- BestSpartan117
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- Elder Mythic Member
The bible is the best book Ever!!!!!!!!!!!!!
I AM A PROUD CHRISTIAN. HALO IS AWESOME BUT GOD IS MUCH BETTER!!!!!!!!
Did you knew that JESUSdied for you?
I can't express how much I agree with you.Good post
Posted by: ajw34307
Posted by: Privateskool
I don't understand how any of you are complaining about Halo: Reach, it was a fantastic game. Overall it was the best Halo.
Halo CE had Campaign
Halo 2 had Multiplayer
Halo 3 had forge
ODST had firefight
Reach had all of those in one package! Halo reach is not a middle finger to the face, that's just a terrible thing to say about a company who shared there passion for games with us. I am honestly shocked that people think Reach was so bad.
But an opinion is an opinion, can you all tell me just why you think Reach was so terrible?
Quantity =/= quality, that's the best way to put it.
The campaign was an abysmal effort to tie in the game to CE, it was not needed at all and was pulled off horribly. Levels were more linear than ever, the characters were sterile archetypes nobody cared about and there was no real story until the last 2 missions (can anyone say "shoehorn"?).
It's not just that, it's the way the story is told. Compare this fecal matter to the masterful campaigns of Halo CE, 2 and ODST. The build up is flawlessly drawn together to the final conclusion, here's Halo 2 as an example:
1) Earth is under attack, you follow the Prophet to another Halo.
2) You have been shamed for failing to save Halo, you earn your reprieve as Arbiter and become an assassin. You are told the Great Journey is a lie.
3) All story points converge on the Library. John and Thel meet the Gravemind and become allies to stop the Ring from firing after Johnson and Miranda are kidnapped.
4) Gravemind uses this as a distraction, he takes High Charity as his own whilst John follows Truth to Earth and the other Halos are put on stand-by. The tone that everything is at stake is set for the final installment as the fight is going to be finished.
We're left with questions like:
- What will happen to Cortana?
- Can Earth be saved?
- How will others respond to this "alliance"?
- Will Truth fire the other rings?
It's the sort of thing that sparked off thousands of fan fictions with each interpretation being wildly different. Reach lacked an substance or mystery to it because all along we knew what would happen. We knew Noble Team would die, we knew Reach would fall - the story is a lot less exciting when every detail is able to be guessed from the start.
Multiplayer is a convoluted mess with armour abilities which changed the "golden triangle" of grenades, weapons and melee into a sort of rusty tin quadrilateral. The rule of 3 was broken by armour abilities which were an awful addition, equipment was fine, I can't see what possessed Bungie to put in armour lock...
Firefight is now awful. In ODST we were made to work together, I have never played a more strategic match than my many attempts to get Endure from 2009-2010. It was frantic, it was fun and encouraged players to learn a lesson in teamwork when facing a group of Chieftains on Alpha Site.
In Reach all people care about is individual stats and credits, games are now an incoherent mess if jetpack + rockets with no consequence of failure when you die because you have infinite lives. Custom options? Yeah that's great, but I have not seen any innovative gametypes from the community. It's all "ZOMG EARN ACIEVEMENTS AND CR!!!".
Forge World is brilliant, well executed and great to use. As an avid Forger I'm very keen on using that map to it's fullest potential... Then I look at every other map and think "oh... I can't do anything cool or innovative here, back to Forge World". Halo 3 had a much more versatile Forge mode because every map had something unique that could be done to it, Bungie went slack with the maps in Reach and delivered poorly crafted campaign sections which play horribly (Boardwalk... *shudders*).
Whenever I look at Reach, I see what could have been and the fact that a lot of others share the same vision has left me feeling very underwhelmed by this "swan song" of Bungie's.
[Edited on 07.15.2011 6:56 PM PDT]