- PLUT0NIUM 235
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- Honorable Member
yeah I would guess they do, look at the E.O.D helmet as an example, that looks like a tank of a helmet. supposed to be designed to prevent decapitation in the event of an explosion by channelling the blast energy around the head, also has a smaller visor so increased survivability in that regard as well.
the GUNGNIR helmet is another example of increased survivability, it has no visor, so effectively no weak point like other helmets. the, just wish they actually did something in-game rather than just cosmetic, Crysis II did a cool job with 'armour modules' granting the player with different 'bonuses' so why couldn't Reach implement the same sort of system? get bugged so much by having those sensor modules on my helmet, when they do nothing!
hope the next game has something like that, and has an overall more adult, darker and more technological kind of feel to it!