Halo: Combat Evolved Forum
This topic has moved here: Subject: Just a thought
  • Subject: Just a thought
Subject: Just a thought

I'm beginning to think a great part of the wide appeal of this game is how the weapons weren't very accurate. Sure, the bullets would likely mostly hit at close range, but compared to games today, like Reach or Black Ops, most guns weren't geared for quick kills across the map. You had to get up and personal like in Gears, or be very good with grenades.

Think about it. In the olden days, you had to be quite good to 3-hit someone with the M6D. With anything else, and even with the M6D, you'd have to constantly strafe, use your grenades, which were easy to avoid if you were good, and maneuver to gain every advantage. Even vehicles weren't immune; the tank was wildly inaccurate at long range, as were all the others.

But today, it's disappointing. Everything is either long-range and extreme CQB, with no room to maneuver. Compare Longest to anything in Reach. Even in those hallways you could move to avoid grenades and get behind cover. The DMR is based exclusively around pinpoint accuracy at medium-long range. Assault Rifle and most other weapons are medium range, and with such weak shield strength and low health you have no chance to reach cover. Even the vehicles shoot exactly where you aim them, with no deviation, even at long range. There's no need to adapt to the flaws of weapons when do exactly what you need every single time.

Just a thought.

  • 05.15.2011 5:20 PM PDT
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i don't get what you mean.. i always found the guns just as accurate if not more so then today's games

  • 05.15.2011 9:19 PM PDT

Compare the Assault Rifle in CE to Reach. Or to any Assault Rifle in Bad Company 2, or Call of Duty. Each of those weapons is far more accurate and is more effective at range.

  • 05.16.2011 3:09 PM PDT

Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"

I think as competitive gaming went on the rise changes were made to please the "hardcore" audience. I actually get a kick out of people that say Reach cater's to kids since it follows the same "cross-mapping" mentality that was present in Halo 3 and is still present in COD games.

It's always been my opinion that CE (MP) was one of the least popular titles of the series for the reasons you mentioned, you actually had to be good (read: not just know how to shoot & strafe or camp spawn points) to excel at the games. Halo 2 threw that right out of the window, and every sequal has followed.

[Edited on 05.16.2011 3:32 PM PDT]

  • 05.16.2011 3:31 PM PDT

Exactly. I excel when playing on the PC because I can drive and fight with vehicles, I can use grenades, I can use most weapons effectively(damn you, Needler!), and use terrain like hills to my advantage. I can Rambo the hill above Red Teleporter on Blood Gulch with just my spawn equipment for quite a while.

  • 05.16.2011 3:57 PM PDT