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Subject: How to improve CE's MP

Halo 2 for Life!

I'll get started by saying it should be similar to H2, be at least 12 v 12, new larger maps, make it flow better by adding aim assist and larger hit boxes, take away the pistol's power, add new weapons, make vehicles that respect gravity and don't float (unless they are meant to i.e. ghoust, but not a warthog), add button combos, out of map exploration, super bounces, sword flying, butter flying, how jumping, allow modding in custom games, no private chat (teams must talk to each other), add quick reloads, and make jumping the same as halo2 plus etc.

  • 05.23.2011 11:59 PM PDT

Love you.

Yea, because... you know Bungie is going to update an Xbox game!

  • 05.24.2011 1:24 AM PDT
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Totallymassive, I know you're probably the biggest Halo 2 fan around here, but is it really necessary to make a remake of Halo 2 with Halo CE as a name? You realize that what you say, even if you are 100% serious, can pretty much be classified as trolling.

Even though I agree that 12 v 12 matches, larger and new vehicles would be good additon, things starting fro the "add button combos" are really unnecessary changes. Things like aim assist and larger hit boxes are necessary changes for online play but not in the scale you are probably thinking of (the Halo 2 kind). Only thing I actually agree is making vehicles to have some kind of friction. Otherwise your suggested changes are pretty much useless.

@ kT x Fuzion: I believe he's talking about the remake or possibly just trolling us.

  • 05.24.2011 7:30 AM PDT
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"A life lived for others is the only life worth living" - Albert Einstein

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He is trolling whether he realizes it or not. He's being just as bad as the people who he hates in the Halo 2 forums. I don't know if it's revenge or he just really is that blind to not realize he's doing the same thing.

He's also so desperate to get Halo 2's multiplayer back that he's willing to throw other peoples' remake dreams under the bus.

"Just because you like it more, doesn't mean they should like it more." - A quote of mine towards people hating on Halo 2. That goes towards you now, totally.

OT: I disagree with everything except for the larger maps. Well, I half agree. They don't have to be new, they're already there. (The PC maps) It would be nice to see maps like Timberland, Death Island, and Ice Fields make a return. It would also be cool to see certain maps from Custom Edition make an appearance, too. (Highly unlikely, but, one can dream, right?)

Forcing people to go into Game Chat would suck, in my opinion. The people who are genuinely nice to people (i.e. myself) hate the negativity that comes with loud, rude, and completely devilish children. That's why I feel party chat/private chat would be nice in the remake. I don't want over-competitive little brats to ruin my fun on this game.

[Edited on 05.24.2011 8:16 AM PDT]

  • 05.24.2011 8:06 AM PDT

THATS MY COOL MAN I CAN'T TAKE IT OFF!

Pretty sure the OP's being sarcastic. But 12v12 would be intriguing, won't lie.

  • 05.24.2011 9:36 AM PDT

OP is either trolling or unbelievably stupid.

  • 05.24.2011 1:48 PM PDT
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Imagine a triangle. It's perfect, but a little plain. You take a chisel, and carve a small decorative symbol into it to make it a little more interesting. People like it, but it could use a little more.

So you then take a sledgehammer..

Or, we can keep CE multiplayer the same and remake Halo 2

  • 05.24.2011 2:39 PM PDT

Halo 2 for Life!

no i'm being honest I see that no one else have given ideas though...., it's good you see one of the ideas as good though.

trolls leave out discussion about the topic and instead talk about the person who would like to discuss how to make MP better for ce....

therefore people stop trolling and lets try and discuss what we feel will make ce remake better.
Posted by: Andrei Chikatilo
Pretty sure the OP's being sarcastic. But 12v12 would be intriguing, won't lie.

  • 05.24.2011 6:45 PM PDT

Halo 2 for Life!

they don't need to be h2 button combos (although that would be good) it could be different but MP becomes more fun and faster with button combos.

also Grumpy1 is the biggest halo 2 fan here on bungie.net and probably the world.

You should watch some of his videos and read some of his threads, simply amazing.
Posted by: tsassi2
Totallymassive, I know you're probably the biggest Halo 2 fan around here, but is it really necessary to make a remake of Halo 2 with Halo CE as a name? You realize that what you say, even if you are 100% serious, can pretty much be classified as trolling.

Even though I agree that 12 v 12 matches, larger and new vehicles would be good additon, things starting fro the "add button combos" are really unnecessary changes. Things like aim assist and larger hit boxes are necessary changes for online play but not in the scale you are probably thinking of (the Halo 2 kind). Only thing I actually agree is making vehicles to have some kind of friction. Otherwise your suggested changes are pretty much useless.

@ kT x Fuzion: I believe he's talking about the remake or possibly just trolling us.


[Edited on 05.24.2011 7:28 PM PDT]

  • 05.24.2011 6:47 PM PDT

Halo 2 for Life!

i heard they are remake it
Posted by: kT x Fuzion
Yea, because... you know Bungie is going to update an Xbox game!

  • 05.24.2011 6:48 PM PDT

Halo 2 for Life!

well, no, ce mp could be made a lot better I think and not be H2. that is what we should be discussin not how i like some MP characterstics from H2 in H1 remakes mp.
Posted by: A Random Turtle
Or, we can keep CE multiplayer the same and remake Halo 2

  • 05.24.2011 6:49 PM PDT

Halo 2 for Life!

or i want to have a discussion about ce mp for the remake...
Posted by: chickenlittle
OP is either trolling or unbelievably stupid.

  • 05.24.2011 6:50 PM PDT
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Imagine a triangle. It's perfect, but a little plain. You take a chisel, and carve a small decorative symbol into it to make it a little more interesting. People like it, but it could use a little more.

So you then take a sledgehammer..


Posted by: totallymassive
well, no, ce mp could be made a lot better I think and not be H2. that is what we should be discussin not how i like some MP characterstics from H2 in H1 remakes mp.
Posted by: A Random Turtle
Or, we can keep CE multiplayer the same and remake Halo 2

But your suggestions are things that would take away from the CE identity, such as auto aim and the M6D.

  • 05.24.2011 7:18 PM PDT

Halo 2 for Life!

yes that is your thoughts... let us discuss what is ce identity then... but I rather talk about ce mp and how to improve it for xbl, so that means not to keep it the same.

we could debate forever what ce identity is....
Posted by: A Random Turtle

Posted by: totallymassive
well, no, ce mp could be made a lot better I think and not be H2. that is what we should be discussin not how i like some MP characterstics from H2 in H1 remakes mp.
Posted by: A Random Turtle
Or, we can keep CE multiplayer the same and remake Halo 2

But your suggestions are things that would take away from the CE identity, such as auto aim and the M6D.

  • 05.24.2011 7:26 PM PDT
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Posted by: totallymassive
they don't need to be h2 button combos (although that would be good) it could be different but MP becomes more fun and faster with button combos.

also Grumpy1 is the biggest halo 2 fan here on bungie.net and probably the world.

You should watch some of his videos and read some of his threads, simply amazing.
Posted by: tsassi2
Totallymassive, I know you're probably the biggest Halo 2 fan around here, but is it really necessary to make a remake of Halo 2 with Halo CE as a name? You realize that what you say, even if you are 100% serious, can pretty much be classified as trolling.

Even though I agree that 12 v 12 matches, larger and new vehicles would be good additon, things starting fro the "add button combos" are really unnecessary changes. Things like aim assist and larger hit boxes are necessary changes for online play but not in the scale you are probably thinking of (the Halo 2 kind). Only thing I actually agree is making vehicles to have some kind of friction. Otherwise your suggested changes are pretty much useless.

@ kT x Fuzion: I believe he's talking about the remake or possibly just trolling us.


[Edited on 05.24.2011 7:28 PM PDT]

I agree that button combos make gameplay faster, but am not sure are they necessary. You should also realize that if button combos were put in intentionally, they would be much easier to use and everyone would know how to use them. This is because these days game developers can't put a mechanic into the game that bad player can't use. I can quarantee it wouldn't work as well as it worked in Halo 2.

As for Grumpy1 being the biggest Halo 2 fan around here, I didn't know it as to my understanding he never comes out of the Halo 2 forum unlike you. You like spreading your Halo 2 knowledge to other forums too, which is good thing by the way.

  • 05.25.2011 4:36 AM PDT

*College *Programming *Gaming

I started Starori games in 2011.

No one has the right to take the life of another.

I think the original gameplay would be fine but I guess if anything add more weapons, bots, game modes, and maps. Modding would be sweet for custom games. People do it on Halo CE for the PC and its can be pretty fun in some matches.

  • 05.25.2011 6:49 AM PDT
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Imagine a triangle. It's perfect, but a little plain. You take a chisel, and carve a small decorative symbol into it to make it a little more interesting. People like it, but it could use a little more.

So you then take a sledgehammer..

Ok then. How would bigger hitboxes and more auto aim be an improvement?

  • 05.25.2011 10:53 AM PDT

Halo 2 for Life!

lag has less effect in laggy conditions with larger hit boxes and auto assist. Therefore 12v12 is possible.

8v8 was amazing in h2 because it had better lag compensation features then any halo before or after. it could have handled 12v12 were as all other halos had trouble with 8v8 and making it fun for everyone (not just host).

it would also improve laggy conditions caused by anything that causes lag.

for lan h1 is fun with low hit boxes and auto assist but the reality of the internet makes it less fun to play as is.
Posted by: A Random Turtle
Ok then. How would bigger hitboxes and more auto aim be an improvement?

  • 05.25.2011 3:17 PM PDT
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"A life lived for others is the only life worth living" - Albert Einstein

"I have your RCON right here." - Iggwilv

"Always my pleasure to be lazy." - InvasionImminent


Posted by: totallymassive
lag has less effect in laggy conditions with larger hit boxes and auto assist. Therefore 12v12 is possible.

8v8 was amazing in h2 because it had better lag compensation features then any halo before or after. it could have handled 12v12 were as all other halos had trouble with 8v8 and making it fun for everyone (not just host).

it would also improve laggy conditions caused by anything that causes lag.

for lan h1 is fun with low hit boxes and auto assist but the reality of the internet makes it less fun to play as is.
Posted by: A Random Turtle
Ok then. How would bigger hitboxes and more auto aim be an improvement?
One of the reasons people love Halo: Combat Evolved's Multiplayer was due to it's small hitboxes and low auto-aim/bullet magnetism. They shouldn't get rid of that then add something that people from the other games enjoy.

It's a remake, not a reimagining. It's for nostalgia. You'd feel the same way if they were remaking Halo 2.

The problem with Halo PC's online wasn't due to no auto-aim/low bullet magnetism/little hit boxes. The problem was the terrible netcode that was made to allow for people with Dial-Up to play with ease. At the same time that I love they did that (Due to me only having Dial-Up as an option for the past 7 years until recently) it made the game much harder to play. Some people find it unbearable. They used to have a proper netcode for it during the Beta, but, for some unknown reason, they changed it. To be honest, I think it was a scheme brought by Microsoft to make it look as though gaming on Xbox Live is better than the PC by damaging their most prized game's PC port.

[Edited on 05.25.2011 3:41 PM PDT]

  • 05.25.2011 3:38 PM PDT
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Imagine a triangle. It's perfect, but a little plain. You take a chisel, and carve a small decorative symbol into it to make it a little more interesting. People like it, but it could use a little more.

So you then take a sledgehammer..


Posted by: Dr Syx

Posted by: totallymassive
lag has less effect in laggy conditions with larger hit boxes and auto assist. Therefore 12v12 is possible.

8v8 was amazing in h2 because it had better lag compensation features then any halo before or after. it could have handled 12v12 were as all other halos had trouble with 8v8 and making it fun for everyone (not just host).

it would also improve laggy conditions caused by anything that causes lag.

for lan h1 is fun with low hit boxes and auto assist but the reality of the internet makes it less fun to play as is.
Posted by: A Random Turtle
Ok then. How would bigger hitboxes and more auto aim be an improvement?
One of the reasons people love Halo: Combat Evolved's Multiplayer was due to it's small hitboxes and low auto-aim/bullet magnetism. They shouldn't get rid of that then add something that people from the other games enjoy.

It's a remake, not a reimagining. It's for nostalgia. You'd feel the same way if they were remaking Halo 2.

The problem with Halo PC's online wasn't due to no auto-aim/low bullet magnetism/little hit boxes. The problem was the terrible netcode that was made to allow for people with Dial-Up to play with ease. At the same time that I love they did that (Due to me only having Dial-Up as an option for the past 7 years until recently) it made the game much harder to play. Some people find it unbearable. They used to have a proper netcode for it during the Beta, but, for some unknown reason, they changed it. To be honest, I think it was a scheme brought by Microsoft to make it look as though gaming on Xbox Live is better than the PC by damaging their most prized game's PC port.

Couldn't have said it better.

  • 05.25.2011 3:50 PM PDT

Halo 2 for Life!

well I have watched quite a few CE MP games over the internet and they are very sad...

Lan montages are quite well done though because no lag.

Online

Lan

See bullets actually hit during Lan and it doesn't when online.

  • 05.25.2011 4:04 PM PDT


Posted by: totallymassive
lag has less effect in laggy conditions with larger hit boxes and auto assist. Therefore 12v12 is possible.

8v8 was amazing in h2 because it had better lag compensation features then any halo before or after. it could have handled 12v12 were as all other halos had trouble with 8v8 and making it fun for everyone (not just host).

it would also improve laggy conditions caused by anything that causes lag.

for lan h1 is fun with low hit boxes and auto assist but the reality of the internet makes it less fun to play as is.

Completely butchering* the gameplay dynamics is not exactly an ideal solution to lag hit difficulties.

On another note, it's also completely unnecessarily using modern netcode. You might notice, for instance, that Reach uses a sort of client-side hit detection, a technique which could be used in games like Halo 1 that have small hitboxes and low magnetism to keep things working smoothly.

//=================

*Yes, butchering. Halo 1's entire sandbox is balanced around its hit detection scheme and simplicity.

Let's look at it from the standpoint of campaign, for instance.

Halo 1 does not have ridiculously easy player-to-enemy headshots.

As a result, without compromising the challenge, Bungie can allow for lower enemy damage.

Combined with somewhat less long-range accurate weapons, this results in gameplay that allows for and encourages vastly more tactical diversity, including much more active maneuvering gameplay, than the cover-to-cover precision weapon use that takes up so much of the gameplay in the sequels.

  • 05.25.2011 4:19 PM PDT

Halo 2 for Life!

well todays net code has lag to... hello! Halo Reach was... very terrible lets not repeat that...

if you couldn't see in the video ce as is has major issues online, new net code or not. it basically becomes un-playible with lag.

Where H2 was very much so playible with lots of lag.

  • 05.25.2011 4:27 PM PDT
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R.I.P. Halo 2
11/9/04 - 4/15/10

- B( )B

A proper netcode would be the only thing I want differently.

[Edited on 05.25.2011 4:36 PM PDT]

  • 05.25.2011 4:32 PM PDT

Posted by: totallymassive
well I have watched quite a few CE MP games over the internet and they are very sad...

Lan montages are quite well done though because no lag.

Online

Lan

See bullets actually hit during Lan and it doesn't when online.

Yeah, so, did you ever consider that the bullets didn't hit because the guy was shooting incredibly haphazardly? When he shot well and led his shots correctly, despite the poor video framerate, you can tell that his shots do hit.

You always post such flawed video comparisons. This reminds me of that one time in the Halo 2 forum where you argued that Halo 2 was a faster game by showing a Halo 2 video of a 4v4 CTF on Beaver Creek and a Halo 1 video of a 1v1 Slayer on Battle Creek, pretending like the two are comparable.
(And, while "slow", I actually thought that the 1v1 looked insanely intense.)

//====================

well todays net code has lag to... hello! Halo Reach was... very terrible lets not repeat that...
You have got to be froodlenutzskying joking. Yeah, Reach's netcode isn't perfect, but the client-side component of hit detection makes the shooting aspect of it vastly more fair than it is in any other game in the series.

Even with small hitboxes, things like shot leading are* completely unnecessary in Reach's scheme.

*Edit: "Would be" might be a better term here, since Halo: Reach currently has hitboxes and magnetism that almost make Halo 2's look small and light.

I'm not sure how it works, but Reach also has a low amount of lagteleporting compared to earlier games, including Halo 2.

if you couldn't see in the video ce as is has major issues online, new net code or not. it basically becomes un-playible with lag.
What, because the video had some dropped frames? Given how FRAPS works, that's likely a result of his HDD being bottlenecked when recording video, not a problem with HPC itself. Happens on a lot of computers when recording high-quality video using FRAPS and similar programs with any game.

[Edited on 05.25.2011 4:45 PM PDT]

  • 05.25.2011 4:35 PM PDT

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