- MythicSniper
- |
- Veteran Legendary Member
For The Lulz is a worthier cause than For The Win.
From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.
My sniper is hungry for souls.
If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.
Posted by: DavidJCobb
3. ...But any object can be used to force the Locker through the ground and to their death.
5. This also works if your Armor Lock is an INV_GATES object. Use it during Invasion, and if it deletes while you have it active, it stays active until you die.
11. That could've been a JTAG mod.
22. Throwing a grenade into the "water" from a certain distance causes five to ten explosion graphics and noises in the span of two seconds, but only one of the explosions actually does damage.
25. Same for charging a Splaser.
30. The textures seem to be bump/lightmaps applied to the Cruisers/Frigates.
32. So do the largest Bridge piece, Block 5x1 Flat, Cover Glass, Wall, and others. These can actually harm frame rate on maps.
39. Specifically, you warp to the location the vehicle was in when you entered it.
40. I think it's less magnetism and more lag. I've thrown a sticky only to have it teleport ten feet back toward me (no motion trail), and then snap back to the proper place (with motion trail). No enemies were nearby.
48. You may even hear cutscene dialogue, particularly Jun's scripted utterances.
49. I wonder if Bungie forgot to fully delete the beach loading points when they extracted the geometry from LNOS...
51. Indeed. The entrances and departures of space Phantoms, Banshees, and Seraphs are particularly clever (they literally shrink to give the illusion that they're zooming away.)
55. Think that's bad? Try phasing two Grids into the Pillar on Forge World, setting them to Normal physics, and then grabbing and releasing each of them... You can actually trigger host migrations and dropped connections!
67. So THAT'S how they kept him out of sight as you approached the building...
68. I believe that it's used as a farewell, also. It's another goodbye from Bungie.
73. For those who don't know -- this is where the map Holdout takes place, though it doesn't work in Firefight.
84. Sometimes this happens when splash damage (i.e. rockets) kills the driver (usually a Grunt) through the body of the vehicle.
87. Also if you cast the AA right as you enter Edit Mode. In both cases the glitch is off-host-only and does not sync, i.e. everyone sees a different hologram.
93. This. And a translucent camo effect is applied to the players and their AAs (which have visible holograms). You get several overlapping refractive surfaces, which (in Theater) can be combined with clever camera positioning to produce a "broken camera" effect.
95. Texture tiling is a b*tch. :3
Hey Cobb, what's up?
Thanks for the input. The points you raised helped specify some things a little better. I only gave this a once-over to check for grammatical errors. I didn't really take the time to make sure everything was 100% accurate. :3
3. Yep
5. Interesting. Makes sense, but I didn't know that.
11. Not likely. I forgot to edit the post. It actually has been recorded twice, by two different people in completely unrelated matches. The first time was the famous one where the Spartan grew 50 feet spontaneously at PP spawn on The Cage. The second time was in the same area on a Forged map. This time, it happened to a Warthog. Yep, the entire Hog spontaneously enlarged. It was hilarious looking next to the little dots that were other Hogs. Neither person suggested JTAG, and, frankly, I don't think either would have known about it. The testimony of the Warthog guy suggests that the glitch may have something to do with that spot, though.
22. Huh. Never tried that. I just tried power-running/driving my way towards the distant land in the hope of actually getting there. I managed to have my body land in the 2D trees on the other side.
30. That's about what I figured.
39. Now it makes sense.
40. That's entirely possible, but the magnetism definitely affects its seemingly magical ability to nudge itself to the side mid-flight. (It's probably a property similar to the way rockets edged towards the target in Halo 2 if your reticle wasn't actually on the person.)
49. Probably.
51. Actually, every air vehicle does the same thing. They all shrink to give the illusion of distance. I've seen this happen for sure with Falcons, Pelicans, Phantoms, Banshees and Seraphs. I'm not sure if the Frigates on ToTS do the same thing, but I'd wager they do when they appear. (Since they appear out-of-sight at the time.)
55. O_o
68. It can be used as a farewell, yes, but the meaning is oftentimes more like "Go to hell" in the context of the way it's used in the language.
84. That seems to be the case, but I have no idea what causes the Pelican to freak out on Spire.
95. NO EXCUSES. XD