- axehand117
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- Exalted Heroic Member
I literally almost just curled up into a ball and cried after continuing to ponder the atrocity that was committed with the decision to exclude Halo 1's multiplayer from the remake. It is honestly almost a crime in my eyes.
I have wanted a fun Halo game since I stopped playing Halo 3, which I found to have too low of a skill gap, and too slow a pace of gameplay. I thought Reach was going to do it, but boy was I wrong.
Slow movement speed, aim acceleration (making aiming extremely unresponsive), slow kill times, the list goes on.
I realize that some people like Reach, and I am happy for them. Play it. Have fun with it.
But 343 is actually going to not create a masterpiece of multiplayer epic sauce because they don't want to "fragment the Reach community?"
I'm sorry but WAKE UP!
Reach alienated an unprecedented amount of fans and it's popularity shows that. For God's sake, more people play Modern Warfare 2 still! If 10 year old multiplayer gameplay can destroy the popularity of a modern competitive shooter, then I think its obvious what that says about Reach.
If that's not bad enough, Reach is going to have to compete with Modern Warfare 3, Gears of War 3, and Battlefield 3 this fall. The amount of decimation that is going to happen to Reach's player count is so dirty it should be illegal.
YOU BLEW YOUR CHANCE TO MAKE HALO A POWERHOUSE AGAIN!
Think about it. Many Halo fans today have not even played Halo 1. They would see this remake as a completely new and modern Halo title, and would pick it up immediately if they saw it had a fully featured campaign and multiplayer like EVERY OTHER SUCCESSFUL HALO TITLE TO DATE (I don't consider ODST successful just because it seems like so few people actually enjoyed it. I liked it, but that was meant to be a campaign game from the get-go.) Now you've lumped Reach into this, so Halo Anniversary becomes a simple expansion them.
Now let's get into the real trouble here. LAN parties made this game what it is. Why? Because the competitive multiplayer was downright addicting. But the pistol was overpowered!!!! Yeah, that's why no one ever used the sniper, rockets, the plasma rifle with its freeze ability, the shotgun, etc. Please. Every gun in that sandbox was useful, and was used WAY more often then the cluttered weapon sandbox of future Halo games. But it killed in 3 shots! Yeah, if you were really good, a part of the skill gap that is absent from future Halo titles. Seriously, show me ONE person, I dare you, who said that they refused to play Halo 1 because it was too fast paced.
I am still going to get this game anyway, but I honestly know deep in my heart that I will never play a true competitive Halo title again, and it sickens me.