- last post: 01.01.0001 12:00 AM PDT
Steam is possibly the greatest thing to happen to online gaming in years, it standardises a server browser that works, it provides a stupidly fast update and release system and has removed pretty much every cheater from every steam-based game. It's not buggy (at least not normally, it can have its days though), and those updates you complain about, would you rather have a totally FUBAR HL2, or wait 2 minutes for a 10mb patch to download that makes the game oh so much better.
Steam it is a great thing, so long as it is working properly. and if a game company needs to rely on a system like steam so that they can make alot of patches, even right off the bat, then they need to take alittle more time for testing.
about the map editor. I hope they just give us the same tools they use *except the 3d studio program, we need to buy that ourselves*. I hope they dont give us a nerfed and watered down version of a so called "map editor" liek other fps games do. I want to use the same hodge podge *and awsome* tools that bungie uses. This will prevent thousands of wanabies from making box maps and flooding the map sites with their ads and whatnot. Currently I am making a Halo CE map *its Halo custom edition for you newers* and it is forcing me to use what the bungie team used. This forces a steap learning curve and prevents the masses from producing mediocre maps *or at least limiting it*.
*although the halodev team is doing an awsome job on promethius. I hope they will be able to work in support for halo 2 pc/ce*
sure i agree that the editor needs to have a decent learning curve to curb all those mediocre maps, but having to use all those programs is unnessesary. all you should need is one program. that program should be like hammer or UED, that way you can script, place models, edit terrain, create sky boxes, setup pretty much everything. that single program would be capable of making some really great things. but if you want a truely great map then you are going to need custom models, and animations, and those dont need to be included in the map editor. i really dont like the idea of having to model the entire map when it would be easier for testing, and just plain creating the map, to have the needed features all in one program. go use UED or Hammer, and you tell me how "crappy" they are incomparison.
I recommend a punishment system after you've been killed by someone on your team so you can punish them....
yeah i said that before, that way you would be able to decide if that team kill was malicious or accidental.
now that i think about it, a video recorder in the game wouldnt be that great. if your going to make a montage or a video, you will probably prefer your own video capture software.
-Fooluaintblack