This may be a long thread.
Here is some suggestions for Halo: Combat Evolved Anniversary. Please note that this are not good suggestions, but suggestions that will help Halo: Combat Evolved Anniversary become a good remake.
Multiplayer
Now here is the first piss-off about this remake. First of all, we are playing the Halo: Reach multiplayer instead of the game having it's own multiplayer setting. Now Bungie pulled this off by putting Halo 3 Multiplayer into Halo 3: ODST (Yes, I know it was on a seperate disk), so now 343i is doing the same thing? Seriously, no game should use the same multiplayer as the old game because it will not make it any good. In fact, Halo 3 ODST got boring because of this idea. It's not a bad idea, but it is a boring idea.
Halo: CE anniversary should contain its own multiplayer with the same maps and gamemodes as the original Halo CE. Believe me, I don't think you'll want to play the multiplayer from the old game in the new game.
Campaign
The good thing is that this remake will have better graphics and better gameplay experience. What this game needs is actually tweaking of the campaign levels in the original Halo.
I don't know if you agree, but Halo CE anniversary should have a playable "Versus" mode which allows players to compete against each other in the campaign mode. (Bungie is too lazy to even think of this idea). And by "versus" mode, I don't mean a "2v2" versus mode. I mean a "4v4" versus mode that allows 4 players on each team to play as the Covenant and the humans.
Here is a piss-off the Bungie-made games had. LAG. Yes, I said it. LAG. Bungie didn't even TRY to fix the problem and have me playing with friends with a lag going on. No, it's not my connection. No, it's nobody else's connection. It needs to end. Also, this game should NOT have that button lag.
Firefight
We all LOVED firefight. Firefight on Reach wasn't bad, but the ODST firefight was a pain in the ass. Hopefully, Halo CE anniverary will not be the same. Also, there should be NO DIFFICULTY SETTING ON THIS GAME, meaning that we should not choose the difficulty we want. The game will start off on easy and will get harder as you go along. The gamemodes from Reach will be on the remake, but here is some new ones I have came up with.
Legendary Firefight: Firefight on Legendary.
Hunter Fight: Firefight consisting of ALL Hunters. Can you kill them all?
Grenade Fight!: You only have access to grenades in this mode.
Like these suggestions? Comment please.