Haloverse justice.



You pretty much expressed my sentiments exactly. Looking at each game individually Reach is exactly the same as them. Same character development, same depth of plot, same type of missions, same amount of switch pressing...need I go on? But yeah, of course the characters in the Halo Trilogy and the books relating to it are more developed than the characters in Reach, but that's because they've been around for roughly 10 years, and as I said, have had three games, and quite a few books exploring their characters. I also agree wholeheartedly with you that Reach did the fall of the planet a little more justice than it did in the book.

  • 05.13.2011 7:25 PM PDT

Hanger one I just shredded with the SMGs until ammo was out and I just threw 'nades like a boss while BRing.

My experience playing Cairo Station on Legendary

If you're wondering why ODST wasn't on this is because it truely wasn't a stand alone game. It ran off the Halo 3 engine, and was more of an add on side story. ODST wasn't long enough to be considered.
Posted by: dahuterschuter
ODST. Why is that not an option?

  • 05.13.2011 7:28 PM PDT

I can pick a favorite, but not a worst. Each Halo game has a special place in my heart.

  • 05.13.2011 7:40 PM PDT

Tiever900


Posted by: Sector Z 157
If you're wondering why ODST wasn't on this is because it truely wasn't a stand alone game. It ran off the Halo 3 engine, and was more of an add on side story. ODST wasn't long enough to be considered.
Posted by: dahuterschuter
ODST. Why is that not an option?


HEY! ODST is Halo story too. After I finished Halo 2, I realized what about the city where the ODST drop at. That left me curious so much, but that ODST storyline is fair, in my opinon. WORST Halo storyline, hmm i would say Halo 3.

[Edited on 05.13.2011 7:56 PM PDT]

  • 05.13.2011 7:54 PM PDT
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ARMOR LOCK FTW!!

Wheres the "All of them are so awesome I can't pick the others" option?

  • 05.13.2011 8:19 PM PDT

Reach.

Campaign Quality

Very boring and tedious.

Multiplayer Balance

The Multiplayer is inconsistent and random.

Music

The reused too many tracks, too many times.

Impression it Left

Tasted like mouthwash.

Hype Compared to Actuality

Not even close to the definitive Halo.

Gameplay!

Bloom, movement alterations, and AAs make it a jumbled up mess of a game.

  • 05.13.2011 8:23 PM PDT

ODST

  • 05.13.2011 8:27 PM PDT

What psses me off more than anything is we finally get good custom characters 'Noble Six', and s/he ends up dying. =|

After beating Campaign I just didn't feel like playing Reach anymore, I just didn't see the point. I felt no longer connected. There was no future for the character, no chance of keeping my armor or achievements. So why bother?

Move along, re-play Mass Effect 1 and 2 while I eagerly await the birth of the God of videogames, ME 3...

  • 05.13.2011 8:45 PM PDT
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reach

campaign is mediocre. Not only does it break canon, it has such a bland story and characters (if you're gonna make a -blam!- character driven story, at lest make good -blam!- characters). It even failed to represent the fall of reach. I'd rather name it fall of eposz or better yet, fall of new alexandria. Fall of canon works well also. As gameplay is concerned, it's very homogeneous. They slightly compromised the story for gameplay, but that didn't stop them from making a "destroy AA turret, press button, hold out" marathon design choice (not to be confused with the marathon game).

Now multiplayer. All in all, it sounds good on paper. Now when played, not at all. gameplay is very bland, maps in general are terribly designed, and sandbox is a mess, and many, many more.

Firefight sounded great with new gametypes and new custom options, but maps were bad, enemies were bland, and tho survival game modes are supposed to be slightly repetitive, reach is repetitive (in a bad way) and then some. It doesn't interest me.
Audio design is the only thing I like from the game, and they did it very well. ambient sounds are great, weapons sound great, soundtrack on par if not better than some of the series.

the impression it left when I first got it was great, because it got so much help from the hype. Now the only way I can have fun is to play with the only friend who still plays reach.

Hype was much better. When I walk through all the trailers and info released before launch, I remember imagining the ultimate halo. Reach falling, a much somber story. Good characters. Great multiplayer experience, firefight with custom options is gonna be great.

Overall gameplay, as said, is very homogeneous. AAs sound great, but really didn't add much interesting things to the gameplay, but I still find the older games easier and more interesting/entertaining to play, but it could be for nostalgia's sake. while the game had great potential (and still does), it's state from launch to now is very -blam!- imo.


[Edited on 05.13.2011 8:52 PM PDT]

  • 05.13.2011 8:49 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Halo 3.

  • 05.13.2011 8:53 PM PDT
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Posted by: DecepticonCobra
Halo 3.

I thought you hated halo 2???

  • 05.13.2011 8:54 PM PDT

@accordingto343

Your one stop shop for all of 343's fabulous errors and ridiculous notions in the Halo lore.

Posted by: Sparty Boy 117
Posted by: DecepticonCobra
Halo 3.

I thought you hated halo 2???

The campaign in Halo 2 is fine, but the multiplayer was...meh. Halo 3's campaign was God awful. And yeah, I played it's multiplayer a lot, but I love Reach's more. In the end, Halo 3 wins at being the worst.

IMO.

  • 05.13.2011 8:56 PM PDT

This is why I don't like Reach's story.
Read this, this and this

[Edited on 05.13.2011 9:49 PM PDT]

  • 05.13.2011 9:47 PM PDT

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