- Cmdr DaeFaron
- |
- Fabled Legendary Member
Posted by: Lord Slade
Posted by: Wazooty
TFOR covers a 40 year period, Halo: Reach covers a 2 month period.
This comparison is flipping stupid.
And reaches story was convoluted and dumb, however TFORs version of reaches fall would have benefitted from some things in the game (2 week battle vs a 1 day battle mostly, the UNSC's most important planet of all time falling in a day is a little quick, plus a 2 week battle would have given time for blue team to fight on the ground as well, etc etc).
Reach was supposed to fall in one day. It was symbolic--it showed just how dangerous the UNSC's plight truly is.
No, Reach was supposed to fall period. The time of the fall didn't show anything beyond tactical stupidity (Looking back at it with the few hour timeline.)
Seriously, the most defended locations of the planet, falling in an hour or two, (maybe even less?) when it's been shown by example, that groundside the UNSC have the advantage and often win. Basically you are saying somehow, the UNSC in well fortified and defended positions, got wiped out super-quick by forces deployed from a group of dropships, which got HEAVY losses due to orbital defenses firing on them.
I mean, I forget if it was stated here, or in the book, but there was a line which basically went "As long as the generators are on and the Super-MACs firing, the line will hold."
You are basically telling me UNSC, with their added advantages (Home ground, fortified, already in positions, UNSC typical ground success against Covenant.) couldn't defend the most important buildings for more then an hour? To me it screams somebody in HIGH-COM went "Herp, let's have all our soldiers defending my country house instead of the generators."
[Edited on 05.29.2011 5:23 PM PDT]