- Lord Slade
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- Honorable Member
Adepto In Meus Campester
Posted by: ParagonRenegade
You were totally and absolutely correct in every way, I don't know why we were arguing, you're so amazing I should never have doubted you.
Posted by: firedune
Similarly, you can complain about Reach's gameplay and balancing all you want, but if there's on thing you CAN'T complain about is the graphics.
Oho, yes I can.
Reach's graphics attempted a new "gritty" style, and with it lost much of the artistic merit of the previous games. In addition, the increased graphical processing means that AI processing was sidelined, resulting in dumber, less fluid AI than in Halo 3 or ODST. Not to mention the biggest problem, Reach's graphics experience framerate drop during larger events and on Forged maps, there's no dynamic lighting, and it only runs at 30fps.
That said, it's all really the fault of the 360. PCs, with their constantly evolving technology, are worlds ahead of consoles in terms of graphical capability. Micro$oft announced that they expect the Xbox 360 to last until at least 2015, meaning developers have to create games for sub-par hardware for the next few years to come. As a result, graphics in games will suffer, and the current demand for graphically sophisticated games is absurd, so you're going to see subpar graphics subverting the effort that should be put into developing gameplay and content.
Halo 4 looks great, though. The teaser was 100% pre-rendered CGI, just as the teaser for Halo 3 (Starry Night teaser trailer) was. The actual game trailer will be in-engine, like with Halo 2 and Halo 3.