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Halo 3 feels more like Halo than Reach does because theres no crappy armor abilities and no credit system.Also,before Reach,when was there reticule bloom in Halo?None.The credit system is basically what you earn in a RPG version of Black Ops.The Armor abilities are just like perks.So Halo Reach is basically a futuristic version of Call of Duty.
Halo 3 has better maps than Reach like Sandtrap for Big Team,Crows Nest for Team Slayer,and Guardian for Team Doubles.No map in Reach tops those Maps from Halo 3 for those specific gametypes.
Halo 3 also has a more skilled based ranking system than Reach because in Reach you get credits for everything you do making it easy to boost.In Halo 3 to rank up you can't justwin,lose,win you have to win,win,win unlike in Reach you can lose,lose,lose and still earn 1,500 credits-2,500 credits a game.
Firefight gets boring really fast.They could have removed Firefight and had extra disc space to add the best maps from previous Halo's instead of making bootlegged versions of them in Forge and they could've atleast add the 3 maps I listed in my first paragraph.Or they could've addsomething new and fun instead like a larger version of Forge World.
The Campaighn was lame,worst in the series IMO.They could've made one as good as Halo 3'sor if they would have made it good as Halo 2's or Halo 1's than Halo Reach wouldn't be half as bad as it is now.
That is all.The only thing Reachhas on Halo 3 is Forge.But my friends don't play Reach any more so making maps in Reach is pretty pointless.