Halo 1 & 2 for PC
This topic has moved here: Subject: Official Halo 2 PC Suggestion Thread
  • Subject: Official Halo 2 PC Suggestion Thread
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Posted by: OmniosSpartan
Posted by: me15ter
Yeah...imagine the possiblities, guys!

New001:Get Down, Dammit!
Bot001: Firing at target
New001: Ah...crap, now you've done it. They've seen us. My sniping cover's blown.
Bot001: Enemy in range...using Rocket Launcher
New001: No, not at this rang-

Game Over.


you know Ai bots arent the retarded AI that you play with on Easy in campaign...


My point is this: There's only so much they're gonna be able to do. The bots are not going to be able to tell when you want to sneak around the side, or when you won't want anycover, or when you want them all to charge the base. And if you had to issue them orders, don't you think that goes against the whole point of multiplayer, then? Might as well run Campaign instead.

Besides, how do you know they're not going to make bots like the "retarded AI that you play with on Easy in campaign"? Are you making the game? For all you know, if they suddenly decide to put bots in, the bots could be as simple as that.

They're not putting bots in.

[Edited on 5/13/2006]

  • 05.13.2006 1:57 PM PDT
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Excuse me but the Mard, i'm not talking about games like World of Warcraft, which are MMORPG's but first person shoots like Halo 2, so far theres only been 64 players supported in games, imagine a pretty big map, 200 players each team, pelicans, warthogs, air support, big bases, defences such as barb wire, many stationary machine guns, fox holes.

All this in an fps game match, it would be like a real war.

  • 05.13.2006 3:48 PM PDT
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I don't think playing with so many players is possible with today's technology. Games just don't work like that. And besides, Halo 2 is a run and gun game, not a squad shooter, so using a fox hole would be pretty obsolete because any decent player would simply lob a grenade into it. Keep on dreaming, man.

  • 05.13.2006 4:43 PM PDT
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GOOD JOB IGGWILV!!!

i say we give a round of applause for this great fellow, as he takes the time to make a thread so that we ALL may have a better experience in Halo 2 PC Edition. and ALL of the suggestions he made are GREAT! we will get DOUBLE the stuff the H2 XBL people got! JOY TO THE WORLD AND THANK IGGWILV!!!!!

... ok im done now

  • 05.13.2006 5:00 PM PDT
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Now that I've thought further about it, I don't think bots could be used in a game like Halo 2. Bots work in a game like Counter Strike.

  • 05.13.2006 5:06 PM PDT
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Posted by: HaloMan321
Excuse me but the Mard, i'm not talking about games like World of Warcraft, which are MMORPG's but first person shoots like Halo 2, so far theres only been 64 players supported in games, imagine a pretty big map, 200 players each team, pelicans, warthogs, air support, big bases, defences such as barb wire, many stationary machine guns, fox holes.

All this in an fps game match, it would be like a real war.


EXACTLY! we need a more realistic experience! if you were a commander of a military unit, would you send a squad of only 8 soldiers to do your biding? NO WAY! i say we put at least 56 people per game the most. but the problem is that the maps would have to be MASSIVE. take coldsnap for example... you get a load of vehicles and cool weapons, but it takes 3 hours on foot to reach the other side of the level. yeah, 3 hours. so if they made maps that big everyone would be going into vehicles all the time and there would be no more tactics on foot. it would be boring. so i say if they expand the amount of players per server, make it only 20.

  • 05.13.2006 5:08 PM PDT
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I just said that it is not possible with today's technology. And imagine the lag that would ensue, it would not matter if four hundred people in a server had less than 25 ping, there'd still be lots of lag. It's just not practical. And how the heck would you play objective games? If you captured the flag, two hundred players on your enemy team would know about it. You wouldn't get far without the help of your 199 teammates. And Halo 2's multiplayer map style is very small. Compare Halo 2's maps to Combat Evolved's maps. Players cover more ground faster in Halo 2 because many of the maps are smaller horizontally compared to CE's maps. Even with the bigger maps like Containment and Coagulation, I still don't think it's practical.

  • 05.13.2006 5:34 PM PDT
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The maps were designed for 16 players max. If you allow more than that, you will just screw up the gameplay.

  • 05.13.2006 6:06 PM PDT
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and the original BG had better be there.
No, dude. It has to be Coagulation. Halo 2 PC has to be Halo 2, but more.

  • 05.13.2006 7:20 PM PDT
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or, you could just play coagulation. Seriously, more people at once on some maps would be nice, coagulation is just to large to not want more people.

  • 05.13.2006 7:28 PM PDT
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No, dude, trust me. Sixteen players firing scorpion tanks, rolling in warthogs, flying in banshees, riding in ghosts, firing rockets and bullets all over the hills of Coagulation covers a lot more space than you'd think. I wouldn't mind if they exceeded the 16 player limit, but I think they should put in a limit of players per map. Like, you shouldn't have over 16 players in Lockout.

  • 05.13.2006 7:56 PM PDT
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Posted by: me15ter

Yeah...imagine the possiblities, guys!

New001:Get Down, Dammit!
Bot001: Firing at target
New001: Ah...crap, now you've done it. They've seen us. My sniping cover's blown.
Bot001: Enemy in range...using Rocket Launcher
New001: No, not at this rang-

Game Over.[/quote]


ROFL.

Vet001:Get down, dammit!
New001: I keep shooting a them wt my mchinegun, wy wont tey die?!!!11
Vet001: Ah...crap, now you've done it. They've seen us. My sniping cover's blown.
New001: Hay a rokit launcher! DIE HAXXORS!!!!!1
Vet001: No, not at this rang-


My point is this: There's only so much they're gonna be able to do. The bots are not going to be able to tell when you want to sneak around the side, or when you won't want anycover, or when you want them all to charge the base. And if you had to issue them orders, don't you think that goes against the whole point of multiplayer, then? Might as well run Campaign instead.

They're not putting bots in.


Do you not communicate with team-members when assaulting enemy bases? It's perfectly possible to set up a bot system that DOES do if not all, quite a few of those things, like 'guard the base' and 'cover me' or even 'freelance' (all of these commands were in the original Unreal Tournament, which was out, well, a very long time ago).

Having said that, there's no way for a bot to simulate proper human responses to situations, like effective uses of environment (Hmm, if I throw a nade at that hog, it might just squish him...) or comradeship ("GG all! GG!"... actually, that would probably be fairly easy to code...) or, the hardest one to emulate, human stupidity (OH SHI- incoming! Quick, dodge over the cliff!).

There are workable ideas, especially the ones with the equalising bots with skill levels linked to kill/death ratios, however the AI system for the singleplayer campaign cannot be direcly imported to the multiplayer, as aims, tactics, hell, picking up weapons and EVERYTHING would need to be changed- they might as well write a whole new AI. It might be a nice mini-addon, but I'd rather they spent more time on the netcode and working out bugs.

  • 05.13.2006 10:56 PM PDT
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Posted by: Roo0

I flunked many of test in college beacuse i played h1 for tooo long.


Ouch. That happened to me too, but I'm still in High School, Junior '07 (Best F' ing Class ever!!) Yeah, I think I'm gonna have to quit for a while with games when I go to college :(

H2 was fun but it got old after a whileand i eventually quit playing.

Same here. Halo 1 was just more fun overall. I don't know what made Halo 2 sometimes seem so dull. Rocket games in Halo 1 were a blast, same with oddball, but there's soemthing in Halo 2 that changed that, it's weird to explain.


[Edited on 5/14/2006]

  • 05.14.2006 6:39 AM PDT
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These Halo 2 project ideas are very good..especially the one with the mic and chatting and such.

I heard they needed to create a new Windows program to create Halo 2 for PC. Since it had so much data, memory, and graphics on it, they needed to create a better Windows program.

  • 05.14.2006 8:29 AM PDT
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Posted by: The_Hellspawn32
These Halo 2 project ideas are very good..especially the one with the mic and chatting and such.

I heard they needed to create a new Windows program to create Halo 2 for PC. Since it had so much data, memory, and graphics on it, they needed to create a better Windows program.



If you are talking about the new OS, it'll be Vista. MS said H2PC will be for Vista only, maybe they will make it for XP some time later, after they are satified with the H2PC sales, but I doubt it. If you're talking about a different one, I'm not sure I've heard of it.

  • 05.14.2006 11:08 AM PDT

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they should have the original tank back, or at least let it support a driver and 4 passengers.

  • 05.18.2006 9:53 PM PDT
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OK,TO THE PEOPLE BEFORE ME WHO POSTED ABOUT WHAT I SAID, planetside was an MMORPG FPS, it's an fps but mmorpg style. I was talking about pure fps shooters such as Halo and Halo 2.

Second, who said I wanted like 64 players in a game. First of all at the beginning i said like 32 should be the absolute max and absolutely no more than that if they decide to increase the player limit.

Third, fastmatt are you crazy or something, the tank is there and its basicly the same with graphical improvements and I said crazy becasue you said SUPPORT A DRIVER!?!?!?? Of course it supports a driver and it still supports 4 seats.

[Edited on 5/18/2006]

  • 05.18.2006 10:08 PM PDT
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One thing that I really hated, and don't look forward to, with Halo2? The Flood. I swear, when I got to the flood in H2Xbx, I almost cried. I thought the flood were dead...

Anyways, I was just poking around through the Halo 2 section of the site, and I came accross a FAQ about Halo 2 cheaters. It says that modded maps are a Live-wide ban of you're gamertag. I wonder if Bungie will implement some of the anti-cheating tactics they developed for H2Xbx in the PC version of the game?

This is probably already been said in one form or another, but I'd like to see a gamertag type thing in the PC version, so someone can't copy your screen name. I'd also like to see some better anti-cheat measures in Halo2PC. Maybe something similar to what they have for the Xbox version, it's not perfect but it's better than what we have with Halo.

  • 05.18.2006 10:43 PM PDT

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Posted by: HaloMan321
Third, fastmatt are you crazy or something, the tank is there and its basicly the same with graphical improvements and I said crazy becasue you said SUPPORT A DRIVER!?!?!?? Of course it supports a driver and it still supports 4 seats.


The one in halo 2 doesn't, it's only in campaign, I'd like it in multiplayer as well.

  • 05.18.2006 10:46 PM PDT
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I think that there should be mini jets for the humans and dirtbikes also. there should be something like a grapple gun or a dartgun or a remote controled misile or vehicle and on small open maps (vehicles alowed) there should be more than just 1 or 2 ways to get from base to base. and i noticed its extremly hard to snipe out the guy in the tank so if the tank had a diffrant hatch (like the first halo) then the tank wouldnt be foght over less betrayal and all that stuff.

P.S. im sleepy so it mite not make scence in spots and i just suck at spelling

[Edited on 5/19/2006]

  • 05.19.2006 12:05 AM PDT

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I'm going to summarize my suggestion in the original thread because I ran out of room. Probably won't have time to do that until next week. Meanwhile, keep the suggestions coming because the H2Vista team is looking in here.

  • 05.19.2006 6:22 AM PDT