- last post: 01.01.0001 12:00 AM PDT
ive been playing halo for 3 years now, and its always bothered me how when you kill someone ( or something) it does a beautifully animated death and then the textures, strech 8 feet, the arm goes into the jaw, and it makes the courpse look just plain silly. i love halo, it is unquestionably the best game on the planet, but how come they couldnt have done the death cycle metroid prime used? you shot a space pirate and he did his funky seizure animation, and then he fell face flat and the ragdoll physics took over and he slid and dropped as much as he pleased. imagine this...or not y a jackal is standing on top of a small section of platform about 8 fett above ground, you cap him twice in the chest, he goes through this wonderful death animation and then his arm dangles liflessly over the ledge or you shoot a grunt and he tumbles down a rocky slope. post more ragdoll senarios or just diss this fourm, i dont care.