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This topic has moved here: Subject: Marathon infinity doesn't make sense to me. SPOILERS,SPOILERS,S...
  • Subject: Marathon infinity doesn't make sense to me. SPOILERS,SPOILERS,S...
Subject: Marathon infinity doesn't make sense to me. SPOILERS,SPOILERS,S...

Dude, it would be so cool if we had these pregnant sentinels that were, like, all flaming and shot out baby flaming sentinels that would be all "YARRRGH!" then they'd be like, "WHAAAAR" when they shoot.

That'd be sweet.

This post contains the ends of each Marathon game, each one in order leads to my question, this is only for people who have completed the whole trilogy.
(I hope I'm not breaking any rules.)




















M1 ends like this: "For seventeen years the renegade Pfhor scoutship
jumped between the closely packed stars of the
galactic core: charting and discarding nearly
seven thousand systems before finally falling into a
slow orbit around the second planet of a dim star
ninety-seven light years from the gravitional
center of the milky way.

Probes were contructed and launched, with engines
and instruments whose sophistication would have astounded
both the Pfhor from whom technology had been
stolen and the human programmers of the AI whose
mad genius had directed their fabrication.
The outlines of continents were mapped, and along
them the radioactive ruins of ancient cities
were discovered, buried under the shifting
sand and rock of a global desert.

The tireless, nearly immortal cybernetic crew of the
ship were the genetically engineered descendants of
the dead world below- the first of their race in
a thousand years to return to their ancestral home.
They came to search through the devastation of the
ancient war in which they had been enslaved,
to find a weapon or some piece of knowledge
with which they could fight back against their oppressors.

All over the ship, dancing through the wreckage
of the Pfhor computer core,

DURANDAL WAS LAUGHING"

Then M2 starts on Lh'owon the Sph't's ancestral home to find a weapon or some piece of knowledge with which they could fight back against the pfhor.

(Good transition)

You do, you activate an ancient sph't AI which contacts the sph't'kr a clan of the sph't which escaped slavery.
you beat the pfhor on Lh'owon, proved via message terminal.
And then M2 ends like this: "It was ten thousand years before fate brought Durandal once again into contact with man.

The Pfhor were but a dim memory then, known only to a few historians and students of Earth's second colonial period. The S'pht had been nearly forgotten as well, and no man had seen a living specimen of their race since the sacking of the Pfhor system by the combined fleets of Earth and the S'pht'Kr in 2881 AD.

When Durandal returned to Sol it was not with the captured Khfiva but in a Jjaro dreadnought he called Manus Celer Dei. What he learned of the Jjaro he told no one, saying only that he had stopped by to assure that Earth did not forget him. Nor will it soon, the way he tied the Guard in knots around Pluto before folding directly into a low-Earth orbit.

While Tau Ceti was being nuked down to bedrock in 2794, Pfhor scientists disassembled and removed the AI Leela from the Marathon, loading her aboard a vessel bound for the Pfhor homeworld. But the ship fell into the hands of a Nar privateer between jumps at Beta Naxos, and was never seen by the Pfhor again.

Thinking the cargo little more than scrap, the Nar captain sold the Pfhor ship, Leela and all, to a Vylae merchant. The subsequent crash of the Vylae FTL network when Leela was reassembled and reactivated is still legendary in the annals of rampancy, and the Vylae have long since accepted that they will never expunge her from their fifteen-world network.

Despite having lost Leela, the Pfhor learned much from Tycho during the seventeen years before he was destroyed by Durandal in the Lh'owon system. All late-model Pfhor personality constructs were based on sixty-four billion exobyte images of Tycho's core, taken during the years he was on the Pfhor homeworld between 2795 and 2801 AD.

Though never as intelligent or useful as one of the Marathon's original three AIs, these machines helped the Pfhor delay their inevitable defeat by the S'pht for over fifty years. Many of these crippled clones of Tycho still exist today on old Pfhor colony worlds.

Robert Blake and his men escaped the destruction of Lh'owon in the captured Pfhor refueling ship Hfarl, and returned to Earth. None of them ever questioned who had killed the crew before they boarded the vessel.

They were the only human survivors of the original Tau Ceti colony."

M Infinity starts on a Jjaro station. I made out that I got captured afterwards, but then you start killing Pfhor and humans, just who's side ARE you on? and I thought the Pfhor and Tycho got sacked!!!

Can some one please help me out onto what, where, and when, this is happening?

  • 08.29.2004 3:23 PM PDT
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Marathon Infinity is a very complex and nonsensical story that, at times, can be almost impossible to grasp.

Infinity's basic "plot" (which is hardly the word for it), is your journey through time and alternate dimensions to try and fix a Jjaro station that can stop the Pfhor from using their early-nova device, which if activated would release the big W monster and collapse the universe. You start off in a Jjaro station and Durandal tells you this. The Jjaro bounce you around different times and places and helping different people - Tycho, Durandal, etc - through dreams and alternate realities to bring up the Jjaro station which will contain the nova.

  • 08.29.2004 4:01 PM PDT

Dude, it would be so cool if we had these pregnant sentinels that were, like, all flaming and shot out baby flaming sentinels that would be all "YARRRGH!" then they'd be like, "WHAAAAR" when they shoot.

That'd be sweet.

But how does jumping from reality to reality bring up the Jjaro station?

  • 08.29.2004 4:09 PM PDT

Dude, it would be so cool if we had these pregnant sentinels that were, like, all flaming and shot out baby flaming sentinels that would be all "YARRRGH!" then they'd be like, "WHAAAAR" when they shoot.

That'd be sweet.

I also know Jason jones wasn't in the M Infinity credits.

  • 08.29.2004 4:23 PM PDT

Infinity was made by Double Aught, not Bungie, with the help of a few Bungie people (including Greg Kirkpatrick, the mastermind of the Marathon story). At that point Bungie were working on Myth.

As for understanding the story, there are a few pages on the MSP that will help you get the game into some kind of perspective. This one is good; so is this one too. There are plenty more gems in that behemoth of a left sidebar, but I'd start with those two.

- Reiginko

  • 08.29.2004 6:23 PM PDT
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Posted by: Recon Number 54
Virtual beowolf clusters of Marathon fans have tried and failed to come up with a clear and concise explanation of Infinity.

(somewhat) wrong. A group of extremely intelligent people got to together 2001 and may very well have discovered the tru7h.

I’m not going to even attempt to explain it here. My advise to you would be to simply follow the link above, grab yourself a nice cup of coffee and a bag of chips, sit down, and read.

  • 08.29.2004 9:00 PM PDT
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I've discovered an excellent method of figuring this out. Whenever you come across a massive plot hole that cannot be filled by anything presented in the story, just say it was the BOB's fault and move on.

Your world will be a much less frustrating place if you follow my advice!

  • 08.29.2004 10:21 PM PDT