Halo 1 & 2 for PC
This topic has moved here: Subject: Official Halo 2 PC Suggestion Thread
  • Subject: Official Halo 2 PC Suggestion Thread
Subject: Official Halo 2 PC Suggestion Thread
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I would like to be able to choose between using the mouse and using the strafe keys to steer vehicles. it is very easy to use the mouse, but ive alwais wanted to be able to completly control my vehicle using only my joystick.

BTW what exactly are the noob combo and BRB/BRX? I dont play halo 2 so I dont realy know.

[Edited on 8/13/2006]

  • 08.13.2006 5:21 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Not a bad idea, cheesemaster.

Let me tell you what they are. The noob combo is the universal nickname for the infamous plasma pistol + battle rifle combination. It's when you charge the plasma pistol, fire it, drain someone's shield, and then switch to your battle rifle for a quick shot to the head to finish them off. It's fast, easy, and simple. Too fast, too easy, and too simple that a noob could pull it off. Hence, it's called a noob combo.

A BXR is when you press B, X, and R. Basically, that would be melee, action, and right trigger. If you melee a person while running, and then shoot them once in the head with a battle rifle, it's enough to kill them. A BXR is basically that but much more faster. You melee, then press X, which cancels the melee animation after you've meleed them, and then fire. If you pull it off right, it's an instant kill.

A RRX is well, pressing R twice, and then X. See how it works? A battle rifle fires three bullets everytime you pull the trigger, followed by a pause. What the RRX does is make the BR fire a continuous six bullets, instead of firing three bullets followed by a pause. Four bursts to the head is enough to kill. If you pull off the RRX right, then you can take enemies out with automatic fire.

A RRYB is pressing R twice, followed by Y, and then B. (Are you getting it yet?) You press fire twice, and then press Y and B. It is basically a BXR in reverse, except that you fire two shots instead of one.

Also, you misread the letters. There are no such things as a BRB/BRX.

  • 08.13.2006 6:07 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Thank you for bringing me to the light. :)

  • 08.14.2006 4:00 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Instead of buying an XBOX/360 and/or Halo 2, just try some Custom Edition maps. Gangland has Halo 2 weapons and vehicles, and the most FANTASTIC MC model ever created! LMAO at the MC model!

-EDIT- OMG BEST IDEA YET! Built-in support for custom maps! Hell, a complete, stand-alone program to create and/or edit maps. Halo 2 CE! Prolly not gonna happen for a while, though...

[Edited on 8/14/2006]

  • 08.14.2006 7:25 PM PDT
  • gamertag: lino4
  • user homepage:

aka lino4

Most of the PC issues posted here are the result of PEBKAC.

Halo 2 is going to use the most advanced pixel shaders for it's time. So let it have awesome particle effects and really cool texture programming. And the AI should be as challenging as it is in the first Halo. In the X-box version, I found it all to easy to abuse certain weapons.

  • 08.14.2006 7:53 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Yeh, but will it be able to edit EVERYTHING about a map, not just what Bungie/Gearbox/M$ think we should know how to edit? I THINK NOT! Also, will it enable custom UIs? HMMM?? Does the Big Three want us to figure out how remake Halo 2 as we see fit? And release it as our own. better program, completely legally? SAME ANSWER! CE ALL THE WAY!!!

  • 08.14.2006 8:10 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Dude, the H2 custom maps suck. They look nothing like the real thing and because of the limitations of the engine, will never successfully emulate Halo 2. If you want to play H2 on the PC, get H2 Vista when it comes out. H2 CE is not even close enough to half of what Halo 2 is.

  • 08.15.2006 6:20 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Halo2 coustum edition sucks just wait till the real version hits stores.

  • 08.15.2006 7:46 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Yeah I hope that vista own't be TOO much money because I'm not spending $200+ on an OS just so I can play Halo 2, when I can play it on Xbox, even though on PC it will kick Xbox version's ass.

[Edited on 8/15/2006]

  • 08.15.2006 7:58 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Custom models aren't what he is talking about. There is a heck of alot more to hek than custom models. BTW, if the editor that ships with h2pc isn't good, you can always use prom.

  • 08.15.2006 2:32 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

DAMN STRAIGHT!

And I'm not talking about the CURRENT Halo 2 ce maps.
I'm talking a CE of Halo 2 itself.

  • 08.15.2006 4:11 PM PDT

Join the MAW Clan
X-fire username:Iggwilv
My Real Avatar

OK lets try to pull this discussion into something I can put into an idea for the first post. Let me ask a couple stupid questions because I don't know a thing about modding.

1.) From what I have heard the HEK was difficult to learn, novices were out of luck. Is this because of lack of documentations and tutorials or modding just takes knowledge of programing and certain skills?

2.) I have heard a bunch of programs tossed about in here: 3dsMax, sapien, Hammer editor, Unreal's editor. What are these and should Bungie incorporate them into the custom tools, make there own similiar, use something I haven't mentioned.

3) Should Bungie setup some king of central server for custom maps where players can go to download them or they be automatically downloaded to the client? Has any other games used this with success?

Let's start there and see where that discussion goes. I'd really like to see Zeph and the CMT guys chime in here.

Also keep it civil and trn the flamerthowers off, were offering suggestions not critizism.

  • 08.15.2006 4:31 PM PDT

1) Anti- Cheating/Hacking

2) Quick commands ( Press a letter, a bunch of words come up, click on, it says it for you, just like BF2)

3)Map/gametype vote system

4)Auto-download system for the custom maps

5) Kick/ban system

6) Editing gametypes FULLY ( like destrucable, infinite grenades, ) options

7) Improved AI by 45.9 %

8) VOIP ( Voice over Internet Protacol )( And like TeamSpeak and Ventrillo)

9) Coloring your text

10) Specatator mode

11) Choosing your spawn point so you dont spawn all over the place

12) Built in chat system ( Like XFire)

13) Chatting with your Xbox freinds

14) More maps/weapons/vehicles

15) Melee when you duel-wield

16) Changing your 2 colors, on Elites and MC

17) Play as the MC, Arbiter and some new units

18) A quick loading system just like Halo PC ( Because BF2 is a big game, and takes like, 20 minutes to load )

19) Diffrent UI choices

20) Gamepad support.



Those are my votes!

  • 08.15.2006 5:12 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Yes, no, maybe, yes, probably will have it, maybe, not going to happen, yes, maybe, maybe, not going to happen, yes, they'll probably have it, yes, absolutely not going to happen, they have that already, you're only going to have spartan and elite models, yes, maybe, and yes.

  • 08.15.2006 5:21 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

The only hard part about the HEK was no documentation. As of today, any noob can go learn the HEK pretty easily if they bother to search for documentation as the community has made alot of tutorials. If they don't they are not welcomed into the community by most people when they ask questions.

Bungie should release a full unchanged (unless there are legal reasons) SDK. No limitations, and exactly the way bungie had it when making H2. I'm not talking about source code or anything, not actualy being able to change the engine, just being able to use the engine to its fullest. They can include something like hammer if they want, but if they don't have external 3d program support (3ds max and Maya atleast), alot of people will be pissed royaly.

Setting up a central server might be a good idea, but I don't think it will happen. Any joe smoe can make a map and then upload it, making it a very high bandwidth project. Most of the bandwidth will be wasted on stupid maps no one is going to even look at. Having better dedicated server setup will help more I think. Having a way to set where a client can download a map they don't have either from the internet, or from the server is the best way.

  • 08.15.2006 6:16 PM PDT

I wonder if the Wolf thinks the Moon listens when he howls at it.

touche

  • 08.15.2006 6:23 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I don't think you are using that right...

  • 08.15.2006 7:15 PM PDT

Join the MAW Clan
X-fire username:Iggwilv
My Real Avatar

Posted by: Chewy Gumball
The only hard part about the HEK was no documentation. As of today, any noob can go learn the HEK pretty easily if they bother to search for documentation as the community has made alot of tutorials. If they don't they are not welcomed into the community by most people when they ask questions.

OK so they need to document well whatever custom map editor they release. This should be common sense but whatever...

Bungie should release a full unchanged (unless there are legal reasons) SDK. No limitations, and exactly the way bungie had it when making H2. I'm not talking about source code or anything, not actualy being able to change the engine, just being able to use the engine to its fullest. They can include something like hammer if they want, but if they don't have external 3d program support (3ds max and Maya atleast), alot of people will be pissed royaly.
What does 3dmax and others allow you to do that the regular map editor does not? Sorry not familiar with all the modding stuff.

Setting up a central server might be a good idea, but I don't think it will happen. Any joe smoe can make a map and then upload it, making it a very high bandwidth project. Most of the bandwidth will be wasted on stupid maps no one is going to even look at. Having better dedicated server setup will help more I think. Having a way to set where a client can download a map they don't have either from the internet, or from the server is the best way.


I agree an unmonitored server would be recipe for failure. What it sounds like we need is a place where maps can be uploaded, their quality varified(i's dotted and t's crossed) by experienced modders, then the correctly made i.e. efficient ... maps would be loaded so they can be downloaded to clients. Only problem there is who is monitoring and/or paying the experienced modders to do that. Or is there another way?

  • 08.15.2006 7:28 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

3ds max is a commercial program. By default its toolset will be easier, faster, and less bug prone than anything bungie comes up with for an editor because that is the sole purpose of Autodesk (the company that makes 3ds max) to exist. Its tools will be much more powerful and inclusive as it has been improved on for years and years with industry input. As long as the source bitmaps are included for texturing, 3ds max (or maya) is by far a better tool than something like hammer for creating geometry.

  • 08.15.2006 8:00 PM PDT