Halo 1 & 2 for PC
This topic has moved here: Subject: Official Halo 2 PC Suggestion Thread
  • Subject: Official Halo 2 PC Suggestion Thread
Subject: Official Halo 2 PC Suggestion Thread
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hey! its ThE_MarD!!

long time no see man!

lol just a few days ago i was wondering if youd ever come back.

lets see...


once again, NO 56K or LIMITED 56K. i cant tell you how annoying it is playing against 56Kers. not to mention we actually got dsl for cheaper than 56K... once we cancelled the dialup internet, we didnt need call waiting anymore... or forwarding... or any other crappy services that you get to keep from missing calls.

after that we got dsl for only like 30 bucks a month... or less... i cant remember. and now we save like 10 bucks a month :|

not to mention having a router lets you explore interesting networking possibilities.

my other suggestion. STAY AWAY FROM STEAM!
i like the whole VAC thing... but i hate the way steam works. and whats so nice about steams server browser... its a window that has a list of servers in it. wohoo!

clan systems are nice. but no crappy matchmaking... just old skool servers. matchmaking has led people to believe there are no servers... :|
i guess that could be possible if everything was p2p...my gut tells me that thats not how it works. overly complicated and unnecessary.

no FF on official servers. wohoo

fix the n*** combo.

umm... lots of others.

  • 02.10.2006 12:50 PM PDT

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Heyyo Mard,

Good to see you back!

OK I have an idea of what Steam is, now what is VAC?

Ahh! This threads on fire!
*runs around in circles making fire engine noises*

[Edited on 2/10/2006]

  • 02.10.2006 3:21 PM PDT
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Well i like the idea of no 56k support but still we can't totally exclude them, all the developers need to do is have a system of choosing server options. There are games out there that allow you to choose the game options to remove stuff keep stuff, so all the developers need to do is add support so that servers can choose to be broadband or up only or 56k included. This can be done through detecting interent speed, you know how games look at the graphics card when you just install it and they detect your graphics power and arrange the setting to the best level, all they need to do is create a same system of detecting interent speed. I've seen online tests where they detect and measure your interent speed, maybe the developers can adjust this to work in the game.

Just my idea........

Also, why can't they just create there own custom server broswer, man they could do a really sweet server browser, man some stuff like the mastercheif with dual smgs, halo, earth with the space battle in the background would be really awesome!!! Like games like Call of Duty 2 with there own custom server broswer.

P.S. Hello everyone, new to the forums, hope to keep posting here :)

[Edited on 2/10/2006]

  • 02.10.2006 3:42 PM PDT

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Now thats a good idea. Optimize the net code for both 56K and broadband and be able to set the dedicated servers to one or the other. Then you could filter the lobby to show the servers running your connection speed. Keep the broad-band and dial-ups separated.

  • 02.10.2006 4:07 PM PDT
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VAC is a super security thing for steam servers. If it catches you cheating in anyway, your account is banned, and you have to go buy another copy of the game.

  • 02.10.2006 6:59 PM PDT

Full customization and support of the 360 controller for windows... woot.

  • 02.10.2006 7:16 PM PDT
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Make the editor like UnrealEd or Hammer, NOT like that HEK excrement.

  • 02.10.2006 8:03 PM PDT
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This is going to be hard for me...

Posted by: Reaver225
I say YES to 56k support, tho it's likely to be added by M$ anyway (larger market)



The number of people on high speed connections far outweigh those on dial up, i can't understand why anyone still uses dial up anyway, in the UK, it's more expensive to get a dial up connection than bradband.

Anyway, the reason for lag in halo pc wasn't the 56K support, it's because gearbox sucks, i mean really REALLY sucks, their netcode is some of the worst i have ever seen, like look at CS:S, that supports every internet connection speed, from 14.4Kbps to 1Gbps and while obviously a slower connection is laggy, it has little to no effect on people on higher speed connections.

I agree, certain parts of the net code are crappy. HOWEVER, what I don’t agree with is about the number of people using broadband outweighs dial-up. Many rural places over here in the US CAN'T get broadband. The companies don't run the connections everywhere, only where it pays for them to have it. I don't have broadband/b] for that reason. The nearest connection is a few miles off, which is of course where it will sit for a while.

[b]Posted by: soinc

posted by:lggwilv
Broadband only; no 56K support


HE LL -blam!- NO
i got 56k that would not be fair just becuse some people got 56k and not dsl (brodband) means they cant ply on the multi player? wtf some people cant get or cant affored dsl or cable!


OK we seem to have hit a hot topic here. So we need to gather the facts of the matter that are unclear, well at least to me they are.

Gearbox screwed up the netcode and the common belief/excuse is that M$ required 56K support and that coding in support for dial-up created lag in the netcode, or something to that effect. When Gearbox made CE they did not put in support for 56K and the lag in CE is BETTER but NOT gone. That would suggest that the problem with lag in multi-player on-line FPS's is 56K support. So do the big FPS's out right now Half-life 2, BF2, Call of Duty, support 56K dial-up? Do they have lag problems? If we can answer those questions we can find out if the major lag in Halo is caused by 56k support or if it is terrible netcode. Then we can decide what we want, no 56K support or make sure you get the damn netcode right this time.

P.S. Soinc, your dial-up is the worst I have ever encountered. You have got to get rid of it. DSL prices are coming down to dial-up levels because they can't compete with cable so they are competing with dial-up. You should be able to get DSL for $15/month by the time Halo 2 PC comes out. I don't know how old you are but get a job or do some kind of work to save up $15/month and offer to pay for it yourself. This will do a few things. It will let your parents know you REALLY want it. It will make them feel guilty that you have to get a job to get the things you want and they will probably get the DSL for you. (Note: If you have a single Mom do NOT do this, you will break her heart)
Same thing, net code bad but we *dial-up* may not be able to get broadband. I think if the company that Bungie is working with does the net code right, 56k should run very nicely. However, if it is fudged up, were screwed again.

Heyyo,

I say, they should do the netcode for broandband mainly, and have some support for 56k. Cause yeah, I remember back after I moved, and went back to 56k, I wanted to game with the clan soooo bad, I tried, but even my typing had a 10 second lag after 10 people were inna server. I say they diddn't gear the netcode of Halo1PC for 56k, but only advertised it. Halo1PC's netcode was crap. They better make this one better I say. Now Halo1CE? I highly doupt they removed 56k support. All they did was tweak the netcode to work better. They diddn't do anykindof overhaul, just tweaks, basic fixes.

Gearbox had good netcode, broadband only. Microsoft forced them to add 56k support and a very small window of time to do it. or so i've heard.

Part of it was bad netcode, and part of it was bad netcode. If 56k causes alot of lag, then I have to say don't put support, or put limited support. You won't get voip, or anything like that on 56k. Nothing against 56kers as people, but you can't expect people who have broadband to have to suffer for it.

Notice how I didn't say no 56k support outright, just not if it causes lag issues for broadband users.

Hmm, it does appear that 56k was an after thought. for me the default when installing halo is a low DSL connection. I have to set it to 56k after an install.

Once again, NO 56K or LIMITED 56K. i cant tell you how annoying it is playing against 56Kers. not to mention we actually got dsl for cheaper than 56K... once we cancelled the dialup internet, we didnt need call waiting anymore... or forwarding... or any other crappy services that you get to keep from missing calls.
I hate to say this again but some of us CAN'T get broadband. I have a second line for internet so that I don’t have to have call waiting or forwarding, something that I recommend for everyone with dial-up. I think it is selfish for people to yell out "D1ALUP SUX0R5! 7HEY SH0ULD ALL BURN!!! D0WN WITH 7HEM ALL!!1!!11!!" What did the internet start off with? Dial-Up of course! *the BBS to be exact.*

Well i like the idea of no 56k support but still we can't totally exclude them, all the developers need to do is have a system of choosing server options. There are games out there that allow you to choose the game options to remove stuff keep stuff, so all the developers need to do is add support so that servers can choose to be broadband or up only or 56k included. This can be done through detecting interent speed, you know how games look at the graphics card when you just install it and they detect your graphics power and arrange the setting to the best level, all they need to do is create a same system of detecting interent speed. I've seen online tests where they detect and measure your interent speed, maybe the developers can adjust this to work in the game.
Now that’s a good idea. Optimize the net code for both 56K and broadband and be able to set the dedicated servers to one or the other. Then you could filter the lobby to show the servers running your connection speed. Keep the broad-band and dial-ups separated.
THIS I can agree with! H2 should have an ability to only have certain types of connections *like if you want a T1+ server only, a no 56k- connections, or a 56k server only server, you can* Also I think H2 should be able to sense what type of connection that you have. Part of the net code problem is that you had to set the connection setting, which people probably didn’t set, so people with 56k actually had the connection set at the low DSL or a T1 set at the low DSL! I tried to have my 56k at the low DSL but I got massive lag because the connection couldn’t handle it!!!

  • 02.10.2006 8:32 PM PDT
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So long as Halo 2 PC is the same as Halo 2 Xbox (without the crap ofcourse) then the only thing that is really needed is some form of SDK for editing maps, and a PROPER physics engine. dont get me wrong the havok engine is amazing, but it wasnt properly integrated with the halo engine because of system resources. for an example of doing too much with too little, take a look at Half Life 2 for Xbox. so map editor is promised now all i want is physics, beautiful beautiful physics. oh and some other stuff imporved lighting, textures, etc. with a really nice map editor i could create the greatest domino esque map involving flying barrels, flipping warthogs and dead spartans! just like they did with the the half life 2 editor hammer or something.

  • 02.11.2006 2:46 AM PDT
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It would never work HEK for me, it could never unzip the files properly ...

  • 02.11.2006 3:47 AM PDT
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You all seem to have this idea that it will run like xbox live matchmaking, have any of you even tried proper online gaming? The gameservers will not be controlled by bungie or microsoft, but by the server owners which means we get server admins, no longer do we get stupid tkers, they just get banned from the server, this makes for cleaner, more fun games. This also means you can't be globally banned, unless of course Bungie instigate a VAC-style anti cheat program that performs global bans on secure servers, but again, securing a server is only voluntary, not all servers will be secured.

I meant for Bungie dedicated servers, as lots of people said, they're popular, but the ones for the EU have no admin whatsoever, and are occasionally plagued by tkers and griefers.
Much better to set up a volunteer admin service.

Also, as said before, SOME PEOPLE CANNOT GET BROADBAND!

(so leave 56k netcode in)

  • 02.11.2006 4:44 AM PDT
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posted by:Reaver225
You all seem to have this idea that it will run like xbox live matchmaking, have any of you even tried proper online gaming? The gameservers will not be controlled by bungie or microsoft, but by the server owners which means we get server admins, no longer do we get stupid tkers, they just get banned from the server, this makes for cleaner, more fun games. This also means you can't be globally banned, unless of course Bungie instigate a VAC-style anti cheat program that performs global bans on secure servers, but again, securing a server is only voluntary, not all servers will be secured.
meant for Bungie dedicated servers, as lots of people said, they're popular, but the ones for the EU have no admin whatsoever, and are occasionally plagued by tkers and griefers.
Much better to set up a volunteer admin service.

Also, as said before, SOME PEOPLE CANNOT GET BROADBAND!

(so leave 56k netcode in)


see (yay) im not the olny one who cant get it theres also other people who agree leave 56k in

i also like the choseing who comes in thigy how you can pick if you want 56k or dsl (brodband) alowed in your sever

(and sometimes i think bungie dosent even hear our ideas)

  • 02.11.2006 5:29 AM PDT

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I thought the Energy Sword was Halo 2's equivelent of Halo PC's fuel rod; an overpowered noob weapon?

  • 02.11.2006 6:01 AM PDT
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What i would like to see is a demorec, to record cool matches and to make video's with it!
And spectator mode ingame, so that IF u have to wait cuz a game is full.. u can spectate till you can enter.

  • 02.11.2006 6:41 AM PDT
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I like how the hek works. If they are going to make a different way of making maps, I think they should include those tools aswell for people who have used them, and know how they work.

  • 02.11.2006 7:35 AM PDT
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I realy want a co-op feature.

  • 02.11.2006 10:08 AM PDT
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Heyyo,

Yeah, I decided to start posting some of my computer tech guru knowlege on hea, cause I saw lots of confusion and I'm just hoping to straighten out those in need of help, cause that's what I do best. :)

I'm happy to see that there's some good ol' forum posters, and that you guys actually do remember me. :p

Anywho, I'm sure they won't do the stupid matchmaking system on PC. I wouldn't doupt it if they even diddn't have the rank system. To me? I could care less, as long as I can pwn with some buds. And in the end, that's what gaming's about.. well, to me at least. I have a bud who's a bit of a BF2 stat-whore, and cares more for getting gold medals n' all that than helping out the team, that's why I play anti-tank, I do the dirty work no one wants to in order to stop tanks n' heli's from destroying our team. (hit them in the treads for tanks, and the back rotor for helis and they go down in 2 rockets tops). So yeah, for me I could care less for ranking. Of course hardcore clans will want it in, so we'll see if it makes the cut or not.

One thing I look quite forward to is the improved tank controls. Have any of you guys played Stubbs The Zombie? If not, it's a well, game you play a zombie called Stubbs, lol, and you go around eating brains. Pwns. Anywho, they have a different tank controlling solution, where you hold down the direction you want the tank to go to, kinda like the controls on foot, but when you hold that direction for the tank you have to wait a few seconds for the tank to turn in that direction. I like it like that myself, takes some skill to get used to using well, so I'd lead to some fun vehicular battles.

I think another thing everyone can side with me on is they should have an option to enable/disable the auto-angle adjuster, cause I know it annoys me when I'm gunning from the back of a hog pwning a banshee and my view constantly tries to level out so I have to keep moving the mouse upwards to be able to aim on the banshee again. Some people might like it, but it totally drives me insane. It also does this while driving the hog and using the ghost & tank. Once again, on Stubbs the Zombie, they disabled it, and I love that damn game. :)

Another thing is they better make this game run very well. Cause yeah, Halo1PC ran like junk compared to other PC games from the same time.

From what I hear, Halo2 for $box had incredible netcode, barely noticeable lag, so hopefully they take that good netcode, port it to PC, and just add in the 56k support there. Then all would be happy. Stable netcode already done, all that would be needed is yeah, support for the little guy. ;)

The news of them tweaking the weapons for the PC version does really make me happy as halo2 for $box is quite n00bish compared to Halo1.

  • 02.11.2006 10:28 AM PDT
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Being able to play with people on the consoles would never work right now, i don't think we have the technology to do it right now, plus it would be a bit unbalanced.

But anyways back on topic i suggest a higher player limit, nothing high, maybe 24 or even something like 32. I've seen other games have 64 players in one game and that is just maddness but it lags. So a player limit a bit higher would be good instead of just 16.

Also you got to factor in time, by the game comes out 56k will be dead, becasue by then dsl will become the 56k of today, cable the dsl of today and a new type of dsl will become the cable of today. By the time the game comes out 56k will be long gone as prices keep going down and down.

Also maybe they could remake classics and popular maps from other games so the modders and mapmakers don't have to do it. :)

P.S. Hello everyone, new to the forums and hope to keep posting here :)

[Edited on 2/11/2006]

  • 02.11.2006 11:03 AM PDT
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there must be a good server list where u can have different options to filter the servers..
not the way Halo2 works on xbox, where u CANT pick a server..

  • 02.11.2006 11:05 AM PDT
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Posted by: Chewy Gumball
VAC is a super security thing for steam servers. If it catches you cheating in anyway, your account is banned, and you have to go buy another copy of the game.


Yes, VAC is the best anticheat system ever, PB comes close though. However, VAC is also REALLY strict. one offence and you're kicked out for life. scares everyone away from cheating, but a little harsh. a year would no nicely for anyone who cheats, but not permanantly. It scared me away from steam for a while, just in case if somehow one of the custom content maps or plugins counted as a cheat. anyway, an anti cheat system like VAC would be nice, but how about a less harsh punishment?

  • 02.11.2006 11:16 AM PDT
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also, just to ask, Vista is a 64-bit operating system right? can it run on lower proformance computers?

  • 02.11.2006 11:18 AM PDT