- last post: 01.01.0001 12:00 AM PDT
This is going to be hard for me...
Posted by: Reaver225
I say YES to 56k support, tho it's likely to be added by M$ anyway (larger market)
The number of people on high speed connections far outweigh those on dial up, i can't understand why anyone still uses dial up anyway, in the UK, it's more expensive to get a dial up connection than bradband.
Anyway, the reason for lag in halo pc wasn't the 56K support, it's because gearbox sucks, i mean really REALLY sucks, their netcode is some of the worst i have ever seen, like look at CS:S, that supports every internet connection speed, from 14.4Kbps to 1Gbps and while obviously a slower connection is laggy, it has little to no effect on people on higher speed connections.
I agree, certain parts of the net code are crappy. HOWEVER, what I don’t agree with is about the number of people using broadband outweighs dial-up. Many rural places over here in the US CAN'T get broadband. The companies don't run the connections everywhere, only where it pays for them to have it. I don't have broadband/b] for that reason. The nearest connection is a few miles off, which is of course where it will sit for a while.
[b]Posted by: soinc
posted by:lggwilv
Broadband only; no 56K support
HE LL -blam!- NO
i got 56k that would not be fair just becuse some people got 56k and not dsl (brodband) means they cant ply on the multi player? wtf some people cant get or cant affored dsl or cable!
OK we seem to have hit a hot topic here. So we need to gather the facts of the matter that are unclear, well at least to me they are.
Gearbox screwed up the netcode and the common belief/excuse is that M$ required 56K support and that coding in support for dial-up created lag in the netcode, or something to that effect. When Gearbox made CE they did not put in support for 56K and the lag in CE is BETTER but NOT gone. That would suggest that the problem with lag in multi-player on-line FPS's is 56K support. So do the big FPS's out right now Half-life 2, BF2, Call of Duty, support 56K dial-up? Do they have lag problems? If we can answer those questions we can find out if the major lag in Halo is caused by 56k support or if it is terrible netcode. Then we can decide what we want, no 56K support or make sure you get the damn netcode right this time.
P.S. Soinc, your dial-up is the worst I have ever encountered. You have got to get rid of it. DSL prices are coming down to dial-up levels because they can't compete with cable so they are competing with dial-up. You should be able to get DSL for $15/month by the time Halo 2 PC comes out. I don't know how old you are but get a job or do some kind of work to save up $15/month and offer to pay for it yourself. This will do a few things. It will let your parents know you REALLY want it. It will make them feel guilty that you have to get a job to get the things you want and they will probably get the DSL for you. (Note: If you have a single Mom do NOT do this, you will break her heart)
Same thing, net code bad but we *dial-up* may not be able to get broadband. I think if the company that Bungie is working with does the net code right, 56k should run very nicely. However, if it is fudged up, were screwed again.
Heyyo,
I say, they should do the netcode for broandband mainly, and have some support for 56k. Cause yeah, I remember back after I moved, and went back to 56k, I wanted to game with the clan soooo bad, I tried, but even my typing had a 10 second lag after 10 people were inna server. I say they diddn't gear the netcode of Halo1PC for 56k, but only advertised it. Halo1PC's netcode was crap. They better make this one better I say. Now Halo1CE? I highly doupt they removed 56k support. All they did was tweak the netcode to work better. They diddn't do anykindof overhaul, just tweaks, basic fixes.
Gearbox had good netcode, broadband only. Microsoft forced them to add 56k support and a very small window of time to do it. or so i've heard.
Part of it was bad netcode, and part of it was bad netcode. If 56k causes alot of lag, then I have to say don't put support, or put limited support. You won't get voip, or anything like that on 56k. Nothing against 56kers as people, but you can't expect people who have broadband to have to suffer for it.
Notice how I didn't say no 56k support outright, just not if it causes lag issues for broadband users.
Hmm, it does appear that 56k was an after thought. for me the default when installing halo is a low DSL connection. I have to set it to 56k after an install.
Once again, NO 56K or LIMITED 56K. i cant tell you how annoying it is playing against 56Kers. not to mention we actually got dsl for cheaper than 56K... once we cancelled the dialup internet, we didnt need call waiting anymore... or forwarding... or any other crappy services that you get to keep from missing calls.
I hate to say this again but some of us CAN'T get broadband. I have a second line for internet so that I don’t have to have call waiting or forwarding, something that I recommend for everyone with dial-up. I think it is selfish for people to yell out "D1ALUP SUX0R5! 7HEY SH0ULD ALL BURN!!! D0WN WITH 7HEM ALL!!1!!11!!" What did the internet start off with? Dial-Up of course! *the BBS to be exact.*
Well i like the idea of no 56k support but still we can't totally exclude them, all the developers need to do is have a system of choosing server options. There are games out there that allow you to choose the game options to remove stuff keep stuff, so all the developers need to do is add support so that servers can choose to be broadband or up only or 56k included. This can be done through detecting interent speed, you know how games look at the graphics card when you just install it and they detect your graphics power and arrange the setting to the best level, all they need to do is create a same system of detecting interent speed. I've seen online tests where they detect and measure your interent speed, maybe the developers can adjust this to work in the game.
Now that’s a good idea. Optimize the net code for both 56K and broadband and be able to set the dedicated servers to one or the other. Then you could filter the lobby to show the servers running your connection speed. Keep the broad-band and dial-ups separated.
THIS I can agree with! H2 should have an ability to only have certain types of connections *like if you want a T1+ server only, a no 56k- connections, or a 56k server only server, you can* Also I think H2 should be able to sense what type of connection that you have. Part of the net code problem is that you had to set the connection setting, which people probably didn’t set, so people with 56k actually had the connection set at the low DSL or a T1 set at the low DSL! I tried to have my 56k at the low DSL but I got massive lag because the connection couldn’t handle it!!!