- Cheeto666
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- Fabled Mythic Member
It is possible to commit no errors and still lose. That is not a weakness. That is life.
Posted by: chickenlittle
Cheeto is the only one among you that doesn't suck.
True, but the point of the hit and run attacks isn't for victory. It's a sacrifice. Those ships normally have no chance, so losing a fleet defending a planet serves no purpose. But if you can lead a covenant battlegroup on a chase to a system of no value, then the attacks are justified, as it will be that much longer before they find and attack another colony.
Existing Spartans would be kept, but the Spartans, even the Spartan III's were not nearly enough to turn the tide of the war. Even with Spartan deployments, planets were being steadily lost, with very little visible impact on the Covenant.
They were ineffective. Developing better weapons and starships should have taken priority. The point of the hit and run attacks is to give the UNSC more time to do just that.
Once a new weapon or new vessel is designed, tested, and fielded, all the lives lost in the attacks would be justified.
Humanity, and the UNSC, lucked out with the Spartans and Halo. If the events of Halo hadn't taken place, Humanity would have surely lost, John and all the other Spartans would have died. There is no two ways about it. The extraordinary events on Halo, such as the release of the Flood, made it possible for John to defeat the Covenant, destroy Halo, and radically alter the Covenant's objectives.
Posted by: PLUT0NIUM 235
hit and run doesn't work against Covenant ships though! they are too powerful to engage with small, mobile forces, they have to be engaged by overwhelming amounts of fire to have a chance of taking them out, or else you'll just be wasting your assets. plus the fact that Covenant ships are faster, makes hitting and running a difficulty proposition!
with regards to the SPARTAN-II project, if anything I think it should have been given more funding, more support due to the fact that they were so effective against the Covenant, SPARTAN teams were meant for special forces missions, not attached to other military forces, things like destroying Covenant assets with small teams or large scale missions like that attack on the shipyard. they needed more help, more specialised equipment and weapons, more specialised transport and ships to get them to destinations, I think that could have made a huge difference if the SPARTAN-II project was giving full backing and equipment specialised for special operations was developed for them. also let them function 'off the record...' if you will, with no interference by outside forces, they were smarter than normal humans so want a way to damage the Covenant, ask them for input!