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Subject: Should Halo CE (remake) and Halo 4 be more...gory?

My name is Legion, for we are many.

Since Halo is a game where you control a soldier and shoot guns at enemies, should it fully live up to its reputation as a Mature-rated video game? Here are some things I'd like to see in the next few Halo titles. Feel free to offer your opinion if you agree or disagree with anything I say.

1. More realistic weapon damage: Halo has the widest variety of weapons I've ever seen in a game, so it would be insane if they actually produced realistic damage on bodies. Some examples:

Marksman weapons: Sniper Rifle/Beam Rifle/Battle Rifle/DMR/Needle Rifle/Carbine/Pistol - These weapons all share one thing in common, their high damage and accuracy. So instead of simply killing enemies, these guns could logically burst heads, create ragged puncture holes, or even dismember limbs in the hands of a skilled marksman.

Shotguns: Shotgun/Mauler - Shotguns have a reputation for being the most brutal firearms in video games. My idea was that instead of making an enemy drop dead, a shotgun could remove a large part of the body where the buckshot impacted and splatter the gory remains all over the screen. Kind of like what happens to Flood combat forms.

Automatic projectile weapons: Assault Rifle/SMG/Spiker/Needler - I know most FPS veterans term these weapons "peashooters" with the exception of the Needler, but they are automatic weapons and fire lethal projectiles. A long burst of sharp and fast bullets would be sufficient to puncture and shred flesh.

Explosives: Rocket Launcher/Fuel Rod Gun/Grenade Launcher/Brute Shot/Concussion Rifle/Spartan Laser/Plasma Launcher/Frag Grenade/Plasma Grenade - In Halo games, explosive ordnance simply goes blam and sends the enemy flying away, dead but intact. Instead of that, it could go the Gears way: literally blowing apart a living creature, sending its scorched and bloody pieces all over the vicinity.

Supercombine: Needler/Needle Rifle - Since their needles do explode when enough of them are buried in the same target, the projectiles could retain their distinctive flash but also take out a large chunk of the victim when they explode.

Fire: Flamethrower/Firebomb Grenade - They do have significant killing ability but they should leave a charred, twitching corpse when the fires finally wear off. Realistic reactions to pain from fire could be a welcome addition to the game too.

Plasma: Plasma Pistol/Plasma Rifle/Plasma Repeater/Focus Rifle/Sentinel Beam - These weapons are realistic enough but instead of fizzing on targets, the developers could let a stream of plasma/laser shots leave burned, cracked skin on targets. The Plasma Pistol's damage is too laughable to really consider but a charged shot melting an unshielded enemy's head would look awesome.

Melee weapons: Energy Sword/Gravity Hammer/combat knife (assassinations only) - These weapons would look totally beast if you could use them to remove heads, limbs, or even cut bodies in half, especially the energy sword. The combat knife could decapitate a victim. And the gravity hammer could either shatter bones and send the mangled target flying, or just pulp its head and torso on the floor.

2. Vehicle ramming: A lot of players use vehicles in Halo as brute force weapons, so why not?

Warthog: Being the most notorious ramming vehicle in the series, instead of rolling over a victim, the vehicle could suck him/her under and send his/her broken carcass flying out the other side, with several limbs twisted to awkward angles for graphical effect.

Chopper: Look at those bladed wheels. Something rammed by that thing would meet a gruesome end: the blades would simply suck it in and spit shredded body parts out.

3. Violent Covenant: After all, they ARE vicious alien conquerors, and actually making them scary for once would not only emphasize their alien nature, it would also give the player the feeling of being in a real war.

Jackals/Skirmishers: I'm not sure how to implement their viciousness directly into the gameplay, but there could be scenes where a pack of ravenous Jackals come across some wounded Marines, and instead of shooting them, put aside their weapons and tear them to shreds with their sharp teeth and claws before the player character is able to save them.

Elites: Higher ranking Elites could demonstrate some prowess in the Elite equivalent of kung fu or martial arts. Just imagine stuck in a battlefield with guns blazing around you, and then a two-meter-tall saurian creature charges into the fray with his energy sword, slicing and stabbing Marines, and sending body parts and dismembered corpses all over the place.

Brutes: Good old BRUTALITY. We've already seen Brutes beating up helpless Marines and even civilians in Halo 3 and Halo Reach. Now amplify the blood and gore by a significant amount of detail and you'll probably get what I mean. Think Mortal Kombat's Fatalities or Gears of War 2's brutal executions.

Hunters: Kind of like the Brutes, but better. The sharp spines on their backs could cut messy gashes into unshielded humans. And I do remember one scene in Halo: The Flood where an enraged Hunter smashes a Marine with its shield, breaking his bones, and finishes him off with a vicious curb stomp. If you could see that up close...

  • 06.15.2011 4:12 AM PDT

Jesus loves you! But I think you're a -blam!-

I'm too tired to go into it right now. But yeah I want realistic violence in Halo 4.

  • 06.15.2011 4:41 AM PDT

So basically what you want is to change Halo into a FPS GoW, my anwser to that is hell no.
Halo was never about gore, it isn't Geasr which is build around gore and manliness and I especially don't want to see GoW level gore, in case you haven't realized it, a shotgun being fired at point blank won't make you explode. And a semi auto rifle firing 7.62x51mm NATO ammo won't blow off limbs or make heads explode.
Adding realstic gore, while I don't really have anything against it, would be just a waste of resources since you would have to design different gore effects for every race to keep it realstic, Halo is fine without gore and I don't really care if I can see the bullet holes in a body of a dead Sangheili or will be able to slice someone in half with an Energy Sword.

Oh and in case you didn't knew Halo CEA is Halo CE but with a second graphics engine running over it, the game plays exactly teh same as CE so wanting anything ewn in there is kinda pointless.

  • 06.15.2011 4:46 AM PDT

My name is Legion, for we are many.

So basically what you want is to change Halo into a FPS GoW, my anwser to that is hell no.
Halo was never about gore, it isn't Geasr which is build around gore and manliness and I especially don't want to see GoW level gore, in case you haven't realized it, a shotgun being fired at point blank won't make you explode. And a semi auto rifle firing 7.62x51mm NATO ammo won't blow off limbs or make heads explode.
Adding realstic gore, while I don't really have anything against it, would be just a waste of resources since you would have to design different gore effects for every race to keep it realstic, Halo is fine without gore and I don't really care if I can see the bullet holes in a body of a dead Sangheili or will be able to slice someone in half with an Energy Sword.

Oh and in case you didn't knew Halo CEA is Halo CE but with a second graphics engine running over it, the game plays exactly teh same as CE so wanting anything ewn in there is kinda pointless.


Well maybe not change it into an FPS version of Gears of War, but improved gore would be visually stunning to the fans. :D

  • 06.15.2011 4:50 AM PDT

course, Halo has needed to be darker for years now, lots of things about it need changed, blood is needed since the story is about genocide, its not supposed to be nice or child friendly! the Flood need to be disturbing, freakish and scary, not amusing, bland and terrible! rocket launchers need to not so much knock people around as make them disappear in a red cloud!

that isn't even the half of it, bunny hopping absolutely needs to stop outright because its like a plague on FPS throughout the industry, people hopping around like morons! random grenade spamming needs sorted out as well, spawn killing on SWAT is beyond the joke most of the time (had seven! deaths at spawn the other night on pinnacle!), people just stand looking at 'known' spawn locations.

so to be honest, 343 need to take the game, the series apart, rebuild it in a darker, more 'gritty' way, get rid of the retarded bunny hopping, punish people who quit and ruin games, get rid of stupid childish things like tea-bagging and such forth!

  • 06.15.2011 5:07 AM PDT

Posted by: n3rdygam3r
Well maybe not change it into an FPS version of Gears of War, but improved gore would be visually stunning to the fans. :D

"Visually stunning" is not how I would describe gore, I would descbibe it more as visual comedy in teh campaign with all the colorful blood...
I'm not arguining against realstic gore, but it would be way too much work for it to be worth it, I don't want to wait an extra year just to be able to see bullet holes in my enemies.

  • 06.15.2011 5:17 AM PDT

i don't want more "gore", but i would love a more mature setting, more mature enemies...

see, i bought my first console (xbox360) only a couple of years ago, in my mid-twenties, to play halo3.
and hell i was "scared" by the brutes. big rhino-apes were just awesome. i had never played a game with enemies like them before (only FPS i had played on a regular basis until then were MOH, Red Faction) and at first i was scared -blam!-less. it was like bungie said in a ViDoc: you kill one of these guys in one helluva fight, just to turn around the next corner and find 5 more of them.
i loved it.
then i then played CE and H2 and i never felt that kind of respect for the elites. it did get better in reach, but still - all that "wot wot wot" and colours like in the circus (nothing against colours, but just plain blue, gold, etc. is boring - there should've been tribal paintings on the armor to make them look more ferocious) and especially the grunts... they were all fun to fight, but with the entire galaxy at stake, i'd prefer a more serious enemy.

long story short: i love fighting grunts, elites, brutes, etc. - they are part of what made halo what it is today. but i'm willing to move on and i hope that frankie is too.

  • 06.15.2011 5:31 AM PDT

Don't worry, you're still your mom's favorite Bnet member.

I don't think Gears of War level is necessary.

  • 06.15.2011 5:43 AM PDT

My name is Legion, for we are many.

i don't want more "gore", but i would love a more mature setting, more mature enemies...

Mature enemies...Yeah, that's something to talk about. Like how the Elites were all flashy and colorful but they demonstrated excellent discipline and tactical thinking in Halos CE and 2. Now in Halo Reach whenever you remove one's shield, he just stands there and roars in fury instead of fleeing, rolling, or ducking back into cover to inconvenience the player.

And the Brutes and Jackals were just awesome. For the Brutes, it was their sheer strength, prowess, and bravado that won them my respect. The Jackals might not have been the most durable species in the game but their reptilian-avian looks and sniping skill made them one of the most challenging Covenant species to face.

You're right. 343 should try to make Halo a more brutal, gritty shooter than ever before. But tie that in with more realistic violence and gore and you get a near-perfect dark atmosphere.

  • 06.15.2011 5:46 AM PDT

My name is Legion, for we are many.

I don't think Gears of War level is necessary.

Maybe not exactly Gears of War level...but the Flood combat forms in Halo 3 pretty much fit the Gears of War level of gore when you blow them apart with a power weapon, except for the blood.

  • 06.15.2011 5:48 AM PDT

I kind of agree on the gore part, but if 343 removes bunny jumping Halo will lose a lot of its fans as it already has. It gives the game much more skill and is one of the few things that still keeps halo away from other shooters.
Also bunny jumping is great to get new fans into the series, in fact I got into halo just because when I played it the first time I actually had a chance against my friends. And after all, real skilled people should be able to kill bumper jumpers with ease, so it is not a problem.

But back to the gore: Reach actually had more gore than any of the other games, I think the only things we need to add is alien vs human gore and weapon wounds.
In halo 3 at the first level a brute punches a marine in the head and he dies. That was very emotional packed for me because
none of the covenant ive seen have done anything like that before. So I got the feeling that these were brutal and dangerous creatures that were hard to fight.
But I think it would be better if my thoughts were: Holy sh1t those things are scary!

So my solution is that in scenarios like this, the marines head will explode in blood and gore and skull parts, because that is what would have happened if a brute pouched you in the face.
But this would not have happened to a spartan or elite so keep it away from the multiplayer.
And many of the covenant weapon seriously needs more gore, also in multiplayer. Like the hammers and spikers, they are brutal weapons that would give brutal results if used.

The sword is awesome, but also easy to camp with. So I think the sword should leave a burned wound when used on something.
This would actually make it harder to camp with the sword on maps like sword base and countdown.
So I think it should be possible to see what weapon a player where killed with, by looking at the wounds. The bodies also needs to lay on the ground for at lest one or two minutes.
I think it would be possible with the new engine for halo 4.

  • 06.15.2011 6:09 AM PDT

Well I actually kind of want the graphics from the Halo 4 Trailer in the game. It would be awesome walking around in environments like that or playing in a multiplayer game with astounding graphics such as those.

Adding all those death wishes you guys want would take away from graphics and possibly other things that the community wants. Unless they've already been implementing that with the graphics already, it probably won't happen.

I think this should be implemented in cutscenes where you're walking through a former battlefield, with bodies with missing parts.

  • 06.15.2011 6:22 AM PDT


Posted by: talz321
I kind of agree on the gore part, but if 343 removes bunny jumping Halo will lose a lot of its fans as it already has. It gives the game much more skill and is one of the few things that still keeps halo away from other shooters.
Also bunny jumping is great to get new fans into the series, in fact I got into halo just because when I played it the first time I actually had a chance against my friends. And after all, real skilled people should be able to kill bumper jumpers with ease, so it is not a problem.

But back to the gore: Reach actually had more gore than any of the other games, I think the only things we need to add is alien vs human gore and weapon wounds.
In halo 3 at the first level a brute punches a marine in the head and he dies. That was very emotional packed for me because
none of the covenant ive seen have done anything like that before. So I got the feeling that these were brutal and dangerous creatures that were hard to fight.
But I think it would be better if my thoughts were: Holy sh1t those things are scary!

So my solution is that in scenarios like this, the marines head will explode in blood and gore and skull parts, because that is what would have happened if a brute pouched you in the face.
But this would not have happened to a spartan or elite so keep it away from the multiplayer.
And many of the covenant weapon seriously needs more gore, also in multiplayer. Like the hammers and spikers, they are brutal weapons that would give brutal results if used.

The sword is awesome, but also easy to camp with. So I think the sword should leave a burned wound when used on something.
This would actually make it harder to camp with the sword on maps like sword base and countdown.
So I think it should be possible to see what weapon a player where killed with, by looking at the wounds. The bodies also needs to lay on the ground for at lest one or two minutes.
I think it would be possible with the new engine for halo 4.

I agree with thsi idea more, just burn marks. Missing body parts could happen but only from something powerful and in campaign only. But it would be funny to see someone die from a leg going extremely fast to the face.

  • 06.15.2011 6:25 AM PDT


Posted by: raindoc
i don't want more "gore", but i would love a more mature setting, more mature enemies...

see, i bought my first console (xbox360) only a couple of years ago, in my mid-twenties, to play halo3.
and hell i was "scared" by the brutes. big rhino-apes were just awesome. i had never played a game with enemies like them before (only FPS i had played on a regular basis until then were MOH, Red Faction) and at first i was scared -blam!-less. it was like bungie said in a ViDoc: you kill one of these guys in one helluva fight, just to turn around the next corner and find 5 more of them.
i loved it.
then i then played CE and H2 and i never felt that kind of respect for the elites. it did get better in reach, but still - all that "wot wot wot" and colours like in the circus (nothing against colours, but just plain blue, gold, etc. is boring - there should've been tribal paintings on the armor to make them look more ferocious) and especially the grunts... they were all fun to fight, but with the entire galaxy at stake, i'd prefer a more serious enemy.

long story short: i love fighting grunts, elites, brutes, etc. - they are part of what made halo what it is today. but i'm willing to move on and i hope that frankie is too.

The covenant is shattered at this point right? I think only the brutes would want to war with us, but they're just bloodthirsty. But I think in Halo 4, Our enemy will be much stronger, every one of them. The weakest being the strength of a Brute (health wise, they're health is less than an Elites because the elites have shields).

  • 06.15.2011 6:29 AM PDT

My name is Legion, for we are many.

The covenant is shattered at this point right? I think only the brutes would want to war with us, but they're just bloodthirsty. But I think in Halo 4, Our enemy will be much stronger, every one of them. The weakest being the strength of a Brute (health wise, they're health is less than an Elites because the elites have shields).

We'll have to wait and see who're the enemies in Halo 4. I honestly doubt they're going to be Covenant.

  • 06.15.2011 6:32 AM PDT

The only thing I would really like to see is vaporization. Plasma Weapons did this in the book, why not in the game. Or the fact the plasma weapons melt pretty much anything especially vehicles. It be cool to fire a plasma barrage at a warthog and then see it get all twisted up and melted.

  • 06.15.2011 6:34 AM PDT

YTMND.COM

Punch The Keyes For God Sake!


Posted by: SilentCO1
Well I actually kind of want the graphics from the Halo 4 Trailer in the game. It would be awesome walking around in environments like that or playing in a multiplayer game with astounding graphics such as those.

Adding all those death wishes you guys want would take away from graphics and possibly other things that the community wants. Unless they've already been implementing that with the graphics already, it probably won't happen.

I think this should be implemented in cutscenes where you're walking through a former battlefield, with bodies with missing parts.

The trailer was pre-rendered.

  • 06.15.2011 6:43 AM PDT

@JosephBiwald
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Per Audacia Ad Astra

To much text for one small question. In my mind, I think the gore in Halo is fine as it is and should stay the same in Halo CE and Halo 4.
Posted by: n3rdygam3r

  • 06.15.2011 6:49 AM PDT

considering the likelyhood the Flood will be the main enemy, yes.

  • 06.15.2011 6:58 AM PDT

My name is Legion, for we are many.

Too much text...? I just have a lot of ideas to offer, sorry if it was a long read :D

  • 06.15.2011 7:22 AM PDT

Unreal, isn't it?

Tl;dr, because basically, it doesn't matter. Gore has never really mattered. Visuals < Gameplay, always.

  • 06.15.2011 7:37 AM PDT
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Game doesn't need gore to be good. Only reason gore is needed in games is realism, otherwise it offers nothing to gameplay experience. Halo has always had the not so dark mood and I can admit I like it more than some dark, gory and super realistic mood. Halo's mood simply offers more to the story and the gameplay experience itself.

Gore and cussing in games are only used to attract unintelligent and perverted people who get some kind of pleasure out of it. It doesn't work as well on intelligent people who see deeper than what's shown on the screen.

  • 06.15.2011 7:52 AM PDT

If the gore is like it is in Fallout 3, then yes, add the gore.

  • 06.15.2011 7:59 AM PDT

The DMR is a good weapon, not a sniper.
People overuse armour lock to much when getting killed.

I do want reach to be a bit more gory but not to the extreme lengths that some people want to go, and maybe there should be a option to turn down the gor, so that the effects wouldnt be to gory, but this would only work on campaign,

  • 06.15.2011 8:04 AM PDT

-blam!- Was that actually blammed out? Or did I just type it? You'll never know.

Nah, that's just not Halo.

  • 06.15.2011 8:21 AM PDT

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