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  • Subject: Am I the only one tired of people saying ME or SW would destroy Halo?
Subject: Am I the only one tired of people saying ME or SW would destroy Halo?


Posted by: grey101

Posted by: mojeda101

Posted by: nightspark
Make new Halos. Send them to other game universes. Activate them from the Ark. Win.


Not really. If you do that, the Empire would have an army still and would have clones ready in just a week time. The Empire actually has a failsafe for the a thing such as the rings, the droids would step in and auto drive the Ships and guard all plants under Imperial control. Clones would begin production and be ready in a week.
*Sigh*

in that case tune the halo's for a destructive firing and everything would then be destroyed.


Not everything, remember they have limited range, some sections of the universe would be left untouched, some probably having Imperial forces considering they have 9/10th of the Universe under their control.

  • 06.17.2011 8:27 PM PDT

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Posted by: mojeda101

Posted by: grey101

Posted by: mojeda101

Posted by: nightspark
Make new Halos. Send them to other game universes. Activate them from the Ark. Win.


Not really. If you do that, the Empire would have an army still and would have clones ready in just a week time. The Empire actually has a failsafe for the a thing such as the rings, the droids would step in and auto drive the Ships and guard all plants under Imperial control. Clones would begin production and be ready in a week.
*Sigh*

in that case tune the halo's for a destructive firing and everything would then be destroyed.


Not everything, remember they have limited range, some sections of the universe would be left untouched, some probably having Imperial forces considering they have 9/10th of the Universe under their control.

Do you realise what you just said?

  • 06.17.2011 9:09 PM PDT


Posted by: Spartan 100

Posted by: mojeda101

Posted by: grey101

Posted by: mojeda101

Posted by: nightspark
Make new Halos. Send them to other game universes. Activate them from the Ark. Win.


Not really. If you do that, the Empire would have an army still and would have clones ready in just a week time. The Empire actually has a failsafe for the a thing such as the rings, the droids would step in and auto drive the Ships and guard all plants under Imperial control. Clones would begin production and be ready in a week.
*Sigh*

in that case tune the halo's for a destructive firing and everything would then be destroyed.


Not everything, remember they have limited range, some sections of the universe would be left untouched, some probably having Imperial forces considering they have 9/10th of the Universe under their control.

Do you realise what you just said?
In all honesty, I'm no one to speak for the Forerunner, I have yet to read Cryptum, I have no idea what the destructive power would do.

Although, I can speak on behalf of Star Wars easily, just look at the last post of the last page.

  • 06.17.2011 10:49 PM PDT
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Posted by: mojeda101
Why don't we start out small guys? Let's put a Tie Fighter against a Seraph.

At Reach, We saw Seraphs being shot down by UNSC AA guns in seconds.
32 - 96 Terawatt level blasters would have absolutely no trouble at all.
Honestly the fact that Saber fighters can take them out using bullets is proof that their shields won't hold up to a concentrated atomic bomb.

It's unlikely they would be able to withstand many hits, however it's even less likely that they would be hit at all.

TIE Fighters are designed for speed and manoeuvrability, not survivability (considering their own weapons blast through Shielding so easily)

They also have extremely sophisticated ECM and ECCM (far better than that of an X-Wing). Covenent weapons would be unable to get a lock on them, if they show up on anything but visual scanning at all.

Again said speed and manoeuvrability cannot be overstated, Capable of accelerations upwards of 5,000g in linear open space. In Combat their engine performance drops significantly due to the fact that TIEs are always near either a base or a fleet. Bases and Capital Ships are capable of ECM so powerful that it causes enormous spacial distortions in the area, reducing engine performance by up to 99.7% (The performance we see of Fighters in during the Battle of Yavin was them operating at a 0.3% capacity.)

We do know however that TIE Fighters, especially interceptors (which eventually replaced the TIE Fighters entirely) can be retrofitted with Shield generators without much of an engine or weapon performance reduction (personally I'd take a terawatt from the weapons and put it into the shields, which would make them impervious to any Covenant or UNSC fighter while still being able to easily destroy them and their carrier vessels)

Covenant shields can withstand ~5 Megatons of of concentrated energy, which would mean it would take a single fighter about 4 - 11 minutes to bring them down (If they can recharge shields while being attacked that could pose a minor problem), But where there's one TIE Fighter there's at least a dozen. Even using low end estimates a Squadron of TIE Fighters would rip through a CC-S Class Battleship in 15 seconds flat.

A TIE Defender could easily do it on it's own without even expending any ordnance. They say That Covenant weaponry is weak vs plasma weapons, which given the characteristics of Covenant weapons Star Wars Blasters may be able to exploit this as well (not sure if they mean a 1 gigajoule slug has a harder time than a 1 gigajoule plasma bolt, but if they do then things are looking even worse for them than before.)

One thing is for certain however, they are very vulnerable to EMP, and Ion Cannons would batter down their shields very, very fast.

Must I say more?

And then a couple of Forerunner patrol ships and War Sphinxes come in and blitzkriegs the TIEs and the Star Destroyer that carries them. They then start a full scale attack, and when your small arms are equal to your enemies' ship-to-ship cannons...

  • 06.18.2011 12:14 AM PDT


Posted by: SC Matt Klassen

Posted by: mojeda101
Why don't we start out small guys? Let's put a Tie Fighter against a Seraph.

At Reach, We saw Seraphs being shot down by UNSC AA guns in seconds.
32 - 96 Terawatt level blasters would have absolutely no trouble at all.
Honestly the fact that Saber fighters can take them out using bullets is proof that their shields won't hold up to a concentrated atomic bomb.

It's unlikely they would be able to withstand many hits, however it's even less likely that they would be hit at all.

TIE Fighters are designed for speed and manoeuvrability, not survivability (considering their own weapons blast through Shielding so easily)

They also have extremely sophisticated ECM and ECCM (far better than that of an X-Wing). Covenent weapons would be unable to get a lock on them, if they show up on anything but visual scanning at all.

Again said speed and manoeuvrability cannot be overstated, Capable of accelerations upwards of 5,000g in linear open space. In Combat their engine performance drops significantly due to the fact that TIEs are always near either a base or a fleet. Bases and Capital Ships are capable of ECM so powerful that it causes enormous spacial distortions in the area, reducing engine performance by up to 99.7% (The performance we see of Fighters in during the Battle of Yavin was them operating at a 0.3% capacity.)

We do know however that TIE Fighters, especially interceptors (which eventually replaced the TIE Fighters entirely) can be retrofitted with Shield generators without much of an engine or weapon performance reduction (personally I'd take a terawatt from the weapons and put it into the shields, which would make them impervious to any Covenant or UNSC fighter while still being able to easily destroy them and their carrier vessels)

Covenant shields can withstand ~5 Megatons of of concentrated energy, which would mean it would take a single fighter about 4 - 11 minutes to bring them down (If they can recharge shields while being attacked that could pose a minor problem), But where there's one TIE Fighter there's at least a dozen. Even using low end estimates a Squadron of TIE Fighters would rip through a CC-S Class Battleship in 15 seconds flat.

A TIE Defender could easily do it on it's own without even expending any ordnance. They say That Covenant weaponry is weak vs plasma weapons, which given the characteristics of Covenant weapons Star Wars Blasters may be able to exploit this as well (not sure if they mean a 1 gigajoule slug has a harder time than a 1 gigajoule plasma bolt, but if they do then things are looking even worse for them than before.)

One thing is for certain however, they are very vulnerable to EMP, and Ion Cannons would batter down their shields very, very fast.

Must I say more?

And then a couple of Forerunner patrol ships and War Sphinxes come in and blitzkriegs the TIEs and the Star Destroyer that carries them. They then start a full scale attack, and when your small arms are equal to your enemies' ship-to-ship cannons...
Of course you revert to the Forerunner, the only thing that could possibly fight the Imperial Navy.

  • 06.18.2011 12:42 AM PDT
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Coup = Admiral Asskicker, ZPM hive ship


Posted by: mojeda101

Posted by: SC Matt Klassen

Posted by: mojeda101
Why don't we start out small guys? Let's put a Tie Fighter against a Seraph.

At Reach, We saw Seraphs being shot down by UNSC AA guns in seconds.
32 - 96 Terawatt level blasters would have absolutely no trouble at all.
Honestly the fact that Saber fighters can take them out using bullets is proof that their shields won't hold up to a concentrated atomic bomb.

It's unlikely they would be able to withstand many hits, however it's even less likely that they would be hit at all.

TIE Fighters are designed for speed and manoeuvrability, not survivability (considering their own weapons blast through Shielding so easily)

They also have extremely sophisticated ECM and ECCM (far better than that of an X-Wing). Covenent weapons would be unable to get a lock on them, if they show up on anything but visual scanning at all.

Again said speed and manoeuvrability cannot be overstated, Capable of accelerations upwards of 5,000g in linear open space. In Combat their engine performance drops significantly due to the fact that TIEs are always near either a base or a fleet. Bases and Capital Ships are capable of ECM so powerful that it causes enormous spacial distortions in the area, reducing engine performance by up to 99.7% (The performance we see of Fighters in during the Battle of Yavin was them operating at a 0.3% capacity.)

We do know however that TIE Fighters, especially interceptors (which eventually replaced the TIE Fighters entirely) can be retrofitted with Shield generators without much of an engine or weapon performance reduction (personally I'd take a terawatt from the weapons and put it into the shields, which would make them impervious to any Covenant or UNSC fighter while still being able to easily destroy them and their carrier vessels)

Covenant shields can withstand ~5 Megatons of of concentrated energy, which would mean it would take a single fighter about 4 - 11 minutes to bring them down (If they can recharge shields while being attacked that could pose a minor problem), But where there's one TIE Fighter there's at least a dozen. Even using low end estimates a Squadron of TIE Fighters would rip through a CC-S Class Battleship in 15 seconds flat.

A TIE Defender could easily do it on it's own without even expending any ordnance. They say That Covenant weaponry is weak vs plasma weapons, which given the characteristics of Covenant weapons Star Wars Blasters may be able to exploit this as well (not sure if they mean a 1 gigajoule slug has a harder time than a 1 gigajoule plasma bolt, but if they do then things are looking even worse for them than before.)

One thing is for certain however, they are very vulnerable to EMP, and Ion Cannons would batter down their shields very, very fast.

Must I say more?

And then a couple of Forerunner patrol ships and War Sphinxes come in and blitzkriegs the TIEs and the Star Destroyer that carries them. They then start a full scale attack, and when your small arms are equal to your enemies' ship-to-ship cannons...
Of course you revert to the Forerunner, the only thing that could possibly fight the Imperial Navy.

You just said it right there. The Forerunners/Precursors are the only thing that can stand against -and beat- the Galactic Empire.

Contemporary Halo just doesn't stand a chance.

  • 06.18.2011 12:50 AM PDT


Posted by: SC Matt Klassen

Posted by: mojeda101

Posted by: SC Matt Klassen

Posted by: mojeda101
Why don't we start out small guys? Let's put a Tie Fighter against a Seraph.

At Reach, We saw Seraphs being shot down by UNSC AA guns in seconds.
32 - 96 Terawatt level blasters would have absolutely no trouble at all.
Honestly the fact that Saber fighters can take them out using bullets is proof that their shields won't hold up to a concentrated atomic bomb.

It's unlikely they would be able to withstand many hits, however it's even less likely that they would be hit at all.

TIE Fighters are designed for speed and manoeuvrability, not survivability (considering their own weapons blast through Shielding so easily)

They also have extremely sophisticated ECM and ECCM (far better than that of an X-Wing). Covenent weapons would be unable to get a lock on them, if they show up on anything but visual scanning at all.

Again said speed and manoeuvrability cannot be overstated, Capable of accelerations upwards of 5,000g in linear open space. In Combat their engine performance drops significantly due to the fact that TIEs are always near either a base or a fleet. Bases and Capital Ships are capable of ECM so powerful that it causes enormous spacial distortions in the area, reducing engine performance by up to 99.7% (The performance we see of Fighters in during the Battle of Yavin was them operating at a 0.3% capacity.)

We do know however that TIE Fighters, especially interceptors (which eventually replaced the TIE Fighters entirely) can be retrofitted with Shield generators without much of an engine or weapon performance reduction (personally I'd take a terawatt from the weapons and put it into the shields, which would make them impervious to any Covenant or UNSC fighter while still being able to easily destroy them and their carrier vessels)

Covenant shields can withstand ~5 Megatons of of concentrated energy, which would mean it would take a single fighter about 4 - 11 minutes to bring them down (If they can recharge shields while being attacked that could pose a minor problem), But where there's one TIE Fighter there's at least a dozen. Even using low end estimates a Squadron of TIE Fighters would rip through a CC-S Class Battleship in 15 seconds flat.

A TIE Defender could easily do it on it's own without even expending any ordnance. They say That Covenant weaponry is weak vs plasma weapons, which given the characteristics of Covenant weapons Star Wars Blasters may be able to exploit this as well (not sure if they mean a 1 gigajoule slug has a harder time than a 1 gigajoule plasma bolt, but if they do then things are looking even worse for them than before.)

One thing is for certain however, they are very vulnerable to EMP, and Ion Cannons would batter down their shields very, very fast.

Must I say more?

And then a couple of Forerunner patrol ships and War Sphinxes come in and blitzkriegs the TIEs and the Star Destroyer that carries them. They then start a full scale attack, and when your small arms are equal to your enemies' ship-to-ship cannons...
Of course you revert to the Forerunner, the only thing that could possibly fight the Imperial Navy.

You just said it right there. The Forerunners/Precursors are the only thing that can stand against -and beat- the Galactic Empire.

Contemporary Halo just doesn't stand a chance.
The only advantage the Forerunner have over the Imperial Navy is numbers, Imperial weaponry is on par with the Forerunner, anything they can do, the Empire can do. At least the Empire would be able to deal with the Flood, although I can't really put that factor in, it's exactly like rock, paper, and scissors.

It's easier to gauge the Empire vs the Flood than vs the Forerunners. But it's not so simple as saying "Empire beats Flood, Flood beats Forerunners, therefore Empire beats Forerunners" since saying that with no direct evidence makes about as much logic as "rock beats scissors, scissors beats paper, therefore rock beats paper" with absolute certainty and not knowing the rules properly.

Although yes, the Imperial's would deal with them fairly fast. Along with dealing with the Flood not too differently to how the Covenant deals with them, orbital bombardment and burning them out whenever possible or necessary. Also similar methods, though refined, by how the Forerunners dealt with them using Droids.

Main difference being that the Droids would be controlled not by an AI, but a manned control center that would be heavily defended, mobile, and impossible to corrupt via the gravemind without first blasting through the defenses, which wouldn't be likely to happen, also Droids in the Clone Wars were capable of continuing their orders independent from a control ship, and heavy use of Dark Troopers would slaughter the Flood.

These kinds of parasitic creatures aren't unheard of to the Empire, they've faced, defeated, and have even created their own. The Empire would have an understanding of how the flood works based on their experiences with similar creatures and the Yuuzhan Vong, and would have little trouble with them as they know that to eliminate them, you have to react fast.

Empire > Flood
Flood > Forerunner

  • 06.18.2011 1:09 AM PDT
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"Time was your ally human. But now it has abandoned you. The Forerunners....have returned. And this tomb... is now yours". - The Didact

The only advantage the Forerunner have over the Imperial Navy is numbers, Imperial weaponry is on par with the Forerunner, anything they can do, the Empire can do. At least the Empire would be able to deal with the Flood, although I can't really put that factor in, it's exactly like rock, paper, and scissors.


That's not true,even if we use the Star Wars navy firepower from Saxtons books.That puts the individual firepower of a turbolaser at kiloton,megaton and gigaton range.Now because an SD has more of these guns it can fire teratons in a single salvo.Just saying,even with that firepower it just can't reach Forerunner level firepower.
POA's detonation yield is low petaton,that's low end for the 4runners.But we know their weapons are far stronger,someone at spacebattles calculated the weapons to be 500 petatons.

-The Empire hasn't ground assets that can lift sections of the planets crust.
-They can't built massive worlds the size of planets and larger(ark,shield worlds,...)
I can give more examples how the Empire is tiny.

Although yes, the Imperial's would deal with them fairly fast. Along with dealing with the Flood not too differently to how the Covenant deals with them, orbital bombardment and burning them out whenever possible or necessary. Also similar methods, though refined, by how the Forerunners dealt with them using Droids


The only way the Empire would be lucky to defeat the Flood if they face a single small infestation on a single planet like the Halo games.Now the Forerunners faced a Flood that was more sophisticated then the ones who nearly defeated the ancient Human empire.
Sadly we haven't much details at how the Flood managed to beat the Forerunners back,but they certainly weren't the zombies we saw in the games.

If you watch origins then you see a large variety of Flood forms,some the size of spaceships.

I hope we can agree that the empire will lose on ground against the Flood .

Main difference being that the Droids would be controlled not by an AI, but a manned control center that would be heavily defended, mobile, and impossible to corrupt via the gravemind without first blasting through the defenses, which wouldn't be likely to happen, also Droids in the Clone Wars were capable of continuing their orders independent from a control ship, and heavy use of Dark Troopers would slaughter the Flood.


Your points are valid,but it seems the droids too will fail.Why?The sentinels were beaten too,now the basic flood forms aren't ideal fighting droids but the pure forms are,they don't require a host.And if you played Halo Wars they had massive flood buildings that can pump out more forms and can even regenerate after taknig damage.

These kinds of parasitic creatures aren't unheard of to the Empire, they've faced, defeated, and have even created their own. The Empire would have an understanding of how the flood works based on their experiences with similar creatures and the Yuuzhan Vong, and would have little trouble with them as they know that to eliminate them, you have to react fast.


Examples of those parasites in Star Wars.

  • 06.18.2011 3:07 AM PDT
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Posted by: mojeda101

Posted by: SC Matt Klassen

Posted by: mojeda101

Posted by: SC Matt Klassen

Posted by: mojeda101
Why don't we start out small guys? Let's put a Tie Fighter against a Seraph.

At Reach, We saw Seraphs being shot down by UNSC AA guns in seconds.
32 - 96 Terawatt level blasters would have absolutely no trouble at all.
Honestly the fact that Saber fighters can take them out using bullets is proof that their shields won't hold up to a concentrated atomic bomb.

It's unlikely they would be able to withstand many hits, however it's even less likely that they would be hit at all.

TIE Fighters are designed for speed and manoeuvrability, not survivability (considering their own weapons blast through Shielding so easily)

They also have extremely sophisticated ECM and ECCM (far better than that of an X-Wing). Covenent weapons would be unable to get a lock on them, if they show up on anything but visual scanning at all.

Again said speed and manoeuvrability cannot be overstated, Capable of accelerations upwards of 5,000g in linear open space. In Combat their engine performance drops significantly due to the fact that TIEs are always near either a base or a fleet. Bases and Capital Ships are capable of ECM so powerful that it causes enormous spacial distortions in the area, reducing engine performance by up to 99.7% (The performance we see of Fighters in during the Battle of Yavin was them operating at a 0.3% capacity.)

We do know however that TIE Fighters, especially interceptors (which eventually replaced the TIE Fighters entirely) can be retrofitted with Shield generators without much of an engine or weapon performance reduction (personally I'd take a terawatt from the weapons and put it into the shields, which would make them impervious to any Covenant or UNSC fighter while still being able to easily destroy them and their carrier vessels)

Covenant shields can withstand ~5 Megatons of of concentrated energy, which would mean it would take a single fighter about 4 - 11 minutes to bring them down (If they can recharge shields while being attacked that could pose a minor problem), But where there's one TIE Fighter there's at least a dozen. Even using low end estimates a Squadron of TIE Fighters would rip through a CC-S Class Battleship in 15 seconds flat.

A TIE Defender could easily do it on it's own without even expending any ordnance. They say That Covenant weaponry is weak vs plasma weapons, which given the characteristics of Covenant weapons Star Wars Blasters may be able to exploit this as well (not sure if they mean a 1 gigajoule slug has a harder time than a 1 gigajoule plasma bolt, but if they do then things are looking even worse for them than before.)

One thing is for certain however, they are very vulnerable to EMP, and Ion Cannons would batter down their shields very, very fast.

Must I say more?

And then a couple of Forerunner patrol ships and War Sphinxes come in and blitzkriegs the TIEs and the Star Destroyer that carries them. They then start a full scale attack, and when your small arms are equal to your enemies' ship-to-ship cannons...
Of course you revert to the Forerunner, the only thing that could possibly fight the Imperial Navy.

You just said it right there. The Forerunners/Precursors are the only thing that can stand against -and beat- the Galactic Empire.

Contemporary Halo just doesn't stand a chance.
The only advantage the Forerunner have over the Imperial Navy is numbers, Imperial weaponry is on par with the Forerunner, anything they can do, the Empire can do.

Okay, here it comes. I will try to remain civil.

>"Bigger on the inside" technology. (Dyson Sphere)
>Armor that can survive multi-megaton nuclear missiles and kinetic impacts from titanium slugs accelerated to almost light-speed. Though with the abject lack of projectile weapons in Wars...
>"Droids" that can combine to become ship-killers.
>Standard personal AIs that make Cortana look like less technologically advanced than a preschool abacus.
>Slipspace mastery.
>THEY JUGGLE PLANETS AROUND FOR [REDACTED]S AND GIGGLES
>Trans-universal travel (The Glow and other alternate dimensions)
>Their version of ground warfare ends up with the planet becoming nothing more than a molten ball of slag.
>Their version of firebreaks are supernova detonations.
>Matter transference tech- that's teleportation for those that don't know...
>MASSIVE Astro-engineering. Being able to build stars and planets...

Now, can Star Wars match or surpass any of these feats? If they can, please provide proof.

  • 06.18.2011 3:14 AM PDT
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Posted by: hotshot revan II

That's not true,even if we use the Star Wars navy firepower from Saxtons books.That puts the individual firepower of a turbolaser at kiloton,megaton and gigaton range.Now because an SD has more of these guns it can fire teratons in a single salvo.Just saying,even with that firepower it just can't reach Forerunner level firepower.
POA's detonation yield is low petaton,that's low end for the 4runners.But we know their weapons are far stronger,someone at spacebattles calculated the weapons to be 500 petatons.


"500 petat- what the... Good Lord Almighty."

Main difference being that the Droids would be controlled not by an AI, but a manned control center that would be heavily defended, mobile, and impossible to corrupt via the gravemind without first blasting through the defenses, which wouldn't be likely to happen, also Droids in the Clone Wars were capable of continuing their orders independent from a control ship, and heavy use of Dark Troopers would slaughter the Flood.


Your points are valid,but it seems the droids too will fail. Why? The sentinels were beaten too,now the basic flood forms aren't ideal fighting droids but the pure forms are,they don't require a host.
The Flood have to start from somewhere... Unless you're dropping a fully matured Gravemind into the battle, in which case... And if you played Halo Wars they had massive flood buildings that can pump out more forms and can even regenerate after taknig damage.
That was a gameplay mechanic, so that the Flood wouldn't be easily wiped out and you could just stroll through the levels. Level 10(?) Shield World would have been WAY too easy had this been the case.

[Edited on 06.18.2011 3:26 AM PDT]

  • 06.18.2011 3:22 AM PDT
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"Time was your ally human. But now it has abandoned you. The Forerunners....have returned. And this tomb... is now yours". - The Didact


Posted by: SC Matt Klassen

Posted by: hotshot revan II

That's not true,even if we use the Star Wars navy firepower from Saxtons books.That puts the individual firepower of a turbolaser at kiloton,megaton and gigaton range.Now because an SD has more of these guns it can fire teratons in a single salvo.Just saying,even with that firepower it just can't reach Forerunner level firepower.
POA's detonation yield is low petaton,that's low end for the 4runners.But we know their weapons are far stronger,someone at spacebattles calculated the weapons to be 500 petatons.
[/quote]500 petat- what the... Good Lord Almighty.

Although yes, the Imperial's would deal with them fairly fast. Along with dealing with the Flood not too differently to how the Covenant deals with them, orbital bombardment and burning them out whenever possible or necessary. Also similar methods, though refined, by how the Forerunners dealt with them using Droids

Main difference being that the Droids would be controlled not by an AI, but a manned control center that would be heavily defended, mobile, and impossible to corrupt via the gravemind without first blasting through the defenses, which wouldn't be likely to happen, also Droids in the Clone Wars were capable of continuing their orders independent from a control ship, and heavy use of Dark Troopers would slaughter the Flood.


Your points are valid,but it seems the droids too will fail. Why? The sentinels were beaten too,now the basic flood forms aren't ideal fighting droids but the pure forms are,they don't require a host.
The Flood have to start from somewhere... Unless you're dropping a fully matured Gravemind into the battle, in which case... And if you played Halo Wars they had massive flood buildings that can pump out more forms and can even regenerate after taknig damage.
That was a gameplay mechanic, so that the Flood wouldn't be easily wiped out and you could just stroll through the levels. Level 10(?) Shield World would have been WAY too easy had this been the case.


-The Flood shouldn't always begin with a small infestation.They can use their fleet that invaded the Forerunners and Humans

-I think it's canon because scripted Marine dialog says so.

  • 06.18.2011 3:25 AM PDT
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Posted by: hotshot revan II

-The Flood shouldn't always begin with a small infestation.They can use their fleet that invaded the Forerunners and Humans

-I think it's canon because scripted Marine dialog says so.


>Ouch. Wow. Seeing as how the Flood armada that attacked the Forerunners were basically their own tech... I assume it's the same case with the ancient humans as well.

>I don't know, seeing as how it was a bit unprecedented... I'm still on the fence, it might just be an RTS game mechanic, and the irritated marine dialog a throwback to the first Halo game, where you can empty two shotgun shells into a combat form, and it just gets back up and comes charging at you again.

Off Topic, Legendary Library was hell.

  • 06.18.2011 3:35 AM PDT

Keep faith, the death star was destroyed by a torpedo dropped through a 2 Meter wide exhaust port. I don't think anyones been able to even touch Master Chiefs exhaust port.

  • 06.18.2011 5:58 AM PDT

Oh, and the only reason the Reapers could reach the universe and destroy humanity is because a group of alien races are too scared to blow up the galaxy's largest shopping centre.

  • 06.18.2011 6:03 AM PDT
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Posted by: MattTheGreat2117
Oh, and the only reason the Reapers could reach the universe and destroy humanity is because a group of alien races are too scared to blow up the galaxy's largest shopping centre.

The Citadel is null and void. It doesn't factor into the Reapers' plans anymore.

And if the Reapers would try to attack the Forerunners by way of the Citadel, the reapers would be telefragged or telecamped.

  • 06.18.2011 6:26 AM PDT


Posted by: SC Matt Klassen

Posted by: MattTheGreat2117
Oh, and the only reason the Reapers could reach the universe and destroy humanity is because a group of alien races are too scared to blow up the galaxy's largest shopping centre.

The Citadel is null and void. It doesn't factor into the Reapers' plans anymore.

And if the Reapers would try to attack the Forerunners by way of the Citadel, the reapers would be telefragged or telecamped.


I couldn't have laughed harder or my eyeballs would have fallen out. But seriously thank you for pointing that out.

  • 06.18.2011 7:16 AM PDT

Posted by: hotshot revan II
I hope we can agree that the empire will lose on ground against the Flood .


I do not agree. Droids would be heavily used, you have yet to see any of the droids that the Empire possess in the Movies although books, games, and other media have used them before. Dark Troopers alone would handle the Flood, they are basically Spartans with much better armor, add to the fact they are droids.

Posted by: hotshot revan II
-They can't built massive worlds the size of planets and larger(ark,shield worlds,...)


Considering they made the Death Star, I'm sure they could construct planet sized structures.

Posted by: hotshot revan II

Examples of those parasites in Star Wars.


The Yuuzhan Vong.

[Edited on 06.18.2011 10:54 AM PDT]

  • 06.18.2011 10:50 AM PDT

don't be so stupid, the Imperial Navy is nothing at all to the Forerunner! are you seriously trying to suggest that an Imperial Star Destroyer would stand a chance against a Forerunner warship, keeping in mind that the Forerunner ship is quite a lot larger as well! its the people who built the Halo Installations, the people who built shield worlds hidden in another dimension, who built the Ark outside the galactic rim. the Halo installations alone are testament to how bleeding powerful the Forerunner are meant to be, they wiped out life across an entire galaxy, not just a planet but the whole 100,000 light year across galaxy!

the Imperials with there 'plastic' armoured storm troopers in battle with Forerunner in their super advanced 'combat skins' isn't even a battle, its pest control! also this is the Forerunner themselves not counting things like War Sphinx, Sentinels, Enforcers and so forth, Imperial technology is more primitive to the Forerunner than actually worthy technology.

honestly, Forerunner being matched by the Empire is laughable!

Edit: also dude above, the Death Star isn't really all that big, its not much bigger than a Forerunner Fortress ship for crying out loud! do you have any comprehension of how many times bigger the Ark is than the Death Star? well out of Imperial technological level I would imagine!

[Edited on 06.18.2011 11:02 AM PDT]

  • 06.18.2011 11:00 AM PDT

Welcome to bungie, you have no rights. play nice!
CLICK!

It also makes me wonder, couldn't a halo just use it hard light shields as weapons? Also, if you damage a foreruner warship, it will try to repair itself, if you destroy a wall, it will reconstruct itself rapidly as seen with the planet-breaker.
The empire does not control 9/10th of the star wars universe...

  • 06.18.2011 11:12 AM PDT

problem is though, we are straying off what the original topic was, the OP didn't want all this sort of crap happening again with the Forerunner, Death Star, super-weapons galore, it keeps happening everything someone makes a Halo versus anything thread, always descends into super-weapon orgies or random number throwing!

  • 06.18.2011 11:14 AM PDT
  • gamertag: [none]
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SC = Supreme Commander/Supreme Canadian.

De Facto leader of the military of the APE (Allied Planets Empire).

Coup = Admiral Asskicker, ZPM hive ship


Posted by: mojeda101

Considering they made the Death Star, I'm sure they could construct planet sized structures.


WARNING! NO LIMITS FALLACY DETECTED!

The Death Star was the size of a small moon. That's a lot smaller than a PLANET. Didn't it eat the crap out of the Empire's resource base to build it as well?

And yet the Forerunners could build both planets and STARS. I'm seeing a problem here.

Once again, I refer back to the smallest Forerunner warship being able to do the same job as the Death Star. What are the measurements for the Death Star again?

  • 06.18.2011 5:45 PM PDT
  • gamertag: [none]
  • user homepage:

SC = Supreme Commander/Supreme Canadian.

De Facto leader of the military of the APE (Allied Planets Empire).

Coup = Admiral Asskicker, ZPM hive ship


Posted by: PLUT0NIUM 235
problem is though, we are straying off what the original topic was, the OP didn't want all this sort of crap happening again with the Forerunner, Death Star, super-weapons galore, it keeps happening everything someone makes a Halo versus anything thread, always descends into super-weapon orgies or random number throwing!


Random-number throwing? Nope. Hard calculations, yes.

And the Forerunner's bog standard class of ships do the same thing as most Star Wars superweapons.

>And as for that universe/galaxy destroying bomb that Star Wars has, there is a problem with that scenario. It's supposed to fragment the planet and send chunks in every direction to cause a chain reaction, right? So what happens when those chunks hit black holes and/or get annihilated by warships? The cycle is broken. Said chunks might also fly into suns and burn up, or into gas giants and get pulped.

  • 06.18.2011 5:51 PM PDT

-blam!- Was that actually blammed out? Or did I just type it? You'll never know.


Posted by: SC Matt Klassen

Posted by: mojeda101

Considering they made the Death Star, I'm sure they could construct planet sized structures.


WARNING! NO LIMITS FALLACY DETECTED!

The Death Star was the size of a small moon. That's a lot smaller than a PLANET. Didn't it eat the crap out of the Empire's resource base to build it as well?

And yet the Forerunners could build both planets and STARS. I'm seeing a problem here.

Once again, I refer back to the smallest Forerunner warship being able to do the same job as the Death Star. What are the measurements for the Death Star again?


The power of this space station is insignificant next to the power of the Force.

  • 06.18.2011 6:01 PM PDT

Welcome to bungie, you have no rights. play nice!
CLICK!

The force doesn't exist in halo so it can't really work.
There is an example of a force-stripped race in star wars who caused a great deal of damage.

[Edited on 06.18.2011 6:18 PM PDT]

  • 06.18.2011 6:17 PM PDT

im am going to guess you know nothing of the ME universe because they have the human fleet and take the halo universe and if not they can include the variety of other species in the galaxy and dominate because if you did not know the citadel is less than a fourth of the intellegent civilizations and if they worked together they could dominate for they have never had their full forces all together in one battle.

  • 06.18.2011 6:22 PM PDT