- Professor24
- |
- Noble Member
I'm a stubborn guy. I love to argue my opinion, but unlike others, I'll try to see your side of the problem. I'm a triathlete, with a very heavy empephis on the swimming bit. Also, don't hate on the ~Quinton~ at the end of my posts. Why are you still reading this? #creeper #hashtagcashmoney for hashtaging on Bungie.net
Sprint/evade in my opinion should always be enabled and could work by pressing in the left toggle stick. You would choose between sprint and evade at the spawn of each death. I believe that armour abilities were a good thing but were implemented incorrectly. They should be similar to the power ups in Halo 3 and Halo 2. Armour lock should be removed and replaced by a over shield ability allowing for a 5 second time period of 2x shields. Jet pack should stay the same didn't see anything wrong with it. Hologram was just gimmicky and did not like it. The bubble shield thing(the name eludes me right now) but with out the healing ability. The regenerator from Halo 3 should satay away. Invisibility should return but the operator should be able to have full range of movement without compromising there invisibility-ness but it should drain the power faster. I think a cool ability to have would be an increased radar enabling it to pick up enemies from farther away. All of theses AA would be placed on the map and would be similar to power weapons, they would also be multi use.
Sorry for the non-paragraph structure kind of in a rush.
~Quinton~