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I agree... Once I saw 3rd person animations during the reach beta I knew they would do nothing but ruin halo. I can't even comprehend how many times i pulled off a fantastic throw, landing a gernade under someone's feet or stuck on their face, only for them to armor lock out of any damage. For a short while, I though the other armor abilities were good additions to the game. In past halos, you have to pick up invisibility, and/or a radar jammer. However, have no fear all you noobs out there, reach offers you both radar jammer and invisibility in one package at the start of every match! Then their is evade, now this is a real winner... you are about to kill someone, you out DMR'd them and you've got your cross-hair on their head. But wait!.. They clicked a button twice and are now halfway across the map out of your sight, shucks. Eventually sprint even came to aggravate me. I wanna play halo, not COD. Jetpack is a good idea, but should have been left for the campaign only... along with 3rd person assassinations.
And before i get bashed, yes I'm aware of the classic playlist. It's all i play. It makes bungie look pathetic. They release a new game, and a gametype with old maps and player traits remade/edited by the community is more entertaining then the new features that make the game what it is. Frankly, I'm sick of the classic playlist, it is an alright attempt at recreating the halo 2 feel, and you play the same maps over and over. The assault rifle is well over powered in it and some matches become a spray-and-pray. Hopefully the combat evolved remake (and halo 4) is not ruined with a new physics engine, altered controls, and garbage armor abilities.