Halo 1 & 2 for PC
This topic has moved here: Poll [61 votes]: to 56k or not to 56k, this is the eternal question.
  • Poll [61 votes]: to 56k or not to 56k, this is the eternal question.
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Subject: H2 PC: 56k or no 56k support?
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Poll: to 56k or not to 56k, this is the eternal question.  [closed]
Yes, support your elders.:  18%
(11 Votes)
Partial, because they are as fast as your granny!:  3%
(2 Votes)
No, give gramps the boot.:  62%
(38 Votes)
I'm a city person and 56k doesent exist...:  13%
(8 Votes)
I have a 28.8k connection!:  3%
(2 Votes)
Total Votes: 61

Do you think Halo 2 PC should support a 56k connection?

*I am 56k, just to let you know...*

  • 02.12.2006 8:38 PM PDT
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As long as lag/lantancy isnt a problem, then I don't care.

  • 02.13.2006 3:29 AM PDT
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56k support is one of the things that really let down Halo PC. I doubt it would even be playable without broadband, and if they're going to ignore millions of XP users to make sure that all computers play it well, why the hell would they let you play with dialup?

  • 02.13.2006 3:38 AM PDT
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I seriously wouldn'y reccomend 56k support on Halo 2 PC, that was one of the problems that made Halo PC have lag...

  • 02.13.2006 4:36 AM PDT
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Hell no, 56k will lag everyone.

I might be fine with 56k support if there's an option to filter out games that are hosted by losers with dial-up.

  • 02.13.2006 10:33 AM PDT
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Johnny - calling people who host with dialup 'losers' is pretty harsh. I have dialup. Broadband isn't available where I live. I had to move here because of Hurricane Katrina - it wasn't exactly my decision.

And your suggestion that we 'filter out games that are hosted by losers with dial-up' has already been implemented in HPC and HCE. Dialup players can only host a 2 player game. I've done this and the lag isn't over 300ms.

That's if they honestly classify their internet connection. Maybe what you should have said is that H2PC should autodetect a player's true connection speed and set their hosting ability according to that.

Of course, if they are running a DS on dialup, there's no stopping them, so.... yeah, maybe they are punks and we should filter them out.

  • 02.13.2006 11:22 AM PDT
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Who the hell wants to have lag in the game. The reason it is being put on Vista is so that it won't slow down as much and use the most features. 56K should be disallowed from now on in games. Why do you think PS2 online is so g.ay. That's because you have 56K users.

  • 02.13.2006 12:07 PM PDT
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It really depends on how well the netcode is put togthier but honesly i do not think thier is thing that excists to where u can play a first person shooter withought lag with dial up. I have Aol Broadband myslef which sucks monkey nuts (peanuts) but i do play on switching to zoomtown ADSL which is alot better. But yea if the thing does not support 56k then obviousely ur screwed and will cause people to do warp 5 accross the map.

  • 02.13.2006 12:52 PM PDT
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I think that they should get rid of all the dial up users. Im sorry, but if you plan on buying Vista to play Halo 2 then you might as well get high speed as well. 56k is way too slow to support even 4 player games, and it will only get worse when the games become more complex. I can understand that some people cannot get high speed, but why should we allow the slow people to hurt us all? High speed will soon be available everywhere, so there will be no excuse to have dial up anyways. (Im paying less for SBC DSL than I was for AOL dial-up)

  • 02.13.2006 1:55 PM PDT
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56k has never been, and never will be for gaming, either get broadband, or don't expect to play, and don't spout any of the "i can't get it" BS, even ISDN is better than 56k.

  • 02.13.2006 1:57 PM PDT
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Posted by: elmicker
56k has never been, and never will be for gaming, either get broadband, or don't expect to play, and don't spout any of the "i can't get it" BS, even ISDN is better than 56k.


56k never been for gaming? Load of bull if you ask me. What do you think everyone played games over before broadband? DIAL-UP YOU IDIOT! Have you seen the requirements for the first Diablo game? It was created for a Pentium 60Mhz processor. that is the same erra where the internet was just starting. Before the Digital Boom, Before high speed was heard of in teh common home. Currently Im switching to a new isp because my current one was bought out and I am getting an apauling connection that is jsut above a 28.8, even though I am paying for the full 56k. *nice isp...* Before the buy-out, I could play a great game of halo pc, online. I had minimal lag, only between 250 and 350, which is impressive for dial-up. Now I chose not to play because my ping is anywhere between 350 and 700. I used to play on battle.net and obtained a near 200 ping. now im between 300 and 700. As you can see I have problems of my own. Soon though Im going to be at MTU and have a super fast connection. ping of 20. and I would be able to host.

Saying that we don't have an excuse is not right. Infact for alot of us, you're dead wrong. Everyone does not live near a population center. Around our area, the price of broadband is going up instead of down. we jsut dont have enough people to satisfy the lust for money that the isps have. That may change in 5 years, 10 years, or even 25 years. BUT right now I have dial-up and I AM A GAMER!

  • 02.13.2006 3:00 PM PDT
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here i am again to clear some things up...

ok first dial was used for gaming, to list some games how about diablo 1/2 warcraft series, starcraft, those all run perfectly fine on 56k (not that it matters now).

and optimised net code will only go so far, the thing that restricts 56k gamers, is the upload (the download isnt soo much of a problem), and no matter how much you optimise the net code, you cant change peopls upload speeds, with how first person shooters are right now, and in the future, more and more information needs to be sent, and 56k just doesnt cut it.

im sorry that greedy corporate pigs stop most rural areas from getting broadband, im sorry that some people cant afford broadband, but life is tough.

so First Person Shooter games are not for 56k users, if you want to play online games, find an alternative, like blizzard titles.

-Fooluaintblack

ps. internet in japan and korea has reached 30 megabits per second, for approximately $10 united states dollars. and Europe is working on 100 megabit per second download speeds, usa sucks. $200,000,000USD has been put into fiber optic cables wiring the country, and we are still being jipped.

  • 02.13.2006 3:42 PM PDT
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It should have 56k support because there are Halo players that don't live in cities or places where hi-speed internet is available. I personally would reconsider buying Halo 2 for PC if it didn't support dial-up just because some of us can't get hi-speed connections.

  • 02.13.2006 4:06 PM PDT
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RoadRunner PWNS!!!!

Bow down to my 800kb/sec average, 1200 top kb/sec modem!!!!!!!!!!!!!

  • 02.13.2006 4:22 PM PDT
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A lot of you people who say 56k was the first dial up was the first blah blah blah whatever, no one cares because it is the "future" now and broadband is it. The main reason game developers are making it so that it can only be braodband is because that is the way it should be so there is less lag for all. I mean theres always going to be lag unless your playing on lan. But you dialup users have never played xbox live I assume you haven't, because even though all of the users have broadband there is STILL lag. Battlefield 2 only supports connections 256kbs and up still has lag. So in order to have the least amount of lag they can't support 56k. It is like all technology you must upgrade and buy new most of the time. If you still have a computer from 6 years ago try and play the latest games on it, it won't do any good. TV's have changed, consoles have changed, gadgets, and all technology has changed. (I'm getting off topic :P )But the point is that dial up is old a thing of the past once dsl and cable came it just destroyed the competition. It was faster and better and reliable(at least more then dial up).
Btw, I don't think any of you Dial up users are losers but the fact is the 21st century is all about the latest and greatest.
Also don't think they care about losing 1% of there market if they have no dial up support it is M$ we are talking about.


[Edited on 2/13/2006]

  • 02.13.2006 5:30 PM PDT
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Okay. First things first. STOP THE FLAMING. Flaming makes people angry at you and makes you look like a person with lesser intellect. (i.e. an idiot.)

Posted by: elmicker
56k has never been, and never will be for gaming, either get broadband, or don't expect to play, and don't spout any of the "i can't get it" BS, even ISDN is better than 56k.


Just because someone doesn't have dialup isn't necessarily because they AREN'T getting it, but it may be (as in the case of Inspire) because of no other option or lack of resources (money to purchase faster internet). Not all of us are teenage kids living off the money spoon-fed to you by your parents. And if you bothered to read aM's post, you'll see a prime example of someone who doesn't have the ability to access broadband even if they wanted to.

=====><=====

Okay. I agree, however, that there probably won't be dialup support for Halo2. Quite a few games don't support dialup, likely because it's low bandwidth is simply too low.

However, Bungie and their Internal Developers could devise some way to make the game run on Dialup. Hopefully.

  • 02.13.2006 5:50 PM PDT
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*All of the above is the opinion of the user: WartHogRacerman3. Complaints can be forwarded to his secretary.

I own an HDTV [12/30/07]

Some people play on xbox live with dialup......

  • 02.13.2006 6:01 PM PDT
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Thank you, me15ter - maybe they'll actually get it the second time around.

To he who can explain the following to me, I shall concede that 56k support should not be included in H2PC.

How exactly does a player in a 16 person CTF game on Blood Gulch in HCE with the HCE Delagginator running on the DS which is in the same country as all of its players and runs on T3 - how does this single player, with a 56k connection cause lag?

I've been playing for the last 3 months on 56k and I tell everybody in the server when I join that I'm on 56k. They don't lag more because of me. Now - I will lag out when more than 7 people are in the server, and I'll loose my connection - but nobody else lags because of me.

And to further drive home my point. The reason dialup lags in not upload speeds. It's download speeds. The only thing you upload to the server is your position / weapons / when you fire or throw a nade. What you download is all of that stuff for every player in the game. You hit your download ceiling long before you hit your upload ceiling. I know this because I've seen it.

And why the name of sweet jesus would my connection cause you to lag?

So if you can honestly and exactly explain to me how that works, then you'll have a point that bears weight. Quit offering your opinions and start offering some substance to support your baseless arguements.

Also, dialup users comprise much more than 1% of the sales of HPC. Don't quote facts you don't know. Don't make arguements you can't support. Talk is cheap and BS is free, but a well-thought out arguement is a rare commodity.

  • 02.13.2006 6:15 PM PDT
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posted by Am Inspire
Thank you, me15ter - maybe they'll actually get it the second time around.

To he who can explain the following to me, I shall concede that 56k support should not be included in H2PC.

How exactly does a player in a 16 person CTF game on Blood Gulch in HCE with the HCE Delagginator running on the DS which is in the same country as all of its players and runs on T3 - how does this single player, with a 56k connection cause lag?

I've been playing for the last 3 months on 56k and I tell everybody in the server when I join that I'm on 56k. They don't lag more because of me. Now - I will lag out when more than 7 people are in the server, and I'll loose my connection - but nobody else lags because of me.

And to further drive home my point. The reason dialup lags in not upload speeds. It's download speeds. The only thing you upload to the server is your position / weapons / when you fire or throw a nade. What you download is all of that stuff for every player in the game. You hit your download ceiling long before you hit your upload ceiling. I know this because I've seen it.

And why the name of sweet jesus would my connection cause you to lag?

So if you can honestly and exactly explain to me how that works, then you'll have a point that bears weight. Quit offering your opinions and start offering some substance to support your baseless arguements.

Also, dialup users comprise much more than 1% of the sales of HPC. Don't quote facts you don't know. Don't make arguements you can't support. Talk is cheap and BS is free, but a well-thought out arguement is a rare commodity.


LOL see how no one awnsers amen! amen!!!!

  • 02.13.2006 6:49 PM PDT
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NO! if u can afford a computer u can afford broadband so get it u povo's

  • 02.13.2006 10:30 PM PDT

I have no idea what their plans for network support are, but I would like to share my personal opinion.

Dialup + Modern Gaming = Sadface

I'm not knocking those who are stuck with dialup, but you have to consider how much data transfer a game like this requires.

edit: I'm not an engineer, I base my opinion on my personal experiences with gaming on low bandwidth connections.


[Edited on 2/14/2006]

  • 02.14.2006 4:08 AM PDT

"I pledge to punch all switches, to never shoot where I could use grenades, to admit the existence of no level except Total Carnage, to never use caps lock as my "run" key, and to never, ever, leave a single BoB alive."

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Posted by: Ninja 0n Fire
I have no idea what their plans for network support are, but I would like to share my personal opinion.

Dialup + Modern Gaming = Sadface

I'm not knocking those who are stuck with dialup, but you have to consider how much data transfer a game like this requires.

edit: I'm not an engineer, I base my opinion on my personal experiences with gaming on low bandwidth connections.


Agreed, I used to play Call of Duty on Dial-up and I would average a Ping/Latency of 400 - 700. So it I would be the guy that would ruin the game on the server. So I say no, not because I do not want everyone to play...it's just the fact that it will slow the game down considerably.

  • 02.14.2006 4:58 AM PDT
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Got a few things to say..

While I cannot answer how a high pinger makes the game lag for others, I can say that on halo PC it sometimes does.

Most the servers I go in, for example the EU bungie ones, are not affected by a high pinger.

But some games I have been in, a high pinger has come in (presumably 56k) the game started lagging, for everyone. And I only ever go on dedicated servers I know, not games run by kids out their bedrooms.

I dont care weather or not 56k is included, I know that sounds selfish. But the state of games today, you just cant expect 56k to keep up with it. I feel for those that cant get it, my bro is in the same position.

But they must include the ability to kick high pings automatically on for hosts. Having a laggy git run by, and warp so much I simply cannot hit him is no fun for anyone. Him included, as all he does is run into walls and run over team mates when driving.

By all means include it, but the ability to set a ping limit on servers is very much a must.

  • 02.14.2006 5:30 AM PDT

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I voted yes, providing they fix the net code so that they don't lag everyone. If they can't, can they make it so only the 56kers will lag and the rest of us will be ok?

  • 02.14.2006 10:52 AM PDT

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