- SweetTRIX
- |
- Exalted Mythic Member
Doc: "i'm a pacifist"
Caboose: "your a thing that babies suck on?"
Tucker: "no dude, that's a pedephile"
Church: "tucker, i think he means a pacifier"
Posted by: chickenlittle
Posted by: SweetTRIX
Posted by: chickenlittle
This game was released in 2001, way before Reach. They added AAs as a gimmick to try and refresh gameplay, but for the most made it worse.
I thought they injected a bit of fun back into the game. Other than the balance issues that were present in some playlists, it brought back that need to be a multidimensional player, something that I think has been absent since CE.
Story wise though, your exactly right. I don't think i've seen anything in writing that retcons them, just one of those things that was added.There were a few retcons. Specifically, a few big ones that could have easily been avoided.
Agreed, i'm not sure why Bungie felt the need to inject so much unnecessary change into the universe with Reach. I understand injecting small things for the sake of gameplay, like AA's, but the story changes were nonsense.
To be fair, the concept is good. It's too bad someone decided to add Armor Lock. I mean, in vehicular maps, it would be good as a "bumper" of sorts, but complete invincibility, damage reflection, and EMP in a primarily close-quarters game is utterly stupid.
My only standing complaint with AL was how quickly it activiated/deactivated, and the players ability to incrementally drain it. If they would have set it up like roll/evade with two finite charges that are single use, as well as introduce a delay once it's released, I think it would have worked out just fine.