Halo 1 & 2 for PC
This topic has moved here: Subject: H2 PC: 56k or no 56k support?
  • Subject: H2 PC: 56k or no 56k support?
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • of 4
Subject: H2 PC: 56k or no 56k support?
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Ok aM Inspire, you didnt have the first post where i started reading but yours was an eye catcher.

people on 56k CAN cause the entire game to lag because the server tries to slow down to accomodate the slow one, an army can only move as fast as its slowest unit. that last statement isnt entirely true, if the server were to let you lag and just ignore you, you could run into their base, grab the flag, run back and score, no one would be able to stop you because once they see you, you have already moved. the server mostly slows and speeds up to make sure that everyone is on the same battlefield.

so now im going to compare my 3 megabit cable to your 56 killabit internet. now my internet has a 256 upload, yours is about 28.8killabits im not sure though. in any case, if i were to run a upload that was going say 150killabits per second, i would lag in game because my upload is too slow, but if my calculations are correct i should still have 156killabits of bandwidth left, where as you have less than a third of that, yet i would lag if i were playing Halo for pc, or Unreal Tournament 2004. so it would seem that i am reaching my upload ceiling (which is higher than bother you download and upload put together), before i would reach my download ceiling, i could download alot so long as im not uploading anything. i would be the first to admit that im no professional in this area, but logic shows what it shows. oh and i know this because ive seen it...

Krad, no if you cant get 56k play something else.

WartHogRacerman3, people dont play on xbox live with 56k, they play on XBConnecti, or Xlink Kai, or Halo for PC...

thank you soinc for just quoting him... without much input, and well heres my answer.

Francis1211, ignorant, or stupid?

Well put Minjita

so if they can make it work more power to them, if they cant but they include it anyway i hope to god there is a setting to boot someone once they reach a pre determined ping, i would vote 120 but that might be too little for those people that live a long way from the server.

  • 02.14.2006 1:04 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

120 is nice, but a little harsh.

Assuming they dont bollox up the netcode like Halo pc, then a higher ping will be fine.

In Halo pc, anything over 150 causes serious problems. Very often people warp.

Now, in games like Call of duty 2, 200 ping seems fine. An example of good netcode? Who knows.

But regardless, as long as the ability is there to autokick high pings, that will be fine. Bear in mind there will be servers from clans etc that will be set differently.

  • 02.14.2006 1:29 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

heh thats what i usually play on UT2k4, clan servers always seem to be more fun, mostly because i suck at that game.

  • 02.14.2006 1:34 PM PDT
  • gamertag: [none]
  • user homepage:

Posted by: me15ter
[Posted by: elmicker
56k has never been, and never will be for gaming, either get broadband, or don't expect to play, and don't spout any of the "i can't get it" BS, even ISDN is better than 56k.


Not all of us are teenage kids living off the money spoon-fed to you by your parents.


neither am i. i'm 15, have just built a pc from my own cash and still pay for my own 1Mbit connection out of my own cash earned from odd jobs and a paper round, and within 7 months, i can get a job legally (err, cough) and increase my connection speed.

And as i said, if they can't get ADSL or Cable internet, then settle for something like ISDN, even that can manage speeds of 256kbps and it's available anywhere there's a phone line, and any increase is an improvement on 56k.

Posted by: The_Blackness
ok first dial was used for gaming, to list some games how about diablo 1/2 warcraft series, starcraft, those all run perfectly fine on 56k (not that it matters now).


That's because they're RTSs, and not graphically intensive FPSs.

and optimised net code will only go so far, the thing that restricts 56k gamers, is the upload (the download isnt soo much of a problem), and no matter how much you optimise the net code, you cant change peopls upload speeds, with how first person shooters are right now, and in the future, more and more information needs to be sent, and 56k just doesnt cut it.

Actually, CS:S on average uses 128kbit download if it's running optimally, and around 64kbit upload, so even on download, 56k doesn't cut it and i suspect H2 PC will use something similar due to the similarites in the engine.

ps. internet in japan and korea has reached 30 megabits per second, for approximately $10 united states dollars. and Europe is working on 100 megabit per second download speeds, usa sucks. $200,000,000USD has been put into fiber optic cables wiring the country, and we are still being jipped.

Japan and korea, along with alot of industrialised asia, have 1Gigabit connections available to domestic customers, not 30mbit. Only the nordic areas of europe have access to speeds above 10Mbit due to their network of fibre-optic cables laid in the 70s, while the rest of europe's telecomms companies were just upgrading to copper wire, leaving the majority of Europe in the lurch with piddling 1-10mbit speeds.


Basically, what i'm saying is, upgrade to something faster or you shouldn't be playing FPSs online, 56k has never really been able to cut it for anything other than basic RTS games and text-based stuff.

[Edited on 2/14/2006]

  • 02.14.2006 1:52 PM PDT
  • gamertag: [none]
  • user homepage:

double, ignore.

[Edited on 2/14/2006]

  • 02.14.2006 1:58 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Yes they are "basic" real time strategy games, but they are still games, and they can still be played online, and shouldnt be excluded. hell i still play warcraft 3, have to beat some ass in Hero Line Wars baby.

i suppose 56k not even cutting it on the download just reinforces 56k being disallowed.

Sorry i meant England will have speeds around 100mbps not to mention if this works out it might spread a good deal further, althought i suppose it would be pointless due to fiber optics reaching speeds of 150, and we havnt exactly perfected that yet. i tried to find where i heard that japan and korea had 30mbps but i couldnt find it. but still 200 billion USD has been put into fiber optics, and all we have is some lines to cities and some people squabling in Pensilvania (not sure if its Pensilvania : /).

  • 02.14.2006 2:16 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: elmicker
Posted by: me15ter
[Posted by: elmicker
56k has never been, and never will be for gaming, either get broadband, or don't expect to play, and don't spout any of the "i can't get it" BS, even ISDN is better than 56k.


Not all of us are teenage kids living off the money spoon-fed to you by your parents.


neither am i. i'm 15, have just built a pc from my own cash and still pay for my own 1Mbit connection out of my own cash earned from odd jobs and a paper round, and within 7 months, i can get a job legally (err, cough) and increase my connection speed.

And as i said, if they can't get ADSL or Cable internet, then settle for something like ISDN, even that can manage speeds of 256kbps and it's available anywhere there's a phone line, and any increase is an improvement on 56k.


And how exactly, pray tell, do you know whether or not aM can get that after being displaced by Katrina? Perhaps his provider doesn't offer ISDN. Remember that ISDN requires BOTH ends of the internet to have the same technology.

And while I did quote you, I was using you as an example for those who ignore or don't bother to read all posts before posting. Don't take it personally. All I'm asking is that people think before they post.

  • 02.14.2006 2:53 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

heres a problem though. some people can spoof their pings. I have seen it before in starcraft. they would appear have a very "low" ping but in all truth, they have a ping of over 1000. Im sure that there are ways to do the same on halo.

Heres another thing. I have been in games where I have an awsoem connection, very minimal warping, then suddenly some one joins and I can't even move. What I think is a problem is that they lie on their connection speed. I would like to do an experement in which everyone in a server sets their connection to a 56k. then when all of them have the same setting, see what kind of pings and lag they get. I hypothisise that there will be either no noticable lag, or everyone lags ass.

a third problem is that the 56k connections are being degraded. I am supposed to be getting a 50k or so connection. In reality Im only getting a 35.5 or so.

Here is my theory, so don't flame me about it. With the increasing ammount of broadband users, all of the nodes over the world are getting larger and larger loads. There are people who have a connection above a T4 *very fast, I saw it somewhere...* and all the way down to a 14.8k connection. now when you try to have millions of connections, there becomes a congestion of data trying to go through these nodes at once. A long time ago, there were alot of ~56k connections, each only taking little chunks of bandwith from these nodes. There were high speed connections going through these nodes too, but they had alot of "room". Today though, high speed is everywhere, tryign to cram their way through nodes that once upon a time had to jsut service a small ammount of bandwith. I am well aware of the upgrades dont to nodes and such, but one thing remains the same. A large ammount of data is trying to get through one area. As the ammount increces, the "room" left decreaces. So lets say that all connections are cut down by 2kbs. thats nothing compared to a 1 megabit connection, but to a 56k *which can only obtain a max of a 52.2 connection* suddenly gets decreased by 3% if you had to go through 10 of these nodes you jsut lost 20 kilobits of bandwith. Now what was once a 52.2 connection is reduced to about a 32.2 connection while the 1 megabit connection is relatively untouched.

All I have to say is leave the 56k support, and optomise the netcode for that. it will reduce lag all over the board then. If I had the ability to get broadband, then I would. But seeing as the price for high speed service is skyrocketing in my area. I feel that it jsut doesent pay to even ask if they can possibly run a line to our road in the near future. *oh, and im paying around $20 for dial-up, it is $30 for isdn in my area.*

  • 02.14.2006 2:59 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

56k runs along an eintirely different network. The only contention you get is either at the exchange (which you wont with 56k) or with your ISP. All the broadband connections do not affect dial up at all.

And darkness, you serious about England getting 100MB? No way, not anytime in the next 5 years or so. Not without some serious cable laying going on. The max most people can get now is 2MB, and thats only if they have a decent quality line. Those lucky enough to be on unbundled exchanges can hope to get 8MB from providers like Be
(with adsl2 and the like). but unbundled exchanges are only found at the heart of heavily urbanised cities. And of course, those lucky enough to get cable too.

Unless some new way of making a faster connection is found of getting signals over copper lines of dubious quality, then cable has to be laid. And even the biggies like NTL and telewest havent laid any cable for ages, and are not likely to for some time.

In the meantime, im waiting for my exchange to be enabled for adsl2, but its not even on the list. So have to stick with 1.5MB.

I do realise you were on about cable, but thats largely out of reach for most people. Adsl is the main broadband provider, in England at least.

[Edited on 2/14/2006]

  • 02.14.2006 4:01 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

well, 56k is on a separate network for a certain "distance" but when it needs to retrieve data from another network or website, it must go through the nodes and such to reach it's destination.

  • 02.14.2006 4:15 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

i have seen people join with pings below 500 and then everyone starts complaining of warping.

I know what its like to not have broadband, and my friend's house is in an area on a mountain where the landlines are so bad that they physically are unable to carry a faster than 56k signal.

The fastest download speeds i have EVER seen on 56k is about the equivalent of 40k. the thing is 56k connections vary in actual speed so much that when someone says they have 56k, they could have anywhere between 10k and 40k. This is so ridiculously slow that it will just lag the server. 56kers commonly warp all over the place, and cause glitches to happen everywhere. I say, if youve got 56k, why even bother with online play.... i managed without it and my friend does fine without online gaming. Now if youre lucky and you have a stable semi-fast 56k connection, go ahead and give it a shot, but don't expect perfection! i have 3 mbit download and 800 kbit upload, and i still lag on some halo servers. There are SO many factors involved in internet connections that the bit rates dont define how much lag you have. It's just that 56k is so bad in nearly all these factors.

  • 02.14.2006 4:18 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

but how can we explain why there could be a steady game but suddenly soemone comes in and the lag suddenly hits? What makes this person diffrent? How can we tell if the person has a shortband or a broadband connection? I think we shoudl figure this out. WE shoudl find out what actualy makes the game lag instead of jsut blaming it on 56kers and stuff like that.

  • 02.14.2006 4:52 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Boo_Diddly, did you even read my last post? here ill quote the important part.

people on 56k CAN cause the entire game to lag because the server tries to slow down to accomodate the slow one, an army can only move as fast as its slowest unit. that last statement isnt entirely true, if the server were to let you lag and just ignore you, you could run into their base, grab the flag, run back and score, no one would be able to stop you because once they see you, you have already moved. the server mostly slows and speeds up to make sure that everyone is on the same battlefield.

-Fooluaintblack

  • 02.15.2006 12:15 PM PDT
  • gamertag: [none]
  • user homepage:

The_Blackness: that only happens on older FPSs (barring half life 1.5 and beyond) due to their older and less efficient netcode, lag-ridden FPS games like C&C renegade and H1PC used the P2P style way of doing things that everyone supports each other with data distribution, but totally evenly, so obviously, everything -blam!- up when someone on a really slow connection joins. more efficient games like CS:Source make the server do everything, which, while requiring more bandwidth on the server-side, reduces the lag for everyone, but 56ks still lag like fook because they don't have the up OR down bandwidth to handle it.

Basically, the netcode needs to be massively improved otherwise anyone below 512kbps will not have a chance in hell of getting a decent game in.

  • 02.15.2006 12:41 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

omfg, I can't even believe I'm having to say this.


There are SO many factors involved in internet connections that the bit rates dont define how much lag you have. It's just that 56k is so bad in nearly all these factors.


Before a lot of you guys came around, I made a very specific guide on the difference between lag as a whole and latency. My dialup is low latency - hence why I usually hover just below 300ms total latency in HPC.


Get ISDN.


Give me another $60 a month and I'd be happy to. I've got a wife, a kid, and graduate school, so $60 a month for me - like $720 a year - I could buy a lot of stuff with that.


heres a problem though. some people can spoof their pings. I have seen it before in starcraft. they would appear have a very "low" ping but in all truth, they have a ping of over 1000. Im sure that there are ways to do the same on halo.


I say kill 'em all and let God sort 'em out.


Heres another thing. I have been in games where I have an awsoem connection, very minimal warping, then suddenly some one joins and I can't even move. What I think is a problem is that they lie on their connection speed. I would like to do an experement in which everyone in a server sets their connection to a 56k. then when all of them have the same setting, see what kind of pings and lag they get. I hypothisise that there will be either no noticable lag, or everyone lags ass.


Never happened to me in all the time I've played on 56k. Most people just think I'm playing in the UK on US servers and don't even realize I'm on 56k until I tell them. Then they get embarassed that they're losing a no-sheilds sniper match to a guy on 56k.


a third problem is that the 56k connections are being degraded. I am supposed to be getting a 50k or so connection. In reality Im only getting a 35.5 or so.


Yeah, I forgot to mention, my 56k connects at 25.8 kbps. Still have no problems.


And as i said, if they can't get ADSL or Cable internet, then settle for something like ISDN, even that can manage speeds of 256kbps and it's available anywhere there's a phone line, and any increase is an improvement on 56k.


And you said wrong. ISDN connects at 144k. Also, communications lines are taking months to get installed out here - . I'll give you a reference:Here


Basically, what i'm saying is, upgrade to something faster or you shouldn't be playing FPSs online, 56k has never really been able to cut it for anything other than basic RTS games and text-based stuff.


Obviously for me, 56k cuts it on HPC and you don't know what you're talking about. I pwn guys on DSL everyday. And nobody warps, lags out, etc.


Actually, CS:S on average uses 128kbit download if it's running optimally, and around 64kbit upload, so even on download, 56k doesn't cut it and i suspect H2 PC will use something similar due to the similarites in the engine.


So you know what engine they're using to do the port? Would you mind telling the rest of us?


That's because they're RTSs, and not graphically intensive FPSs.


That doesn't make any sense at all. Graphics are processed locally. They're not uploaded and downloaded from the server. All of your graphics are handled client-side. I've already explained the kind of information an HPC DS needs to keep up with for each player - graphics has nothing to do with it.


that last statement isnt entirely true, if the server were to let you lag and just ignore you, you could run into their base, grab the flag, run back and score, no one would be able to stop you because once they see you, you have already moved.


If the server ignored me, how would it know that I captured the flag? Yeah, it works on H2 on $box live, but not really on PC. If I lose contact with the server for more than a few seconds, I lose my connection to the server altogether. The way HPC handles warping is not to let you run around like some ghost. Everyone else sees you as running in place. More often than not, you'll wind up dead by the time you warp back in.


but if my calculations are correct i should still have 156killabits of bandwidth left,


close -106 kilobits.


so it would seem that i am reaching my upload ceiling (which is higher than bother you download and upload put together), before i would reach my download ceiling,


Yeah, except you're ignoring a few things - I'll get to them in a minute. I don't think you caught what I was saying. When you play games, you're not simply uploading data, you're downloading as well. In fact, the same data that you upload for yourself, you have to download from the server for all of the other players so that their movements and actions can be resolved locally on your machine. See - you only have to upload your info, but you have to download everybody else's (and, in most instances, your own again, as well). So my point was that you're downloading far more than you're uploading - unless you're playing by yourself (which carries all sorts of connotations I won't discuss because you're a likeable guy).

Back to what I started on about, I think I can still see where you're coming from. You've got a 3mbit/s cable connection and you boot up limewire (or something) and let somebody download a large file at 150kb/s. You figure, "ah, hell I've got like 10 times as much upload bandwidth as Inspire does total, so I should be able to play UT2004 or HPC just fine." What you didn't realize is that cable connections frequently become "saturated" and you get less than optimal bandwidth. Also, limewire and other P2P programs are rez whores and they eat your memory and processing power alive. Another thing you may not realize is that you may not have capped the maximum upload speed in limewire, so the guy downloading this insanely huge file is actually sapping every available kb of upload cpacity you have.

That's a whole lot of 'if's, though. Other than that - the sheer fact that it has happened to you carries the most weight. I appreciate you taking the time to respond to my questions. What doesn't make sense, though, is that I still play without having or causing much trouble. Like I said, once the game gets about seven players, I lose my network connection and get kicked from the server. So how do we make sense of it all?

I believe what you say. And I believe what I've seen. But, taken together, they don't make much sense - I shouldn't be able to play at all if what you're saying is correct.

Or much difference for that matter. I don't care one way or the other whether dialup support is included in H2PC. I just can't see why you guys are coming down so hard on 56k players. I mean, it's ridiculous - this is almost as bad as the TKer discussions we have here. Flaming and such.

Most of you, I would expect have not used both dialup and broadband to play HPC. I say this because it doesn't seem to me that a whole lot of you know how exactly HPC works on dialup.

My point is, I've contributed a whole hell of a lot to this game, and I don't appreciate the flames or pithy quips some of you guys use to describe 56k players. It's childish and it tears down the community.

If you have a point, then make it and substantiate and do it politely. Imposing a half-baked and half-cocked opinion on something you've could've known better about if you'd taken the time to do a five minute google search, read the threads, and think of someone besides yourself, doesn't seem to do much to promote you around here.

So, before everybody gets all pissy and sends me a Flame War III response. Chill out. Be nice to 56k players - not all of them can upgrade. Rest assured that Microsoft will do whatever it wants as far as including 56k support whether we like it or not. And realize, I truly could not care less what they did. I won't live out in BFE forever.

  • 02.15.2006 1:22 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I say let the 56k'ers live. I have cable at the moment and it rock's. I had 56k before cable, so I know where you guy's are comin' from. AM's right, we should'nt be flamin the dial crowd.

I sympathise with ya AM, I have a wife and 3 kid's of my own, and can't afford alot of thing's. Luckily I get a package deal with my isp.

Later all...

Hey AM, you should stop by the maw server sometime and show us some of those "mad skillzz."

[Edited on 2/15/2006]

  • 02.15.2006 1:36 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: The_Blackness
Krad, no if you cant get 56k play something else.

If you'll buy me something else to play, I'll take it, it will not bother me a single bit.

Also, amen aM Inspire, amen.

  • 02.15.2006 1:44 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

So ill start with saying how much i like Elmicker, and aM Inspire, great guys, and they alittle grey matter imbetween their ears... alittle :)

so taking up for Elmickers last post, he said

The_Blackness: that only happens on older FPSs (barring half life 1.5 and beyond) due to their older and less efficient netcode, lag-ridden FPS games like C&C renegade and H1PC used the P2P style way of doing things that everyone supports each other with data distribution, but totally evenly, so obviously, everything -blam!- up when someone on a really slow connection joins. more efficient games like CS:Source make the server do everything, which, while requiring more bandwidth on the server-side, reduces the lag for everyone, but 56ks still lag like fook because they don't have the up OR down bandwidth to handle it.

Basically, the netcode needs to be massively improved otherwise anyone below 512kbps will not have a chance in hell of getting a decent game in.


I was talking about H1PC. (sorry the long and mostly unnessesary quote, but i like to include everything).

Heh i feel stupid for forgetting to comment on the who graphical issue : / . I meant that client ignored your ping and just let you do what ever you wanted, but still kept tabs on objectives and stuff, kinda like if you were in your own sub-dimension, and could still interact with the game. being off by 50 killobits makes me look alittle stupid :P. Those things i ignored (which i kinda did), sure do explain afew things, and just so you know i do cap my upload so that other people in the house dont have worry about pages loading slowly and such. I did catch what you were saying, that you download more than you upload, but with uploads being typicaly lower than downloads, there bandwidth can more "precious". as for your kindness about the "playing by yourself", ive had to "gratify" myself for the past two years, my girlfriend was getting alittle too far into that whole marriage buisness that i assume you are quite familiar with, that and as you might imagine i dont get out and about as much as i should, but im working on another chick right now. any way... By saturised you meant other people using the same bandwidth i am right? well other people in my area? im aware of that, but they generaly arnt awake during the wee hours of the morning. the memory and processor thing i was aware of though, atleast not really.

I am also confused as to why it can work and it can not work, but i crack down hard on 56k because if you cant get broad band then you should use games that are aimed at broadband users. i have infact used dialup to play Halo 1 PC but it was some time ago and i really dont remember much, other than alot of people running in place. other than that im sorry for any offense but most of what i say is true (which doesnt count for crap if its not in this thread).

and krad how about starcraft, i will buy you that if you want, maybe not warcraft though ill think about it. and though starcraft is old its fun with all the things people can now do with staredit.

-Fooluaintblack

ps. damn i should really quote what im replying to...


[Edited on 2/15/2006]

  • 02.15.2006 9:35 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Im not going to argue with your logic Am, but I am going to say that anyone around 200 ping or more on halo PC warps like hell.

It may not be so bad for the person warping, but for others its almost impossible to hit them.

Im not saying 56kers shouldnt play by anymeans, but anyone with a ping near 300 really gets on my nerves, as they simply warp across the map.

Ive been playing halo since it came out, and its a dead cert that anyone with pings near 300 mess the game up for me, espcially when in a vehicle.

  • 02.16.2006 1:23 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

No way. 56k support is the reason we have leading.

  • 02.16.2006 12:36 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

AM, im not gonna quote your post. that would be too long, but i will reply to it.

as i may have said before (i can't remember :S) i had dialup for two years when i had halo. I rarely played online, and when i did, it sucked. majorly. But sometimes in games with very few people it worked ok. My friend has dialup, and his landlines are so terrible he can't get dsl or anything else. he doesnt even have cable available. If your dialup works ok, then great! go ahead. But if it doesnt work great, then you dont need to play.

In all seriousness though... if they made it broadband only it would improve quality for everyone with broadband. If they made 56k support, they would probably simplify the netcode, leading to subtle nuances in gameplay.

I really dont know if 56k would make a difference, but dialup is so annoying for everyone.

  • 02.16.2006 1:11 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Good points all around. Remember that maybe we should be fussing at gearbox. They were told to include 56k support and they did it half-rate. In my opinion, half-rate is worse than nothing.

Blackness - dude, I wasn't attacking your arguement, I was simply trying to fill in some blanks. Like I said, I assumed a lot, and I realize that a few of those things (upload capped, uploading via a P2P network, your network being saturated, etc.)


i crack down hard on 56k because if you cant get broad band then you should use games that are aimed at broadband users.


We all know what you mean, but HPC was aimed at 56k users as well as broadband users.

As for 'playing by yourself' - weepin' Jesus on the cross, dude. I didn't mean it like that at all. I meant you probably didn't TK. I'm a fairly easy-going guy and I'm really not so abrasive that I'd say something like that to somebody who was really trying to talk with me about something.

I'm sorry for the misunderstanding. I really hope you were just joking around about all that stuff about self-gratification. Otherwise, I think I owe the entire forum an apology for this misunderstanding. So much more than we needed to know.

[Edited on 2/16/2006]

  • 02.16.2006 5:14 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

It may not even be the 56kers fault that you are having lag. The server might just have hit its bandwidth bottle neck, and you are just blaming it on the 56ker.

I don't mind if they add 56k support, unless it degrades the performance on broadband users alot. If its only a little bit, thats fine, but if its huge, and very noticable, thats not fine.

  • 02.16.2006 6:46 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Blackness - dude, I wasn't attacking your arguement, I was simply trying to fill in some blanks. Like I said, I assumed a lot, and I realize that a few of those things (upload capped, uploading via a P2P network, your network being saturated, etc.)

dont worry im not angry or anything, i enjoy a good "conversation". Actually i saw an article on digg.com (which i didnt feel like reading at the time), that was about how people misunderstand the emotion being portrayed by written words 50% of the time.

We all know what you mean, but HPC was aimed at 56k users as well as broadband users.

yeah my bad typo, and again my bad, i lose sight of the simple things that people screw up :P.

As for 'playing by yourself' - weepin' Jesus on the cross, dude. I didn't mean it like that at all. I meant you probably didn't TK. I'm a fairly easy-going guy and I'm really not so abrasive that I'd say something like that to somebody who was really trying to talk with me about something.

hehehe >: ), actually i thought that was what you meant, but no that was just a joke for my amusement, atleast i got a good laugh, especialy at your reply, and the replys that no one else seems to have written.

It may not even be the 56kers fault that you are having lag. The server might just have hit its bandwidth bottle neck, and you are just blaming it on the 56ker.

I don't mind if they add 56k support, unless it degrades the performance on broadband users alot. If its only a little bit, thats fine, but if its huge, and very noticable, thats not fine.


its true that it may have been the servers reaching their bandwidth bottlenecks, but the problem seems a little far spread for something so simple. and as i have said before if they can make it work great! If they do it and it doesnt work, someone, somewhere is going to go postal and kill their co-workers the next day...

[Edited on 2/16/2006]

  • 02.16.2006 10:47 PM PDT

  • Pages:
  • 1
  • 2
  • 3
  • 4
  • of 4