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This topic has moved here: Subject: MM quitters are ruinng my game not afk'ers
  • Subject: MM quitters are ruinng my game not afk'ers
Subject: MM quitters are ruinng my game not afk'ers

Also betrayers and armorlockers are actually ruining this game!

  • 05.29.2011 3:39 AM PDT

Argus Apocraphex

WTF People! Bungie is turning into dictators, soon playing the game is aginst the law

  • 05.29.2011 3:49 AM PDT

South Australian Halo 3 Tournaments at www.streetgeek.com.au


Posted by: Classy Midget
Jamage I was in a game against you the other day and me and my friend were the only ones left on our team that didn't leave or go AFK.

And if you hate being on the side with the team who is decimating try being on the side who is getting spawn camped.

How ever I still think if you can muster a whole team you do deserve an advantage, its just frustrating when paired with brain dead idiots.


I do know what thats like actually and thats why I never search BTB with less than 4 poeple.
Idk if you noticed but I am trying to argue for the people who get left in 8v2 4v1 positions and think that if they quit they shouldnt be punished but the others that quit need a harsher penalty.


Posted by: Classy Midget
Also betrayers and armorlockers are actually ruining this game!

Another 2 reasons why I play with full parties. No one purposly betrays and we usually choose assault which has no AL.

  • 05.29.2011 3:50 AM PDT

If you're passionate about the thing you're talking about, I'll always lend an ear.

OP is right.

Why can't Bungie do anything right anymore?

It really is an indicator of their next game.

  • 05.29.2011 4:05 AM PDT

Agreed

  • 05.29.2011 4:07 AM PDT
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Posted by: Jamage007
There is basicly no punishment for quitting multiplayer games (wow 15 minutes is nothing) and they constantly ruin my games, my teammates games and the games of the people left on the other team and thats alot of people as I usually play BTB with a full party of 8 high ranked players. We destroy and they always quit. Games turn into hide and seek and chasey with 8 on 2 which ruins our game and the poor bastards that dont quit. Not as bad if its flag or bomb as we can end it quickly but games of slayer when we have like 30 kills, 10 minutes left and 2 people who wont quit no matter how bad we spawn kill them. This is not fun for us or them. Please increase the punishment for habitual quitters as its ruining hundreds of games for thousand of players, probly alot more than afking.


Afk'ing is NOT ruining my game and if it was its Bungies own fault for rewarding people doing nothing.
More kills and credits for me, a distraction for my enemies/ someone else for them to go after.

I dont like them earning free credits but thats the systems fault for allowing that.

Something I posted in another thread: Bungie knowingly pay their gamers credits for doing nothing and even promote them then after 8 months decide they didnt like paying them for nothing so they demote you back to a nobody, take any money you earned (even the money earned for many hours of working), anything you bought with the money and say you can work but wont get any credits for 2 weeks.



You ruin the game for others by searching full party.

  • 05.29.2011 4:36 AM PDT


Posted by: Jamage007




WE NEVER QUIT. I have only quit a handfull of games out of 2,500 and thats only when absolutly nessecary, ill stay in the worst of games.
How can you tell who quit. It wouldnt have been us unless we got lagged out coz of the other teams bad connection not ours.
Quitting once in a while should be ok but I come across people who quit on us again and again everytime they see our team in the lobby.


Thats because there is no skill based ranking system in MM. They get tired of matching teams constantly, or people better than them. Searching in teams is a great advantage over people solo.

I will agree afkers dont impact nearly as much as quitters or just straight up people who arent that good. Having teammates who constantly go negative an cause you to lose no matter how good you and/or a friend you are searching does honestly just upsets you an makes you want to "rage quit". Afkers dont impact nearly as much as people who betray/constantly keep you one shot for weapons.

I will rarely quit but it really depends on the situation. Me an my friend who only really likes BTB. So when i play with him we will search BTB and it gets tiring matching a team of "eclipses" or w/e an our team is nothing but warrant officers. Their rank doesn't mean they are good, its the fact that they are a full team thats a "turn off" along side looking at our teams ranks. They are that rank because they have played a lot. They should know "how to play the game" spawns, weapons, set ups etc is what i mean by that. Playing as a team obviously should mean teamwork, which 99% of random match ups dont have. They are greedy who just want the weapons/vehicles for themselves so they get more kills.

When people playing with 1-2 friends or by themselves just constantly match teams, they get tired of losing "badly" so they will just dashboard in the lobby seeing them. Depending how often it has happened that day.

Me an my friend have beat countless teams but then there are those teams who are at equal skill level as us or even worse than us but have their team to back them up, so we will lose because our team "cant do anything". We have beat countless bad teams at high ranks, but then there are teams who are just all around good like we are and have great teamwork, so we will get "dominated" because the rest of the team cant keep up.

You cant blame quitters who just want to play other soloers or people at their skill level to get better on a system that has no skill base at all. A flawed game with flawed systems.


I do sympathize with you when the entire other team quits besides those "kids" who you ask to yourself an other teammates "why dont they just quit an save everyone 10 mintues of waiting". Its not a fun game, they hide an dont quit for the remaining game. Or they will quit at the last second (not so common in reach as halo 3). Because!! reach awards you for just finishing the game. Does not matter if you get kills or win!

Long post is long x D

  • 05.29.2011 4:41 AM PDT

I LUV TEH HALOS


Posted by: xAT 117x
Have you noticed though that you get almost no AFKers in games now?

It is because Bungie were so strict on the issue that people had to stop. So no matter how much they complain, it worked.

They need to take this positive and apply it to the the quit ban. I would suggest that you have to wait after every game that you quit. My proposal that the period you are banned from matchmaking is equal to the time left in the game you just quit + 5 minutes.
This would soon decrease the number of people quitting games and they might start playing properly. Especially people who quit at the very end of the game.
People will complain but in the end it will be for the good of the game


I like this guy's idea a lot better. Usually, when you have a legitimate reason to quit you won't be playing for a while afterwards.

  • 05.29.2011 4:48 AM PDT

South Australian Halo 3 Tournaments at www.streetgeek.com.au

I added this to the OP:
It seems to be getting worse. Here's just a couple of examples from the last couple of hours:
http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=62625 3893&player=Jamage007
They all quit within a couple of minutes.

http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=62630 1274&player=Jamage007
They quit 1 by 1 until there was only 1 guy left and it was slayer so we all had to kill 1 guy until the game was over.

  • 05.29.2011 6:29 AM PDT


Posted by: ShfiftyShfive55

Posted by: xAT 117x
Have you noticed though that you get almost no AFKers in games now?

It is because Bungie were so strict on the issue that people had to stop. So no matter how much they complain, it worked.

They need to take this positive and apply it to the the quit ban. I would suggest that you have to wait after every game that you quit. My proposal that the period you are banned from matchmaking is equal to the time left in the game you just quit + 5 minutes.
This would soon decrease the number of people quitting games and they might start playing properly. Especially people who quit at the very end of the game.
People will complain but in the end it will be for the good of the game


I like this guy's idea a lot better. Usually, when you have a legitimate reason to quit you won't be playing for a while afterwards.


True, you normally take a time to "cool off" anyway otherwise if you're upset an go back in you just find something else to get heated about an just quit again anyway. Its not good for you or others. So this idea would work.

  • 05.29.2011 6:29 AM PDT

1MG

I was interested until you suggested that we actually have to "work" for our credits.

  • 05.29.2011 6:32 AM PDT

While I agree quitters suck, I think AFKers are way worse. I mean at least quitters have the decency to not leave their bodies behind as a constant non-moving target.

And in some gametypes like swat, being outnumbered can have it's advantages. I've played games where everyone but me quit on my team. This leaves me with a target-rich environment, and yet the enemy only has one of me to kill, so all I have to do is kill at least one of them before I die every time and they have no chance of winning.

  • 05.29.2011 6:53 AM PDT

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Well I don't blame them at all, I blame the matchmaking system. Fix matchmaking system so you are matched more evenly would to a degree sort the problem out.

This is no difference to what it was like in Halo 3 BTB anyway. As soon as ppl sore a full team they would quit.

Get used to it, it's the downside of playing in a team.


[Edited on 05.29.2011 7:02 AM PDT]

  • 05.29.2011 7:01 AM PDT


Posted by: zsmorr92
While I agree quitters suck, I think AFKers are way worse. I mean at least quitters have the decency to not leave their bodies behind as a constant non-moving target.

And in some gametypes like swat, being outnumbered can have it's advantages. I've played games where everyone but me quit on my team. This leaves me with a target-rich environment, and yet the enemy only has one of me to kill, so all I have to do is kill at least one of them before I die every time and they have no chance of winning.


Depending on the map and your/their skill being slim in numbers for sniping/swat actually gives YOUR team the advantages. Although, most of the time being the only 1 left is almost always a disadvantage. Having non moving targets on a small map for either playlists is far worse then having them quit out.

  • 05.29.2011 7:22 AM PDT

OP, I hear you, quitters suck. My friend and I play BTB and Invasion and so many people quit on both teams. It's awful! And I'm not talking about the people who get demolished then leave, I'm talking about those people who leave before the game starts, or 30 sec. into the match. Happens to me almost every game.

Simple, quitting should de-rank you. It'd be nice if there was a preference for "non-quitters" or something.

  • 05.29.2011 7:28 AM PDT

Posted by: SergeantxDeath

Posted by: Jamage007

Posted by: SergeantxDeath
DONT GIVE BUNGIE ANY BRIGHT IDEAS!!!!! I CAN QUIT WHENEVER I DAMN WANT!!!!


No you cant. You have no rights remember.
its a -blam!- VIDEOGAME!!!!!! i would like it that if you quit you lose credits but banns are plain stupid

agreed

  • 05.29.2011 7:32 AM PDT

South Australian Halo 3 Tournaments at www.streetgeek.com.au

Added to OP:

The Revenge/The Test
When we came across a few people that quit on us earlier and a habit quitter we decided to do a test and get some revengeon them so 7 of us hid while the other went to take on the other team 7v1 to see if 1 person could break a spawn trap.
With the rest of us hiding and them only taking on 1 person they didnt seem to quit.
Funny thing is the guy by himself broke the spawn trap and started killing them alot more than they were killing him.
Now one of them quits but the rest stayed.
Since our guy was doing well in a 7v1 situation we stayed hidden to see how this played out. Our Guy went 41 kills 4 deaths, broke a spawn trap and beat a team of 8 singlehandedly.

Thats proof that spawn traps can be broken so please people play on. Not everyone is as good as him but a whole team that stays should be able to do it or at least try and give us some competition.
Game stats: http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=62616 7309&player=Jamage007

  • 05.29.2011 7:56 AM PDT
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There wouldn't be a quitting problem if Bungie put in a drop in/drop out system.

There also wouldn't be an AFK problem if they just booted inactive players after a set amount of time.

These problems could have been easily fixed, but it's obvious that Bungie didn't want to take the time to make sure matchmaking was perfect before releasing the game.

  • 05.29.2011 8:03 AM PDT

South Australian Halo 3 Tournaments at www.streetgeek.com.au


Posted by: HAL0 FrEaK
Posted by: SergeantxDeath

Posted by: Jamage007

Posted by: SergeantxDeath
DONT GIVE BUNGIE ANY BRIGHT IDEAS!!!!! I CAN QUIT WHENEVER I DAMN WANT!!!!


No you cant. You have no rights remember.
its a -blam!- VIDEOGAME!!!!!! i would like it that if you quit you lose credits but banns are plain stupid

agreed


That You have no rights thing was a joke and a quote from bungie.
I think you should have to wait in lobby until the game you quit is over and lose either about 5000cr or about the credit you would have earned during that game. That would mean quiiting is only setting you back not giving you a better option to move forward.
In Halo once people quit no replacements can be found.


Posted by: xImNotProx
There wouldn't be a quitting problem if Bungie put in a drop in/drop out system.

There also wouldn't be an AFK problem if they just booted inactive players after a set amount of time.

These problems could have been easily fixed, but it's obvious that Bungie didn't want to take the time to make sure matchmaking was perfect before releasing the game.

Or even long after its release.
There is still time to fix this and other things bungie and restore my hope in you.

  • 05.29.2011 8:19 AM PDT
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Posted by: Jamage007

Posted by: xImNotProx
There wouldn't be a quitting problem if Bungie put in a drop in/drop out system.

There also wouldn't be an AFK problem if they just booted inactive players after a set amount of time.

These problems could have been easily fixed, but it's obvious that Bungie didn't want to take the time to make sure matchmaking was perfect before releasing the game.

Or even long after its release.
There is still time to fix this and other things bungie and restore my hope in you.


I don't think that Bungie even cares anymore. They are giving Reach to 343i pretty soon , so hopefully they will fix all the problems with the game.

  • 05.29.2011 8:26 AM PDT

South Australian Halo 3 Tournaments at www.streetgeek.com.au

Hopefully someone does something soon as this is getting out of hand.

  • 05.29.2011 9:18 AM PDT


Posted by: Matu Flp Krawfe

Posted by: Jamage007
All the people I have spoken to agree that MM quitter is whats ruining our gaming experience not FF afk'ers. These people are going basicly unpunished while afk'ers get owned badly.


And from the perspective of the quitter (which I am not one but I can find more reason to it), the -blam!-s that insist on spawncamping, objective holding, and doing any number of unkindly and unreasonable things to them are what's ruining their gaming experiences. Yet, you dip-blam!-s don't get punished for what you do, because hey "it's just part of the game. Never mind how other people feel about it."

And so is the quit button. It's the check against bad matching, bad behavior, or whatever else have you in the line of "a generally -blam!- game." Restrict it, and you unbalance the system in favor of that -blam!-iness. Lax it, and while you don't directly cater to whiny bastards who must be allowed to take their +15 newb pwning "rampage" to the fullest extent possible to prove just how much of a man they are (and to hell, again, with how anyone else may feel about that), it's not as if we're losing anything of any real value in the exchange.

On the one hand we have reasonable games, if a bit short at times, and on the other we have a hell of unrestricted schadenfreude. Not a hard call to make, by any stretch of the imagination.


^^ This to the third power! This is exactly how I feel. True Skill does not work. I constantly get matched against a party of six, all mythics, heroes,field marshalls and such. Then two or three of my random teamates quit, and then I have a choice of getting spawn killed for 15min or quiting.

There should be a playlist for randoms and a playlist for big parties. There should also be a playlist requirment. If you're not solo, you don't get in and if you're not in a big party you don't get in.

If I only have a half hour to play, I shouldn't have to spend half of it boosting other peoples stats.

  • 05.29.2011 9:21 AM PDT