- A Random Turtle
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Imagine a triangle. It's perfect, but a little plain. You take a chisel, and carve a small decorative symbol into it to make it a little more interesting. People like it, but it could use a little more.
So you then take a sledgehammer..
Posted by: OrderedComa
Posted by: A Random Turtle
Posted by: OrderedComa
Posted by: Lord Slade
Posted by: Wazooty
TFOR covers a 40 year period, Halo: Reach covers a 2 month period.
This comparison is flipping stupid.
And reaches story was convoluted and dumb, however TFORs version of reaches fall would have benefitted from some things in the game (2 week battle vs a 1 day battle mostly, the UNSC's most important planet of all time falling in a day is a little quick, plus a 2 week battle would have given time for blue team to fight on the ground as well, etc etc).
Reach was supposed to fall in one day. It was symbolic--it showed just how dangerous the UNSC's plight truly is.
No, the important thing was that Reach fell, not how long it took to fall. DaeFaron's right, looking back at it, even before Reach came out, it doesn't make the Covenant seem unbeatable, it makes the UNSC look like the biggest fools in the world. Reach falling in a couple hours just looks silly going back and thinking about it. The odds between the Covenant and the UNSC were almost exactly the same as always, and even if they sent thousands of dropships down to Reach besieging the generators would take weeks especially since it would take time to even coordinate a proper attack on the generators as well.
Again, you don't need shutdown a generator in order to neutralize a SMAC.
To even have a chance of taking a SMAC out they have to get close enough, and then they would be in the effective range of the SMAC station, the most efficient way to take the ODPs out without significant ship losses was taking down the generators. And as I said before it would take quite a while for the Covenant to even have a chance at destroying the generators.
In "The Return" the shipmaster claims that his command destroyed 3 of the ODPs, which shows SMACs can indeed be destroyed from space, though certainly not without HUGE losses. And remember in Halo 2, Regret's carrier slipped past the orbital grid, and the Covenant only needed to take 2 of the 300 SMACs out. That's less than 1%. Imagine how many ships could slip past the ODPs if 15% of them were destroyed.