- JacobGRocks
- |
- Heroic Member
I had major host migration glitches in the beta and the final game too.
Oh, and I don't think you've seen TotallyOCD post spamming:
Posted by: totallymassive
it's bound to happen, it's human nature to be ignorent when ever possible.
it is in the OP best intrest to post in other threads to increase the influence of this topic in this forum.
If they don't want to do that, that is their own problem.
Posted by: o0MrCheesy0o
Really. Another of these threads. How many are already on the front page? And you make another. As if people haven't answered this question a million times.
In another thread, he wants HPC/Halo 1 to be like Halo 2, then posts a flawed video comparasion:
http://www.bungie.net/Forums/posts.aspx?postID=60692393&p ostRepeater1-p=1#60760951
Posted by: totallymassive
I'll get started by saying it should be similar to H2, be at least 12 v 12, new larger maps, make it flow better by adding aim assist and larger hit boxes, take away the pistol's power, add new weapons, make vehicles that respect gravity and don't float (unless they are meant to i.e. ghoust, but not a warthog), add button combos, out of map exploration, super bounces, sword flying, butter flying, how jumping, allow modding in custom games, no private chat (teams must talk to each other), add quick reloads, and make jumping the same as halo2 plus etc.
Posted by: totallymassive
lag has less effect in laggy conditions with larger hit boxes and auto assist. Therefore 12v12 is possible.
8v8 was amazing in h2 because it had better lag compensation features then any halo before or after. it could have handled 12v12 were as all other halos had trouble with 8v8 and making it fun for everyone (not just host).
it would also improve laggy conditions caused by anything that causes lag.
for lan h1 is fun with low hit boxes and auto assist but the reality of the internet makes it less fun to play as is.
Posted by: A Random Turtle
Ok then. How would bigger hitboxes and more auto aim be an improvement?
Posted by: totallymassive
well I have watched quite a few CE MP games over the internet and they are very sad...
Lan montages are quite well done though because no lag.
Online
Lan
See bullets actually hit during Lan and it doesn't when online.
This, my friends, is a true fanboy.