Halo 1 & 2 for PC
This topic has moved here: Subject: Strider V Core and the Triple Threat Campaign
  • Subject: Strider V Core and the Triple Threat Campaign
Subject: Strider V Core and the Triple Threat Campaign
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  • last post: 01.01.0001 12:00 AM PDT

I have been working with a team to create a campaign based on a storyline a little more complex than probably Half Life 2's storyline. The team lasted from November to half of January then vanished and I was left with my models and Ideas, I still have a scriptor to work on this campaign, but I have so far left to go.

I am working on 7 of the maps that are needed for this endevor, and I have an alpha of one ingame, the reason it is not a beta is because I don't think that it has enough bsp model content to even me listed as a beta.

My models include bipeds that are remade from their halo 2 actual modelled counterparts. one of which is Spartan Triple Zero, which is a human with minor implants in a new type of prototype suit using an antigrav weight reducer to cope with the enhanced strength and tork of the suit. I have also got a temporary model for Spartan 000's completely human form, which I have decided to use for the opening level of the game, which actually is a difficulty setting level, for those of you who have played QUAKE 1 and the QUAKE mission packs, you know what I am talking about.

If I was not doing this in my free time as just a hobby, the storyline could actually make millions due to how the game might be set up. The cutscene camera movements in my head are more than thought out, I am creating a storyboard for each cutscene and how it should be played out.

There will be a map pack of over 15 maps total estimated.

Inspirations from Half Life 2 third party mods such as Dystopia and gameplay ideas from games such as FEAR are also something I am working on, for dual wielding in the halo 1 engine and also being able to throw grenades. Unfortunately I have no true assistance in my campaign any longer and the gearbox community doesn't like those who have large ideas that might actually work unless the people that make those have already produced other work that they think are over the top.

My work in maps such as CordioVexa, Curio Caverns, ChromaKey, Vertigo City, TTC Demo, and other maps have been overlooked thus far, but luckily I have had more good reviews from hundreds of people that are not within those forums, I am wanting to satisfy them, and many more with my work, if I were not a persistant person I would have given up on my original vertigo city that I designed in 2004 but never modeled til this december. when I get the urge to do something big, it takes at best half a day to complete it, but I am speaking of Vertigo City Original - Alpha, which took exactly that.

If anyone would like to see some of my designs and creations, I would be happy to share updates via MSN.

~Words of Wisdom~
"Many things can change, but the more something changes, the more it stays the same." - Meaning: If a person changes their way of life entirely, they will always be themselves.

~Strider Vega Core~

  • 02.12.2006 8:25 PM PDT