- elmicker
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Posted by: Reaver225
I say YES to 56k support, tho it's likely to be added by M$ anyway (larger market)
The number of people on high speed connections far outweigh those on dial up, i can't understand why anyone still uses dial up anyway, in the UK, it's more expensive to get a dial up connection than bradband.
Anyway, the reason for lag in halo pc wasn't the 56K support, it's because gearbox sucks, i mean really REALLY sucks, their netcode is some of the worst i have ever seen, like look at CS:S, that supports every internet connection speed, from 14.4Kbps to 1Gbps and while obviously a slower connection is laggy, it has little to no effect on people on higher speed connections.
How about internal teamspeak?
I'd be very surprised if internal voice wasn't included, it's been standard in every game for years, in fact i was surprised it wasn't in Halo PC, but anyway, ingame voice tends to be of very low quality, using TeamSpeak is usually always a better option.
Volunteer admins for servers (possibly us ^^)
You all seem to have this idea that it will run like xbox live matchmaking, have any of you even tried proper online gaming? The gameservers will not be controlled by bungie or microsoft, but by the server owners which means we get server admins, no longer do we get stupid tkers, they just get banned from the server, this makes for cleaner, more fun games. This also means you can't be globally banned, unless of course Bungie instigate a VAC-style anti cheat program that performs global bans on secure servers, but again, securing a server is only voluntary, not all servers will be secured.
That also leads me to my suggestion: release Halo 2 PC on Steam, this would reduce overheads on game manufacture and would allow for Halo 2 PC to be immediately available to millions of gamers. It would provide access to the excellent Steam server browser and hosting instead of that useless gamespy one and of course, VAC, so no scumbag cheaters running rampant.