- last post: 01.01.0001 12:00 AM PDT
1) For controllers, instead of having only one speed of movement and eight directions of movement, have many different movement sensetivities and directions just like on Xbox. If you've ever played Halo PC with a controller, you'll know why, movement is extremely awkward only being able to move one speed and in only eight different directions.
For clarification purposes, when I talk about auto-aim, I divide it into two categories: reticle magnetism, which is the ability of the reticle to "stick" to an opponent, and hitboxes, which are the boxes in which a projectile can land and still do damage to an opponent (I know you guys at Bungie already know this, but I like to clarify it so the other people reading can differentiate between the two). This clarification will help with my next couple suggestions.
2) Keep reticle magnetism for controllers, but not as much as there is in Halo 2 Xbox. Make it lighter, the level of reticle magnetism found in Halo (1) Xbox would be ideal. Somehow at least try to find a way to keep this reticle magnetism away from keyboard and mouse players. I have a possible solution to this that may or may not have techincal or practical difficulties: Implement suggestion #1 of my post, detect how the player is moving, and base reticle magnetism on how people are moving, since keyboard and mouse players can only move at one speed and in eight directions. Just a possiblity.
3) Decrease the size of the hitboxes from Halo 2 Xbox at least a little bit.
4) Please don't add anything like flamethrowers and fuel rod cannons. That will mess up the balance of the game, especially with weapons not respawning cyclicly (how's that for a tounge twister?). If you do decide to add them, please don't make them on the map by default, have them as an option. Please do the same with vehicles, if you're going to add them, please make them an option (even though the new vehicles already are an option in Halo PC). To the people who are asking for the rocket warthog: we don't need a rocket hog, there is already a guass hog in Halo 2, which is actually better than the rocket hog.
5) I know new maps are already confirmed, but please don't make all the new maps big like in Halo PC. Give the competitive players some new small and medium maps to chew on.
6) Show a real, numerical ping value, instead of the five bar colored meter on Halo 2 Xbox. A numerical ping value for LAN games would also be nice.
Suggestions on the first post of the thread that I agree with (explanations for asterisks found below the list):
#1*, #3, #4, #5, #6, #7, #9, #12**, #15, #16***, #18, #19, #20, #22, #23****, #24, #25, #26, #27, #28, #29, #31, #32*****, #34, #35, #36, #37, #38
* Have an option for a server to be 56k only, broadband only, or both.
** Only under the condition that it takes at least 2/3 or 3/4 majority to kick/ban a player. 1/2 majority is not enough. Also make it required for the person who suggests the kick/ban to supply a reason so everyone can see why and agree or disagree. I didn't include suggestion #13 in my list because it can tie in with #12.
*** Only if it continually refreshes connection speed throughout the game. Someone might have either a burst or what I would call a 'choke' in connection speed in the beginning of the game, they shouldn't be stuck with that connection speed setting the whole game.
**** This one is kind of iffy, some volunteers would definitely abuse their powers. Ideally, it's a great idea.
***** As much as I'm used to using button glitches on Xbox, they need to go.