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This topic has moved here: Subject: 135 Fun Facts about Reach you may not (or may) have known
  • Subject: 135 Fun Facts about Reach you may not (or may) have known
Subject: 135 Fun Facts about Reach you may not (or may) have known

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.

I have taken the time to compile everything I know. Some of these are well-known. Some are not. FUN FACTS ABOUND! (Note: I will avoid the obvious ones, like Jun's flyable Falcon on WC, Reach Racer, Package Banshee Easter Egg, the Pelican/Phantom easter egg, and all the traditional secrets.) Note that I found some of these, but others can't be credited to me.

1. Touching, driving over, or approaching faulty geometry will trigger the infamous "Light-speed glitch." Known faulty geometry: Hemorrhage rocks, Hemorrhage hills, Forge dishes, rocks, boulders, Breakpoint upper hill, Breakpoint bridge, and some corners and random objects in campaign. This glitch primarily affects antigravity vehicles.

Effect on Ghosts and Revenants: Causes them to fly out of the map at insane speeds or smash into walls, depending on the angle the glitch is triggered at.

Effect on Wraiths: Similar, but since the tank is heavier, it seems to survive more often and usually just cartwheels or spins like a top. Sometimes it won't even lift off the ground. Other times, it'll go flying decently high into the air.

Effect on Warthogs: It seems it is possible for them to fly away, but it's so rare it might as well not happen.

Effect on Mongooses: None.

Effect on Scorpions: It's rare, but it can happen.

Effect on Banshee: None.

Effect on Falcon: Triggers hilarious glitch I dubbed "ROFLFALCON." The Falcon goes out of control and has ridiculous spasms and twitches. Usually ends up flying backwards or upside down. It is rare, but the glitch may continue for up to a minute or longer, depending on the map's terrain and the severity of the spasm. The Falcon has been recorded to have flipped out at the top of the Spire, spazzed its way down to the ground, and then spazzed its way back up to the top of the Spire. It seems this case has less to do with faulty geometry and more to do with the angle the Falcon is resting at or which part of the Falcon is touching something.

2. It is possible to get "eaten" by a supply crate. If you stand in the area where a crate respawns in Firefight, if done correctly, you will remain inside the crate, able to see out but unable to be spotted.

3. The only two Forge objects capable of killing an Armor Locker are killballs and grids. Even dropping a seastack from the top of the map has no effect. However, you can still use any object to force the Armor Locker through the ground, thereby killing him or her.

4. Removing a coliseum wall from beneath a Scorpion by dragging the wall backwards and up will cause the Scorpion to fly off at ridiculous speeds. Often, the Scorpion will travel so quickly it will skip across the entirety of Forge World like a skipping stone.

5. If you place an Armor Lock equipment down in Forge and delete all equipment while someone is in Armor Lock, they will have infinite Armor Lock and be invincible to everything but water, killballs and grids. They can still drive vehicles and do everything normally. However, if your vehicle explodes, you will die, and you can still be assassinated. You can also set the AL as "INV_GATES" and achieve the same effect if it deletes while you are playing Invasion.

6. It is possible to walk through a warthog using Armor Lock.

7. Every Frigate that appears in-game, excluding the Grafton and the Saratoga, is actually the Savannah. Similarly, every Pelican is Noble Team's Pelican, and says NOBLE 458 on it.

8. Most AI-controlled vehicles, besides mission critical vehicles (ones that stay with you the whole level), including Falcons and Banshees, are actually unmanned.

9. On Exodus, during the Falcon rail shooter segment, every vehicle behind you will either disappear or drop out of the sky once you pass a certain checkpoint.

10. If you acquire Jun's invincible Falcon and fly it to the part where you would normally get picked up by a Falcon, get out, and sit down in a passenger seat, if there is a trooper alive, he will get in the Falcon and disappear. The Falcon will still take you to the comm outpost regardless.

11. It is possible to trigger a "Giant Spartan" glitch in Multiplayer. As far as I know, this has only been recorded one time. In any case, it is EXTREMELY rare, and no one seems to know why or how it is triggered. A Giant Warthog has also been reported to have happened in the same area on a Forged map in an unrelated match.

12. It is possible to beat the Guardians in Hog-Potato. Normally, your Warthog explodes after a set time, but if you drive it out-of-bounds, it resets, and you are alive.

13. A "Pressure Launch" glitch can be triggered by crouch-walking into a tight corner for a little while and then standing. This is most easily done on Boneyard, which has a few spots where this can be done. Getting stuck in between railings or stairs can also cause this to happen.

14. You can play tank pinball by going into Forge. Pick up a Scorpion and spin it around upside-down on the ground for a little while and then let go of it. If done correctly, it will continue to spin around across the map. Unfortunately, it isn't what it used to be (in Halo 3) and it doesn't last very long.

15. By placing two one-way shields down on top of each other you can make a trap, a trampoline, or a human monorail.

16. The "Zombie Arms" glitch can be triggered in Forge by having someone hold X while a monitor rapidly picks up and lets go of a weapon.

17. Hijacking a Banshee at the Spire on Tip of the Spear will trigger the "Friendly Elite" (or as I like to call it, the Friendlite) glitch. The Elite will not attack you, usually remains in place, and if allowed to run off back to the Spire, he will not help his allies no matter what.

18. If you use pan-cam on LNoS, you will find that the Savannah simply waits alongside the Ardent Prayer, doing absolutely nothing, taking plasma rounds and not giving a crap until you hit the checkpoint by the guns. Then, they will suddenly start taking damage and OHGODWE'RESINKING.

19. It is possible to hit the edge of the skybox on LNoS. If you die while in a Sabre, glitch the camera out of the map and follow your body. Eventually, after maybe 40-50 seconds, the body will smash into the skybox and float among the stars.

20. ONI: Sword Base contains a hidden "teleporter". If you proceed with the mission as normal until the point when you return to the base, try going back towards the AA gun or the comm outpost. Once you go far enough, you will instantaneously teleport back to where you started. If you boost into the "teleporter" with a Wraith, the tank will flip out and fly up into the air.

21. Quickly rotating a grid in place will trigger a Grid Cyclone. All players standing on it will instantly die, but vehicles will be spun about until they reach the edge of the grid. They will usually fly off into the distance then.

22. The water outside of Forge World's boundaries is not actual water. You can walk and drive on it, and it has the consistency of ground, even though you cause splashes.

23. If you glitch a teleporter through an invisible wall on Forge World and then link it to another one and boost through it with a Wraith or Revenant, you will fly straight up. By the time you die, you will almost have reached the top of the skybox.

24. The old method of Warthog Launching doesn't work in Reach. Now, you have to throw down a frag and have a teammate shoot it with a concussion rifle.

25. If you go into monitor mode just before you fire a laser or plasma launcher or while jetpacking, you will leave orbs behind.

26. If you jump on top of a Hunter's head, he will not attack you, nor will his partner. He will simply get angry and do a stupid-looking approximation of a dance.

Continued...

NOTE: THE REST OF THE 135 ARE SPLIT UP BELOW BECAUSE OF THE STUPID EXTENDED TEXT NONSENSE. 96-135 are on page 8.

If you have your own fun facts/etc, post them after #135. Start with 136.

Discuss. Troll. Flame. Do a barrel roll. Whatever you want, really.

---------------------------------------------------------------------
ADDITIONAL GOODIES: Linky to map pertaining to #23
Video of me performing #23
Linky to Tempest map with three safe locations outside of the map pertaining to #65.
First Shenanigans Montage, containing some of the 95 in action
Second Shenanigans Montage, containing more of the 95 in action
Third one, with more still
Fourth!
An example of the Lightspeed glitch
Lightspeed Factory



[Edited on 10.02.2011 10:32 AM PDT]

  • 06.16.2011 11:57 AM PDT
  • This post has been reported for violating the code of conduct. Click arrow to view at your own risk.

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.

27. On Condemned, if you take the time to watch the "space battle" between the Frigate and the Corvette, you'll notice that neither ship actually fires at all. Rounds just appear out of thin air in front of the ship.

28. There is a little red button in the Tram on Condemned that seems to serve no purpose.

29. Dragging rocks into trees will turn them green.

30. There are random cubes that look at lot like the Allspark from Transformers hidden in random locations throughout the campaign (some are inside Covenant Cruisers). At the beginning of LNoS, if you get outside the level, you can find an enormous white cube that seems to serve no purpose. In the same area is a floating white orb and what looks like an astronaut helmet with a monkey's head inside of it. (Possible nod to the Monkey Men from Halo 3.) The cubes in the ships would appear to be bump/lightmaps applied to the starships.

31. Approaching anything that is not meant to be driven or used will cause a message to be displayed.

AA turret= "Hold X to enter Warthog"
Seraph= "Hold X to enter Banshee"

32. The Railing Forge piece has lights that react to proximity. These can be used to provide illumination on a dark map. Block 5x1, large Bridges, Cover Glass and Wall have lights, but they do not react to proximity. These lights can all harm frame rate.

33. The Forge World skybox is actually composed of thousands of angles that create the illusion of a circular sky. This is because a perfect circle is essentially impossible to program.

34. If you fly into the engine wake of the Savannah on LNoS, you will actually explode.

35. There are what I like to call "Squishy Tanks" outside the level on Tip of the Spear. They are miniature, horribly rendered versions of Scorpions. You can walk through them and if you stand in the middle, you are about as tall as the tank. They fire harmless rounds artillery-style that go in random directions. There are squishy versions of Phantoms, Ghosts, Wraiths, Falcons, and Warthogs out here too.

Continued...



[Edited on 06.25.2011 6:51 PM PDT]

  • 06.16.2011 11:59 AM PDT

Posted by: CultMiester4000
I'm not really an Apple person (Bananas forever) but damn, that's kinda sad.

Posted by: SolidStrelok
27. This game is bad


Seriously GTFO.

OT; I lol'd at these, how did you find these?

  • 06.16.2011 12:00 PM PDT

@5 you are invulnerable to fall damage when in infinite armor lock.

@7 the frigate next to the Grafton is not the Savannah, it's the Ticonderoga (view able by out of mapping)

  • 06.16.2011 12:06 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.

36. If you escape Tip of the Spear using a Banshee and try to fly back the route you came in via Falcon, you will randomly explode once you get close to the first bridge you originally passed. Flying above this area or around it, oddly, is safe.

37. If you get outside of Exodus and wander back to the rail shooter segment area, you will sometimes find one or two random troopers just chilling there. They do nothing and just watch you if you approach them.

38. The lagoon between Paradiso and the mainland is the deepest underwater area you can survive in within the map. Normally you can't go deeper than 1.7 meters underwater, but here, with the use of a grid, you can actually walk around and have enough room above to jump and not reach the surface. The only place where you can walk around the bottom is outside the map, behind Paradiso. There is a section of water here that has no countdown timer and allows you to walk around unharmed.

39. Sometimes, if you are killed while in a vehicle, you might experience a teleported death. Basically, you're in the vehicle, get killed, and suddenly you are across the map from where you died. From a third person perspective, you just appear out of thin air. The explanation seems to be that you warp to the location where you entered the vehicle.

40. The plasma grenade magnetism is so strong (and stupid) that if you slow down a film in theatre, you will see that the grenade oftentimes misses its target completely or even passes through someone before shooting backward and adhering itself to their face. The magnetism has a strange teleporting effect when plasma grenades land on coliseum walls. This is most easily seen on Wayont. The grenade might land somewhere on the wall and literally jump a meter or two to the side.

Continued...

[Edited on 06.25.2011 6:51 PM PDT]

  • 06.16.2011 12:07 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: Will1594
@5 you are invulnerable to fall damage when in infinite armor lock.

@7 the frigate next to the Grafton is not the Savannah, it's the Ticonderoga (view able by out of mapping)


Derp. My mistake. Edited.

I'm trying to post the rest of the 95, but I'm getting a stupid *The Text contains extended characters that are not allowed message.

Give me a moment...

  • 06.16.2011 12:08 PM PDT

this post rocks.

  • 06.16.2011 12:10 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.

41. The plasma repeater's targeting reticle, when fired with bottomless clip on, expands infinitely.

42. It is possible for the flag to phase under the map, although I've only seen this happen on Asylum. It remains there until it resets.

43. The Scorpion's main cannon has an automatic level it is set to be at. If you try to place it on a 45 degree angle and get in, you cannot aim down. The cannon will automatically level itself, returning to where it would have been had the Scorpion been on flat ground.

44. The service tags of troopers in the game are actually the initials or part of the name of Bungie employees, including Marty. Birthdates of some employees appear on things like the Scorpion.

45. Even the troopers refer to the passenger seat of a Warthog as the "Triple Kill Seat." (Dialogue only triggered with IWHBYD on.) This is a nod to the community's lingo.

46. If you idle on ONI: Sword Base before opening the large door near the target locator, the troopers will walk into the door continually. They will do this endlessly until you open the door. Occasionally, they might try another spot, but will do the same exact thing.

47. It's possible to bypass the cutscene in the comms outpost on Winter Contingency where you search the body. If you jump over the fence, you will find that the wounded trooper is invincible.

48. In this same cutscene, if you used the InvinciFalcon glitch to get to the outpost, you will have left most of Noble Team behind. They will continue with combat dialogue during the cutscene, and two or even three music tracks will all play at the same time.

49. There are random patches of grass and things in space around the FF map Corvette.

50. If you assassinate someone while they are on an uneven surface, you will often get an instant assassination. The sound of the animation will continue, but you can continue playing unaffected.

51. Every vehicle that comes to either drop something off or pick something up actually materializes from nowhere. There are areas out-of-sight that they spawn in, but they don't just appear. They zoom in and out of the map as if they just came out of slipspace. The Phantom that drops off the Shade Turrets at Traxus Tower on Exodus comes out of one tram tunnel and vanishes into another.

52. By holding RB, you can usually keep a rolling/spinning Warthog from flipping over.

53. The "Ghost Wheelie", where the vehicle's nose lifted off the ground when you held A is now the Revenant Wheelie.

54. By quickly double tapping Y (Y,Y) to switch from the sniper rifle back to the sniper rifle, you can reset the reticule "bloom." The sniper just pretends to have bloom. All it does is expand the reticule and prevent you from firing for a moment. By resetting the "bloom", you can fire a full second earlier than normal.

55. If you create a "lag reactor" by setting explosives and vehicles to respawn instantly in a non-stop chain-reaction, the framerate will suffer so much that your gun will de-render and the ammo counter on the AR will disappear.

56. It is possible to create clones without Forge, but it generally involves a hell of a lot of lag.

57. As if the legit pine trees and skybox weren't enough, the Koi in the river on Highlands actually phase in and out of the ground when they swim.

58. The Koi on Reflection simply disappear if you shoot them.

59. If it goes blackscreen in the middle of a match while a plasma grenade is in flight, there is a chance the grenade will fall to the ground and remain there indefinitely. It will not explode unless shot.

60. If a Grunt enters a Shade while his plasma pistol is overcharged, the turret will fire insanely fast without actually shooting anything. This happens with both Fuel Rod Shades and normal Shades.

61. The Falcon's rotors actually become poorly rendered, smoky circles when it goes full speed. The blades become fuzzy black smears.

62. Nearly every achievement is a reference to either something from a previous Halo or some miscellaneous source. Similarly, nearly every "black slide bar" (the black bar that appears at the bottom of the screen with an often witty statement or phrase) is a reference to something from a previous Halo.

63. DMR and Magnum bullets still have the Master Chief's initials on them. Shotgun rounds still have the hippo on them.

64. The first 3 bullets fired out of an AR have near 100% accuracy. Every consecutive bullet becomes less accurate. So, theoretically, firing in 3 round bursts (who really wants to try that?) would give you insane accuracy.

65. There is an area outside of Tempest in the hills without a countdown timer that is large enough for a small map.

66. Mixing certain Special FX can turn rounds fired into an inky black or bright red.

67. On Winter Contingency, there is a miniature Skirmisher than waits above the house when Carter tells you to watch your motion tracker. He will grow into regular size when you pass a certain point.

68. Certain locations in multiplayer display funny position names. If you jump off the cliff on Powerhouse, it says "Vaya Con Dios!" This is Spanish for "Go with God!"

69. There is a reference to the Halo 2 BXR trick on Unearthed hidden in plain sight. The mining company's name is BXR, and the colors of the logo correspond to the button input. X,Y and B: Blue, yellow, red.

70. On various multiplayer maps, there are radios that play looping conversations between NPCs.

71. If you use your suit's zoom function without a scoped weapon, you will see the binary string "01000100011000010111011001100101." This translates to "Dave", which is the name of a UI designer, Dave Candland.

72. If you get outside of the multiplayer map Spire in theatre and go under the map, you will find a solid cube. Inside of it is a safe zone.

73. There is a hidden ammo stash on the Pillar of Autumn. If you go around the back of the building in the area where you have to hold out and melee a certain part of the wall, an ammo crate pops out.

74. The stands on New Alexandria display ads for "Moa Burgers." On Reflection, the vending machines have really bad puns for the names of the beverages and food.

75. The Forklift, if flipped on its side, can drive sideways and along walls.

Continued...

[Edited on 06.16.2011 11:07 PM PDT]

  • 06.16.2011 12:11 PM PDT

Loving it. Keep them coming...

  • 06.16.2011 12:11 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.

76. With certain skulls enabled, enemies will become somewhat resistant to splatters. If you ram them into walls or rocks, they go flying up into the air.

77. On the Pillar of Autumn, if you idle in the doorway before the holdout area, the door will occasionally close on you and kill you.

78. It is possible to give the target locator to a trooper. And, yes, the ammo is infinite.

79. Every Rocket or Fuel Rod projectile fired by AI has lock-on enabled, even when they target a player or AI on foot.

80. Outside of the level on Lone Wolf, there is an untextured model of the Chief. This is only possible to see using pan-cam.

81. Club Errera is actually a reference to the name Claude Errera, the founder of HBO.

82. If you walk under the bridge you are supposed to jump on Pillar of Autumn, you will still hear that weird audio cue that some mistakenly referred to as "the ghost of PoA."

83. It's possible to bypass a one-way shield if there is an enemy close behind it that you can assassinate or if there is a vehicle you can hijack.

84. Very rarely, dropships will flip out. Sometimes in Firefight a Phantom will sway from side to side, phasing through objects; other times it will fall through the ground. The Pelican on Spire has been known to (EXTREMELY rarely) phase up through the ground or get stuck in the ground. Spirits on Winter Contingency will occasionally phase through the ground and then back up again.

85. Some of the loadout names are the names of Spartans from the Halo novels: Linda, Thom, etc. Rosenda is a reference to the very unknown Noble Seven. She was originally planned to be in Reach, and she would have wielded an outdated LMG. Apparently, she was supposed to be Noble Six's love interest. (Even though Spartans have a suppressed sex drive. LOLOLOL BUNGIE WUT.)

86. Some of the armor permutations and effects have quirky, usually referential descriptions. Some of the names themselves are references. "Inclement Weather" refers to one of Cortana's musings in Halo CE, where she asks aloud whether she thought the Forerunners wanted the ring to have inclement weather patterns.

87. If you are killed while deploying a hologram, a random character model will appear. Sometimes the character will be wearing armor you do not yet have.

88. By dragging a vehicle through a killball in Forge, you can remove its weapons and render it a "civilian vehicle."

89. Every single UNSC weapon in the game, as well as some of the vehicles, displays "Misriah Armories" somewhere on them.

90. The DMR actually has a burst and automatic firing mode. If you zoom in closely when looking at a DMR on the ground, you will see that the firing mode is set to semi-automatic. This could possibly be homage to the fact that the DMR is essentially the BR that was supposed to be in Halo 2. The BR featured at E3 years ago boasted two firing modes. Zoomed in, it fired single shots. Unzoomed, it fired like a normal BR.

91. Rockets seem to have self-seeking properties when they miss their target. They often loop around and return to their point of origin, killing the player.

92. In very rare cases, it is possible for the sniper rifle to ricochet in such a way that the round reappears in the sky or inside of a mountain, whereupon it immediately shoots right back into the skull of the person who fired the round.

93. If you go into theatre and watch a film of a multiplayer match on a Forge-based map like Pinnacle where there was a blackscreen or considerable lag, you will see something interesting. Before it goes blacksreen, go to free cam. When it comes out of blackscreen, everything on the map will be gone, including the map itself and the players. As the players start to spawn in again, the map will reassemble itself at high speeds.

94. Whereas lag never seemed to be recorded in Halo 3, if you watch a laggy match in Reach's theatre, you will see the lag.

95. Condemned has the most legit skybox in the entire game. If you get outside the map and look around, you will notice that there are, in fact, TWO identical gas giants at opposite ends of the skybox. FAIL. Apparently, the Epsilon Eridani system gained an identical planet when no one was looking.

[Edited on 06.16.2011 3:26 PM PDT]

  • 06.16.2011 12:12 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.

WHOOO.

Okay, all 95 are above, split up across a few posts because of the character limit and the reason edited into the OP.

  • 06.16.2011 12:14 PM PDT

Posted by: CultMiester4000
I'm not really an Apple person (Bananas forever) but damn, that's kinda sad.

Your are my hero :'D

  • 06.16.2011 12:16 PM PDT

what is this???

???

  • 06.16.2011 12:22 PM PDT

This is hilarious keep them coming!

  • 06.16.2011 12:26 PM PDT

A random one you can add.

To give the illusion of distance, most covenant dropships start to shrink rapidly once they are a certain distance away.

  • 06.16.2011 12:28 PM PDT

Great post, sucks that they cant all fit in one post. Great points none the less.

:]

  • 06.16.2011 12:28 PM PDT

85. Some of the loadout names are the names of Spartans from the Halo novels: Linda, Thom, etc. Rosenda is a reference to the very unknown Noble Seven. She was originally planned to be in Reach, and she would have wielded an outdated LMG. Apparently, she was supposed to be Noble Six's love interest. (Even though Spartans have no sex drive. LOLOLOL BUNGIE WUT.)

possible side effect, never confirmed.

  • 06.16.2011 12:30 PM PDT
  • gamertag: [none]
  • user homepage:

Nice list!

  • 06.16.2011 12:31 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: ParagonRenegade
Your are my hero :'D


:D Thanks. I try.

To answer your previous question, some of these come from my own experience, others are from websites and YouTube videos, and some are from our own community.

I just compiled everything I knew into one long-ass list, lol.

  • 06.16.2011 12:32 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: Rgwfghui
A random one you can add.

To give the illusion of distance, most covenant dropships start to shrink rapidly once they are a certain distance away.


That's actually what I was referring to with number 51. It doesn't just apply to Covie dropships. UNSC vehicles do the same thing.

  • 06.16.2011 12:34 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: Tom Clarke
85. Some of the loadout names are the names of Spartans from the Halo novels: Linda, Thom, etc. Rosenda is a reference to the very unknown Noble Seven. She was originally planned to be in Reach, and she would have wielded an outdated LMG. Apparently, she was supposed to be Noble Six's love interest. (Even though Spartans have no sex drive. LOLOLOL BUNGIE WUT.)

possible side effect, never confirmed.


Well, the Chief did feel something when he saw Lieutenant Parisa again, and I find it hard to believe that you could completely suppress the sex drive, but for all intents and purposes, book canon-wise at least, the Spartans have very suppressed sex drives.

  • 06.16.2011 12:36 PM PDT


Posted by: MythicSniper

Posted by: Tom Clarke
85. Some of the loadout names are the names of Spartans from the Halo novels: Linda, Thom, etc. Rosenda is a reference to the very unknown Noble Seven. She was originally planned to be in Reach, and she would have wielded an outdated LMG. Apparently, she was supposed to be Noble Six's love interest. (Even though Spartans have no sex drive. LOLOLOL BUNGIE WUT.)

possible side effect, never confirmed.


Well, the Chief did feel something when he saw Lieutenant Parisa again, and I find it hard to believe that you could completely suppress the sex drive, but for all intents and purposes, book canon-wise at least, the Spartans have very suppressed sex drives.


indeed, suppressed.

  • 06.16.2011 12:44 PM PDT

Please make sequel soon.

  • 06.16.2011 12:45 PM PDT
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"We are Soffish. Soffish are we. We look like real fishies when we're placed into the sea."

Jun is Masterchef

Updating the Spartan when Reach came out.

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  • 06.16.2011 12:46 PM PDT