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Subject: No game developer has the right to change a thing about Halo CE.
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Reach has ended my 5 year addiction to Halo. Thanks Bungie!
GOML Noob
6/1/07

As soon as Halo CE was put on a disk and popped into our trays, it became our game. If it is to be remade, by whomever, they do not reserve the right to alter what gave us our first Halo memories. There is a fine line between changes that do not affect the original experience and changes that do.

I am sick of people thinking anything is up for modification, so here is a master list of what is acceptable for a game developer to do in a remake of Halo CE.


The untouchables-These must be kept as close to original as possible. Copy and pasted is the goal

A.I.

Player models: The actual geometry must be kept the same.

Level design: In the campaign

Physics: Weapons and power-ups could be nade bounced etc...

Multiplayer map design: Graphics can be improved geometry must not be touched.

Weapon balance: Sorry, 3SK pistol stays.

Glitches: Every glitch must stay.

Auto-aim/Any player aid:The level of auto aim, bullet magnetism, reticule friction, etc... must be kept the same(low) in order to retain the high level of aiming skill in Halo CE.



Acceptable change-These can be added to give more depth to the game without changing the experience we got when we first played.

Graphics: Can be improved

Theater mode:...

Forge Mode: Maybe they'll get it right this time (full map editor or at least no frame-rate issues.)

XboxLIVE/netcode: ONLY if they can do it without cheapening the gameplay

Custom options: Many more can be added

Updated menu navigation: More like H3's or Reach's


If you did not play CE when it first came out you do not deserve to have an opinion. Especially if you are saying the change the untouchables. The remake is not about what you want Halo CE to be, it is about giving players a chance to replay the same game they did back in 01, with today's technology.

I will add to the list as I think of them, or if you post anything I will put it where it belongs.

[Edited on 05.13.2011 2:10 AM PDT]

  • 05.13.2011 2:07 AM PDT

I wouldn't want the same game with better graphics. A few changes here and there would be nice.
But the remake is a rumor anyway.

  • 05.13.2011 4:52 AM PDT
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Reach has ended my 5 year addiction to Halo. Thanks Bungie!
GOML Noob
6/1/07


Posted by: Asmileface
I wouldn't want the same game with better graphics. A few changes here and there would be nice.
But the remake is a rumor anyway.


The changes that can be made are the second list.

  • 05.13.2011 6:15 AM PDT

Posted by: HiredN00bs
Arrogant hyperbolic exclamations of woe? Seems like a normal day for Halo/Bungie.net.

Vehicles should be updated. Except for the Banshee of which the health is fine in Reach, they should have health like in H3. They need to remove the "touch of death" as well as other things.


No way to the 3sk Pistol. It makes gameplay boring. Judging by the population numbers of both H3 and Reach, diehard competitive players are the minority, a vocal minority that is though. Everyone just uses Pistol, using anything but a Pistol is suicide.

It's OK to update weapons, a covy precision weapon would be nice as well as more PP homing (again, Reach's PP is perfect).

  • 05.13.2011 3:08 PM PDT

I'm sorry but you cant keep glitches, that's why they are called glitches. If someone were to remake this game it would probably be on a different engine. Like Havok (that's what they used for reach).So they would actually have to program them in.

  • 05.13.2011 3:24 PM PDT

ll HackY ll

Keeping the glitches? Honestly?

I think that making a remake would be great. The only thing that game was missing was access to XBox Live. Other than that, some things will have to be changed.

Why would you keep the glitches? ...

  • 05.13.2011 3:44 PM PDT

Do I take life or give it? Who is victim, and who is foe?"

The only thing id change would be the insta kill of a vehicle moving at .00001 kph.....i know its a glithc but still

  • 05.13.2011 4:10 PM PDT

Actually, Microsoft has the right because they own the franchise.

  • 05.13.2011 6:16 PM PDT

http://www.igamesguides.com/halo/signature.aspx?player=Teamal lstar&weapons=1

I look at it from a different perspective. I want something that has the soul of halo CE, but some shiny new graphics and some new maps and single player levels.

Difficult i know given the story line.

  • 05.13.2011 7:24 PM PDT

Agreed. No change that isn't graphical would be for the better.

  • 05.14.2011 2:40 PM PDT


Posted by: Teamallstar
I look at it from a different perspective. I want something that has the soul of halo CE, but some shiny new graphics and some new maps and single player levels.

Difficult i know given the story line.


I really like that perspective. i do want the same, with better graphics for sure. but if they add something that is very Halo CE then it might be okay. XBL would be the only other thing i would want for sure in a remake

  • 05.15.2011 11:33 AM PDT

The only thing i want changed is the vehicle splatter system because the fact that a slight touch kills you is just stupid

and BTW i have played Halo since it was first released on the original xbox

  • 05.15.2011 11:54 PM PDT

the AI has to be improved, and i dont mind the campaign changing, just as long as the storyline is the same.

but im afraid that the glitches will almost certainly have to go for quality's sake and im almost certain auto-aim will be increased. its the way modern console fps games are going.

for the rest of your points, i feel that there is a 60& or 70% chance they will be altered in some way or another.

it doesnt matter to me tho, im really interested in how a halo game without bungie will turn out regardless. i also want to see those awesome environments i enjoyed 10 years ago be make twice as good with modern technology.

  • 05.17.2011 1:42 AM PDT

I pretty much totally agree with the op.

We do not want to change this game in such a way that it won't feel like same game anymore.

Updated graphics, XBL, Forge, and other all inclusives Awesome!

Storyline changes? Debatable...

For those who have played Halo CE and those who [should] have read the Halo books and/or Halo: Flood know that there is much more to the story line than they could origonally put in the game. They need to keep the same elements such as the Warthog Run on the level "The Maw" but if they could add in more cutscenes and maybe a few more levels from other people's perspectives (for e.g.) it would make the remake meaningful for everyone :)

[Edited on 05.17.2011 7:09 AM PDT]

  • 05.17.2011 7:06 AM PDT
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Reach has ended my 5 year addiction to Halo. Thanks Bungie!
GOML Noob
6/1/07


Posted by: Teamallstar
I look at it from a different perspective. I want something that has the soul of halo CE, but some shiny new graphics and some new maps and single player levels.

Difficult i know given the story line.


New maps can be added, shiny new graphics can be added, no new campaign levels.

What I have listed will keep the soul of CE. In fact, it is the ONLY way to keep the soul of CE intact. Do you honestly believe that any game development company has the ability to make changes to gameplay without ruining what made CE? I don't. That is why I made the list.

  • 05.17.2011 6:01 PM PDT
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Reach has ended my 5 year addiction to Halo. Thanks Bungie!
GOML Noob
6/1/07


Posted by: WartHug
Keeping the glitches? Honestly?

I think that making a remake would be great. The only thing that game was missing was access to XBox Live. Other than that, some things will have to be changed.

Why would you keep the glitches? ...


Because for some players mastering and performing the glitches was one aspect that made CE great for them. Why alienate a certain group of players? Who do the glitches hurt?

And if they have to be programmed in, guess what? They are no longer glitches so it would be a glitch free game.

  • 05.17.2011 6:06 PM PDT

THATS MY COOL MAN I CAN'T TAKE IT OFF!

Xbox live is a must. There's no other reason to even do the remake otherwise.

Keep max grenade count at 4.

Graphics can be improved, but only to a certain degree. I don't want to play Halo CE in Reach's graphics. I don't want an insane amount of texture on what used to be fairly simple objects/terrain. CE's graphics were fine as they were, a touch-up would be okay but don't change the whole thing. That goes for character models too, if I boot up the CE remake and see Reach (or brand new) grunts and elites, I will club baby seals and burn an orphanage to the ground.

The glitches, well, it depends on which glitches we're talking about. That annoying thing where dropped weapons could become merged with the geometry and make a -blam!-load of noise, that can go. Glithces like on Cartographer and Assault, where by some way you could magically advance much farther into the level without playing through, those can stay. On multiplayer, getting out of Blood Gulch and Damnation should stay for default/custom games maps but be fixed in event of some kind of MM system being implemented.

Also, no new campaign maps. At all. For multiplayer, give us all the PC maps in addition to all the originals. Some of those were absolutely insane fun and more of the community should see them. Maybe some new smallish ones too. For example, The Cage in Reach was 'based on' CE-era ideas for what eventually became Lockout. But they didn't say it was the beta Lockout or anything like that. Why not try and dig up what the original plans were in their entirety, and give that a shot? What's the harm.

I could take or leave forge and theater.

[Edited on 05.18.2011 7:11 AM PDT]

  • 05.17.2011 8:06 PM PDT

...
Why are you still reading this?

Well for one, glitches alienate the people who don't know how to/aren't skilled enough to take advantage of, if I think I know what you mean. Could you describe some of the glitches you are implying?

Also, they could implement some sort of optional DLC that adds new Campaign levels. That way, the people who want to keep the original soul of the game intact AND the people who want some new perspectives are both happy. Can't really disagree with that, methinks.

The magnum should be powered down at least a little bit. Yes, we all love the magnum from CE and its godly power, but it beats nearly every other weapon. This would cause some serious Matchmaking issues.

And as people have said, the ".00001 kph killspeed" for vehicles absolutey has to go. Sorry, but that ruined alot of moments for me.

I don't think reach-like graphics will harm it, as long as they keep true to what everything would look like. I DON'T, however, wanna be seen running around in Reach's Mark V. Just Ugh...

Customization could be added for players, as long as it stays similar to what the base Mark V looks like (maybe a few attatchments, Mark <V, and perhaps ONE armor set that looks completely different but is extremely hard to get).

This is what I think would be ok. I mean, I don't want the exact game over again, make at least core changes such as these or else why even make a new game? Sure, Halo CE is perfect in basically every aspect, but without change, it becomes bland to alot of players.

No, I havn't played Halo since 01.
Yes, I DO have a right to have a say in this. Your list isn't really the "Almighty God we must all follow" and I see a few flaws in it. Yes, it does have very good points, but makes them so strict, it's like a game you want personally tailored to your preferences.
Before saying "Well you havn't played Halo CE when it came out, so you don't understand." I don't see how it makes a difference. Halo CE for the PC was the first Halo game I recieved, and I played it a good deal of time before moving on. I DO understand what you're saying, but it makes the old CE practically pointless to own.

[Edited on 05.17.2011 10:28 PM PDT]

  • 05.17.2011 10:06 PM PDT
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Posted by: mandrake
The only thing i want changed is the vehicle splatter system because the fact that a slight touch kills you is just stupid


Yes.

  • 05.18.2011 4:28 PM PDT

Your post shows you have an opinion great. It also shows your lack of understanding for game development.

For example the geometry has to be updated, no choice. Fo the graphics to be improved the original models may serve as a base start point or reference but they are not able to be used in their current low polygon and resolution form.

Glad you posted what you like and displike plus what you think developers can touch and can't touch. However if I was you I'd be getting used to some small changes.

  • 05.18.2011 6:41 PM PDT
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NOT INTO THE LONG GRASS!


Posted by: So Slick
As soon as Halo CE was put on a disk and popped into our trays, it became our game. If it is to be remade, by whomever, they do not reserve the right to alter what gave us our first Halo memories. There is a fine line between changes that do not affect the original experience and changes that do.

I am sick of people thinking anything is up for modification, so here is a master list of what is acceptable for a game developer to do in a remake of Halo CE.


The untouchables-These must be kept as close to original as possible. Copy and pasted is the goal

A.I.

Player models: The actual geometry must be kept the same.

Level design: In the campaign

Physics: Weapons and power-ups could be nade bounced etc...

Multiplayer map design: Graphics can be improved geometry must not be touched.

Weapon balance: Sorry, 3SK pistol stays.

Glitches: Every glitch must stay.

Auto-aim/Any player aid:The level of auto aim, bullet magnetism, reticule friction, etc... must be kept the same(low) in order to retain the high level of aiming skill in Halo CE.



Acceptable change-These can be added to give more depth to the game without changing the experience we got when we first played.

Graphics: Can be improved

Theater mode:...

Forge Mode: Maybe they'll get it right this time (full map editor or at least no frame-rate issues.)

XboxLIVE/netcode: ONLY if they can do it without cheapening the gameplay

Custom options: Many more can be added

Updated menu navigation: More like H3's or Reach's


If you did not play CE when it first came out you do not deserve to have an opinion. Especially if you are saying the change the untouchables. The remake is not about what you want Halo CE to be, it is about giving players a chance to replay the same game they did back in 01, with today's technology.

I will add to the list as I think of them, or if you post anything I will put it where it belongs.


The AI should be improved, but it should have the exact animations. (Although in CE it was still smart as hell)

Hitscan is a must.

Atmosphere (That deserty, Halo CE character that Blood Gulch has) should NEVER be changed. It should never have been changed, CE remake or not.

  • 05.18.2011 7:05 PM PDT
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NOT INTO THE LONG GRASS!


Posted by: Andrei Chikatilo
Xbox live is a must. There's no other reason to even do the remake otherwise.


I honestly couldn't care less about the multiplayer, I just want to be flooded by the memories of the campaign.

  • 05.18.2011 7:06 PM PDT

I fail to see why extra levels could hurt, a second storyline extending the campaign and telling to story of the other marines and alpha base sounds perfectly good to me as long as it's in the same level disign style and as long as it's good quality.

  • 05.19.2011 1:42 AM PDT

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