- Tupolev
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- Honorable Member
Nah. I actually think that, if anything, Halo 1 should avoid Reach like the plague.
See, there's a big symbolic issue. The Halo trilogy is this big epic about reclamation, and it's well-bookended in and of itself. Reach, however, doesn't recognize this; well before the ball even got rolling, you have Halsey sitting around a big Forerunner artifact talking about "a birthright from an ancient civilization." It's trying to give cause to a story that never needed it, and it's trying to impose on and be what the opening of Two Betrayals and all the other stuff is, only far less meaningfully and with mind-blowingly awkward narrative timing when the larger picture is considered. It's not a problematic factual issue, but it's a massive one in terms of narrative symbolism.
Halo 1 works better in and of itself if Reach is just ignored.
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That's more or less my biggest overarching complaint on Reach's campaign, actually. I couldn't care less about its conflicts with the other canon, since I've never explored any of it, but its narrative just doesn't work alongside the trilogy; it tries to impose itself on the trilogy when it really should have just been about the fall of Reach; it should have given Halo context, not cause.