- last post: 01.01.0001 12:00 AM PDT
Posted by: OmniosSpartan
your stupid, H2PC wont use DX10 seeing as no GPU's are able to use it yet, and prolly wont be realeased until '08, and where ws it almost guarenteed to not use DX9, if you can provide a link, so audio conversatiuon to where someone working on the game said they where going to be making it in DX10, then i'll gladly edit this post.
Where did you hear that H2PC was comming out soon? and as you said... your stupid. Idiot, moron whatever, I don't get where you got the idea that H2PC was comming out before DX10 cards were comming out. Please show me where it said the release date and "i'll gladly edit this post."
Anywase, race *if they could* would be a nice inclusion on pc. The only problem is that they would have to do some major editing on the code to get it back in it. I still can't imagine what the graphics will look like on pc... will they be able to do what they always wanted to do with the graphics? =þ
Oh heres something...
http://www.bungie.net/News/TopStory.aspx?story=tntthing1& p=6466552
Folks often think of a port as a simple task, but it usually has its own unique challenges. Can you describe the technical and intellectual hurdles of a project like Halo 2 Vista?
First, we don't think of the project as a port; we think of it as the Windows Vista version of Halo 2. Technically we have to do things like upgrade the shaders to the latest version, implement content streaming from the DVD, hone the multiplayer experience, support both the Xbox 360 controller and keyboard/mouse control, and make sure the game runs on multiple hardware configurations.
Halo 2 was designed for a fixed hardware platform, and that means the game creators could optimize for that in their code and with their content, squeezing every little bit of power out of the hardware. There are many hardware-specific extensions on the Xbox console, and a game such as Halo 2 uses many of them to pack top-notch gameplay and visuals into a very small set of resources. Even though current PC hardware is much more powerful, it has many configurations, and the same optimizations are not always possible. We must take this very specific implementation and make it general without sacrificing quality or performance; that can be a difficult task. Windows Vista simplifies this for PC developers; that is one of the main reasons we have chosen to go with a Vista-only implementation. We are not willing to sacrifice quality and game play for our gamers.
Console and PC controls are obviously different; one has a standard game pad and the other has a myriad of input devices. For our gamers who enjoy the console style of play we are going to ensure that the Xbox 360 controller is available; for those hard core keyboard and mice folks we will be working hard to make sure the game feels balanced to you as well.
One of our biggest challenges is in moving the work of one of the best game studios in the world to a new arena without sacrificing any of their original vision. Being able to work hand in hand with the original creators helps us significantly. Bungie was involved with the Windows version of Halo 1; they have intimate knowledge of what worked and what didn't. We are able to directly tap that knowledge.