- OrderedComa
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- Noble Member
Posted by: Techno Greek
Posted by: OrderedComa
Posted by: Techno Greek
Posted by: privet caboose
Red Team's time on Reach was really horrific. The "Invincible" Spartan II's dying everywhere, platoons of marines getting slaughtered by their own CO's, Covenant camps with over 10,000 troops, being resorted to using Hit and Run tactics while the planet is being glassed.
Noble's story was just...blah. Indeed.
I would have loved to sneak around in the midst of the horrors of genocide in SPI armor, getting a front row seat to the story I already knew and loved. Instead, I got "This is plasma damage." said a painful amount of times, a retarded Dr. Halsey, and a bunch of unnecessary tacked-on plot that only served to bloat and weaken the canon.
I love the game besides all this, but I will say, as a fan, that they missed the mark by miles on capturing the battle of Reach.
They only say that line once on the first level when Kat's trying to create a temporary fix on Visegrad's communications, I have no idea where you got the idea it was said multiple times. And how is Halsey retarded? She was just the same as she was in the books.
And in regards to what you were saying about the plot of the game, what would you rather have, a story where your character does absolutely nothing truly significant and dies in vain (which is pretty much what the plot for Reach would be going off the book exactly or just defending Reach and nothing else), or a story where your character helps to bring about one of the most significant events of the Halo story's whole universe, even if you don't live to see the results of your actions?I wasn't talking about a game following the story line of the book, I was talking about one staying true to that story line, a side plot elsewhere on the planet during the events of the book that displays the true essence of said events, which is what Reach kind of tried to be, but failed (but I still love it like a handicapped child).
Directly influencing the most significant events in any given series within a tacked-on side-plot usually weakens said events and makes them more cheesy for existing, and Reach is no exception.
I'm trying to press how much better a darker, more standalone story, possibly following real SIIIs, ODSTs, or an ONI operative (instead of a pseudo-epic new team of brightly colored ethnics) witnessing some of the most horrific and iconic scenes of the Haloverse would have been.
I don't think any adequate game, fitting what Bungie said they wanted for Reach anyway, could have been made with only a two hour long battle.
Well I didn't really think the events in Reach that tied in to CE were at all cheesy, I actually really liked it. And I disagree, it would depend on the event(s) of course, but I don't think the majority of such elements make the story cheesy or weakens the previous events.