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Subject: Pick it, the WORST Halo
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Member of Bungie.net for nearly three years, still continuing!

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My gamertag is Elder Bias


Posted by: xgeua
This is why I don't like Reach's story.
Read this, this and this


THIS! That is why Reach sucks compared to other Halos. Why, Halo 3: ODST are much better than this game! >.>

However I'm still playing Reach for multiplayer and custom games only. Campaign? Bah, I refuse to touch it since I beaten it.

Bah, what has happened to Bungie, once was powerful developers who kept true sense of canon-following like this: Halo Wars, Halo CE, Halo 2, Halo 3 and Halo 3: ODST?

Besides, this guy's links BASICALLY explains everything about whats wrong with Reach.

Thanks, xgeua for posting this! You made my day :)

[Edited on 05.13.2011 10:43 PM PDT]

  • 05.13.2011 10:42 PM PDT

In memory of those fallen in the defense of Earth and her colonies.

March 3, 2553

Halo Reach, terrible all round.

  • 05.13.2011 11:10 PM PDT

Halo 3.

Not because it is terrible, because it isn't.
Point is: even though none of the Halo games is terrible or anything close to bad, H3 was the most lackluster one in the series for me.

Compared to the competition: still a top 3 shooter
Compared to the rest of the Halo series: mediocre...

  • 05.14.2011 1:20 AM PDT

By the power of truth, I, while living, have conquered the universe.

Posted by: Elite assassin 1
Posted by: ajw34307
Posted by: Elite assassin 1
None, they all have their strong points that make them unique.

Not sure I understand the hate for Reach, it was a wonderful game, the campaign especially.


Bungie did just about everything wrong with Reach, it's the Phantom Menace of the Halo series.

1) Awful, undeveloped and sterile characters which nobody had any reason to care about. They shouldn't have even existed, the game would have done better to focus on Red/Blue Team.

2) Horrid and linear level design. Missions played out like this:
- Fight some bad guys.
- Press a switch to advance to the next area.
- Fight some more bad guys.
- Get in a vehicle and drive somewhere.
- Fight more enemies.
- Press a switch to end the mission.

It was so underwhelming, the locations were very disappointing too. Reach is the main military hub of the UNSC, yet the only military base we see is SWORD Base. The rest is just farmland and New Alexandria, there's no variety at all. Compare this fecal matter to Halo 2:

- Opens up with High Charity, we see the Covenant as characters rather than just aliens we need to kill. We see them as evil, but we soon see that they're very fragile as the story develops.

- A space station, John and the survivors of Installation 04 are awarded. The Covenant arrive at Earth.

- Combination of close quarters and zero-gee fighting as we rid the station of the Covenant and give them back their bomb.

- Skirmishes on Earth in various locations from courtyards, housing districts and wide open plazas.

- Back to Installation 04 where we land on Threshold and fight Heretics. The player sees how fragile the Covenant religion is because you never once kill a human as Thel, only Heretics of the Covenant and the Flood. As John, you are seen to be united with the rest of humanity for a single cause.

- Installation 05, back to the old Halo CE feel as we traverse over dozens of different terrains. The Library, the forests, creeks, temples, flying gondolas, underwater shafts and desolate wastelands. Delta Halo and Sacred Icon have more variety than the whole of Reach's abysmal campaign.

- All story points converge on the Gravemind's lair in the Library. Miranda and Johnson get taken by the Covenant, Thel has to stop the Rings from firing and John is sent to assassinate Truth. We have the golden rule of 3 story points of view at play and it's woven together beautifully.

- High Charity has us sprinting through holy chambers, prison blocks, massive gravity elevators, beautiful gardens and a stunning vista of the Keyship in the background. Reach was just clouds of dust. Yes, it was pretty dust but it wasn't anything as captivating as Halo 2's vistas, the Step of Silence was absolutely amazing.

- Back to Installation 05, the Jiralhanae have betrayed the Sangheili and we see them being slaughtered. Thel rallys the survivors and leads them on a mission to storm the Control Room where eventually he forms an alliance with Johnson and the surviving humans.

- The Flood arrive at High Charity and begin infecting everything. Brutes, Elites, Grunts, Drones, Jackals, Hunters and Flood are waging all-out war; John leaves Cortana behind as Truth leaves for Earth.

- The survivors on Installation 05 guide a Scarab to the Control Room and engage with Tartarus and dozens of Brutes, Halo is put on stand-by mode and we discover that they can all be fired at the Ark which sets up the story for Halo 3 in a very Empire Strikes Back way.

The story is flawlessly built up and structured to the final conclusion where John vows to finish the fight. ESB and Halo 2 share a lot in common, the ending pissed a lot of people off at the start but over time people accept it to be a great thing.

Reach was a convoluted mess of reaching Point A to B in a very dull way. There was nothing at all captivating about the environments, the characters and the story. I never once felt like I cared about Noble Team or anyone in the game. There was a chance to make a really interesting campaign, perhaps introduce new people to the novels if they based the game around the events of TFOR and FS. But no, it was a mandated project which resulted in Bungie's ultimate FU to the fans and Microsoft by implementing an abysmal campaign, poor multiplayer, awful maps, half-arsed Forge and custom games.

It's for this reason that I say that ODST was the last good Halo game. ODST was nothing short of perfection in terms of everything it did, in my opinion ODST should have been the 3 year project where we could have seen much more development of the story leading up to The Storm in Halo 3.

I can sum this whole thing up with just 2 images...
1
2


I disagree, it was much more fun than Halo 3. I think it was one of the strongest by far, you will not change my mind.

Also it has by far some of the most powerful music in any game I've every played.


I'm not out to change your mind, I just want to illustrate how -blam!- awful the game was - like The Phantom Menace.

The Reach soundtrack was the only good thing about the game (other than Forge World). But even then it was made up of about 5 different tracks that were replayed over and over again, it got dull.

If you want a powerful soundtrack, look no further than ODST or Halo Wars. They are the very definition of powerful soundtracks. Reach's lacked the same ambience as Halo CE and really didn't make me feel like I was in an alien or hostile environment.

[Edited on 05.14.2011 1:26 AM PDT]

  • 05.14.2011 1:24 AM PDT

"I may not be perfect, but always been true."

I seriously don't understand people that hate Reach, they say it sucks, that is a mediocre game and still, most of them are super high ranks on it.

  • 05.14.2011 1:40 AM PDT

By the power of truth, I, while living, have conquered the universe.

Posted by: RKOSNAKE
I seriously don't understand people that hate Reach, they say it sucks, that is a mediocre game and still, most of them are super high ranks on it.


It's not difficult to get to a high rank, you get rewarded for everything you do in it. I play a lot of Forge, I mean a lot which got me to Warrant Office in the first week. Then there's what you get for Commendations and Challenges which give you a big boost too.

I invested time in Reach to try and get into it, but I always end up in Forge World just trying to add some kind of creativity to an otherwise sterile and one-dimensional game.

  • 05.14.2011 2:00 AM PDT

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