- MythicSniper
- |
- Veteran Legendary Member
For The Lulz is a worthier cause than For The Win.
From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.
My sniper is hungry for souls.
If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.
I have taken the time to compile everything I know. Some of these are well-known. Some are not. FUN FACTS ABOUND! (Note: I will avoid the obvious ones, like Jun's flyable Falcon on WC, Reach Racer, Package Banshee Easter Egg, the Pelican/Phantom easter egg, and all the traditional secrets.) Note that I found some of these, but others can't be credited to me.
1. Touching, driving over, or approaching faulty geometry will trigger the infamous "Light-speed glitch." Known faulty geometry: Hemorrhage rocks, Hemorrhage hills, Forge dishes, rocks, boulders, Breakpoint upper hill, Breakpoint bridge, and some corners and random objects in campaign. This glitch primarily affects antigravity vehicles.
Effect on Ghosts and Revenants: Causes them to fly out of the map at insane speeds or smash into walls, depending on the angle the glitch is triggered at.
Effect on Wraiths: Similar, but since the tank is heavier, it seems to survive more often and usually just cartwheels or spins like a top. Sometimes it won't even lift off the ground. Other times, it'll go flying decently high into the air.
Effect on Warthogs: It seems it is possible for them to fly away, but it's so rare it might as well not happen.
Effect on Mongooses: None.
Effect on Scorpions: It's rare, but it can happen.
Effect on Banshee: None.
Effect on Falcon: Triggers hilarious glitch I dubbed "ROFLFALCON." The Falcon goes out of control and has ridiculous spasms and twitches. Usually ends up flying backwards or upside down. It is rare, but the glitch may continue for up to a minute or longer, depending on the map's terrain and the severity of the spasm. The Falcon has been recorded to have flipped out at the top of the Spire, spazzed its way down to the ground, and then spazzed its way back up to the top of the Spire. It seems this case has less to do with faulty geometry and more to do with the angle the Falcon is resting at or which part of the Falcon is touching something.
2. It is possible to get "eaten" by a supply crate. If you stand in the area where a crate respawns in Firefight, if done correctly, you will remain inside the crate, able to see out but unable to be spotted.
3. The only two Forge objects capable of killing an Armor Locker are killballs and grids. Even dropping a seastack from the top of the map has no effect. However, you can still use any object to force the Armor Locker through the ground, thereby killing him or her.
4. Removing a coliseum wall from beneath a Scorpion by dragging the wall backwards and up will cause the Scorpion to fly off at ridiculous speeds. Often, the Scorpion will travel so quickly it will skip across the entirety of Forge World like a skipping stone.
5. If you place an Armor Lock equipment down in Forge and delete all equipment while someone is in Armor Lock, they will have infinite Armor Lock and be invincible to everything but water, killballs and grids. They can still drive vehicles and do everything normally. However, if your vehicle explodes, you will die, and you can still be assassinated. You can also set the AL as "INV_GATES" and achieve the same effect if it deletes while you are playing Invasion.
6. It is possible to walk through a warthog using Armor Lock.
7. Every Frigate that appears in-game, excluding the Grafton and the Saratoga, is actually the Savannah. Similarly, every Pelican is Noble Team's Pelican, and says NOBLE 458 on it.
8. Most AI-controlled vehicles, besides mission critical vehicles (ones that stay with you the whole level), including Falcons and Banshees, are actually unmanned.
9. On Exodus, during the Falcon rail shooter segment, every vehicle behind you will either disappear or drop out of the sky once you pass a certain checkpoint.
10. If you acquire Jun's invincible Falcon and fly it to the part where you would normally get picked up by a Falcon, get out, and sit down in a passenger seat, if there is a trooper alive, he will get in the Falcon and disappear. The Falcon will still take you to the comm outpost regardless.
11. It is possible to trigger a "Giant Spartan" glitch in Multiplayer. As far as I know, this has only been recorded one time. In any case, it is EXTREMELY rare, and no one seems to know why or how it is triggered. A Giant Warthog has also been reported to have happened in the same area on a Forged map in an unrelated match.
12. It is possible to beat the Guardians in Hog-Potato. Normally, your Warthog explodes after a set time, but if you drive it out-of-bounds, it resets, and you are alive.
13. A "Pressure Launch" glitch can be triggered by crouch-walking into a tight corner for a little while and then standing. This is most easily done on Boneyard, which has a few spots where this can be done. Getting stuck in between railings or stairs can also cause this to happen.
14. You can play tank pinball by going into Forge. Pick up a Scorpion and spin it around upside-down on the ground for a little while and then let go of it. If done correctly, it will continue to spin around across the map. Unfortunately, it isn't what it used to be (in Halo 3) and it doesn't last very long.
15. By placing two one-way shields down on top of each other you can make a trap, a trampoline, or a human monorail.
16. The "Zombie Arms" glitch can be triggered in Forge by having someone hold X while a monitor rapidly picks up and lets go of a weapon.
17. Hijacking a Banshee at the Spire on Tip of the Spear will trigger the "Friendly Elite" (or as I like to call it, the Friendlite) glitch. The Elite will not attack you, usually remains in place, and if allowed to run off back to the Spire, he will not help his allies no matter what.
18. If you use pan-cam on LNoS, you will find that the Savannah simply waits alongside the Ardent Prayer, doing absolutely nothing, taking plasma rounds and not giving a crap until you hit the checkpoint by the guns. Then, they will suddenly start taking damage and OHGODWE'RESINKING.
19. It is possible to hit the edge of the skybox on LNoS. If you die while in a Sabre, glitch the camera out of the map and follow your body. Eventually, after maybe 40-50 seconds, the body will smash into the skybox and float among the stars.
20. ONI: Sword Base contains a hidden "teleporter". If you proceed with the mission as normal until the point when you return to the base, try going back towards the AA gun or the comm outpost. Once you go far enough, you will instantaneously teleport back to where you started. If you boost into the "teleporter" with a Wraith, the tank will flip out and fly up into the air.
21. Quickly rotating a grid in place will trigger a Grid Cyclone. All players standing on it will instantly die, but vehicles will be spun about until they reach the edge of the grid. They will usually fly off into the distance then.
22. The water outside of Forge World's boundaries is not actual water. You can walk and drive on it, and it has the consistency of ground, even though you cause splashes.
23. If you glitch a teleporter through an invisible wall on Forge World and then link it to another one and boost through it with a Wraith or Revenant, you will fly straight up. By the time you die, you will almost have reached the top of the skybox.
24. The old method of Warthog Launching doesn't work in Reach. Now, you have to throw down a frag and have a teammate shoot it with a concussion rifle.
25. If you go into monitor mode just before you fire a laser or plasma launcher or while jetpacking, you will leave orbs behind.
26. If you jump on top of a Hunter's head, he will not attack you, nor will his partner. He will simply get angry and do a stupid-looking approximation of a dance.
Continued...
NOTE: THE REST OF THE 135 ARE SPLIT UP BELOW BECAUSE OF THE STUPID EXTENDED TEXT NONSENSE. 96-135 are on page 8.
If you have your own fun facts/etc, post them after #135. Start with 136.
Discuss. Troll. Flame. Do a barrel roll. Whatever you want, really.
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ADDITIONAL GOODIES: Linky to map pertaining to #23
Video of me performing #23
Linky to Tempest map with three safe locations outside of the map pertaining to #65.
First Shenanigans Montage, containing some of the 95 in action
Second Shenanigans Montage, containing more of the 95 in action
Third one, with more still
Fourth!
An example of the Lightspeed glitch
Lightspeed Factory
[Edited on 10.02.2011 10:32 AM PDT]