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This topic has moved here: Subject: 95 Fun Facts about Reach you may not (or may) have known
  • Subject: 95 Fun Facts about Reach you may not (or may) have known
Subject: 95 Fun Facts about Reach you may not (or may) have known

Left here a long time ago.

3. ...But any object can be used to force the Locker through the ground and to their death.

5. This also works if your Armor Lock is an INV_GATES object. Use it during Invasion, and if it deletes while you have it active, it stays active until you die.

11. That could've been a JTAG mod.

22. Throwing a grenade into the "water" from a certain distance causes five to ten explosion graphics and noises in the span of two seconds, but only one of the explosions actually does damage.

25. Same for charging a Splaser.

30. The textures seem to be bump/lightmaps applied to the Cruisers/Frigates.

32. So do the largest Bridge piece, Block 5x1 Flat, Cover Glass, Wall, and others. These can actually harm frame rate on maps.

39. Specifically, you warp to the location the vehicle was in when you entered it.

40. I think it's less magnetism and more lag. I've thrown a sticky only to have it teleport ten feet back toward me (no motion trail), and then snap back to the proper place (with motion trail). No enemies were nearby.

48. You may even hear cutscene dialogue, particularly Jun's scripted utterances.

49. I wonder if Bungie forgot to fully delete the beach loading points when they extracted the geometry from LNOS...

51. Indeed. The entrances and departures of space Phantoms, Banshees, and Seraphs are particularly clever (they literally shrink to give the illusion that they're zooming away.)

55. Think that's bad? Try phasing two Grids into the Pillar on Forge World, setting them to Normal physics, and then grabbing and releasing each of them... You can actually trigger host migrations and dropped connections!

67. So THAT'S how they kept him out of sight as you approached the building...

68. I believe that it's used as a farewell, also. It's another goodbye from Bungie.

73. For those who don't know -- this is where the map Holdout takes place, though it doesn't work in Firefight.

84. Sometimes this happens when splash damage (i.e. rockets) kills the driver (usually a Grunt) through the body of the vehicle.

87. Also if you cast the AA right as you enter Edit Mode. In both cases the glitch is off-host-only and does not sync, i.e. everyone sees a different hologram.

93. This. And a translucent camo effect is applied to the players and their AAs (which have visible holograms). You get several overlapping refractive surfaces, which (in Theater) can be combined with clever camera positioning to produce a "broken camera" effect.

95. Texture tiling is a b*tch. :3

  • 06.25.2011 6:11 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: DavidJCobb
3. ...But any object can be used to force the Locker through the ground and to their death.

5. This also works if your Armor Lock is an INV_GATES object. Use it during Invasion, and if it deletes while you have it active, it stays active until you die.

11. That could've been a JTAG mod.

22. Throwing a grenade into the "water" from a certain distance causes five to ten explosion graphics and noises in the span of two seconds, but only one of the explosions actually does damage.

25. Same for charging a Splaser.

30. The textures seem to be bump/lightmaps applied to the Cruisers/Frigates.

32. So do the largest Bridge piece, Block 5x1 Flat, Cover Glass, Wall, and others. These can actually harm frame rate on maps.

39. Specifically, you warp to the location the vehicle was in when you entered it.

40. I think it's less magnetism and more lag. I've thrown a sticky only to have it teleport ten feet back toward me (no motion trail), and then snap back to the proper place (with motion trail). No enemies were nearby.

48. You may even hear cutscene dialogue, particularly Jun's scripted utterances.

49. I wonder if Bungie forgot to fully delete the beach loading points when they extracted the geometry from LNOS...

51. Indeed. The entrances and departures of space Phantoms, Banshees, and Seraphs are particularly clever (they literally shrink to give the illusion that they're zooming away.)

55. Think that's bad? Try phasing two Grids into the Pillar on Forge World, setting them to Normal physics, and then grabbing and releasing each of them... You can actually trigger host migrations and dropped connections!

67. So THAT'S how they kept him out of sight as you approached the building...

68. I believe that it's used as a farewell, also. It's another goodbye from Bungie.

73. For those who don't know -- this is where the map Holdout takes place, though it doesn't work in Firefight.

84. Sometimes this happens when splash damage (i.e. rockets) kills the driver (usually a Grunt) through the body of the vehicle.

87. Also if you cast the AA right as you enter Edit Mode. In both cases the glitch is off-host-only and does not sync, i.e. everyone sees a different hologram.

93. This. And a translucent camo effect is applied to the players and their AAs (which have visible holograms). You get several overlapping refractive surfaces, which (in Theater) can be combined with clever camera positioning to produce a "broken camera" effect.

95. Texture tiling is a b*tch. :3


Hey Cobb, what's up?

Thanks for the input. The points you raised helped specify some things a little better. I only gave this a once-over to check for grammatical errors. I didn't really take the time to make sure everything was 100% accurate. :3

3. Yep

5. Interesting. Makes sense, but I didn't know that.

11. Not likely. I forgot to edit the post. It actually has been recorded twice, by two different people in completely unrelated matches. The first time was the famous one where the Spartan grew 50 feet spontaneously at PP spawn on The Cage. The second time was in the same area on a Forged map. This time, it happened to a Warthog. Yep, the entire Hog spontaneously enlarged. It was hilarious looking next to the little dots that were other Hogs. Neither person suggested JTAG, and, frankly, I don't think either would have known about it. The testimony of the Warthog guy suggests that the glitch may have something to do with that spot, though.

22. Huh. Never tried that. I just tried power-running/driving my way towards the distant land in the hope of actually getting there. I managed to have my body land in the 2D trees on the other side.

30. That's about what I figured.

39. Now it makes sense.

40. That's entirely possible, but the magnetism definitely affects its seemingly magical ability to nudge itself to the side mid-flight. (It's probably a property similar to the way rockets edged towards the target in Halo 2 if your reticle wasn't actually on the person.)

49. Probably.

51. Actually, every air vehicle does the same thing. They all shrink to give the illusion of distance. I've seen this happen for sure with Falcons, Pelicans, Phantoms, Banshees and Seraphs. I'm not sure if the Frigates on ToTS do the same thing, but I'd wager they do when they appear. (Since they appear out-of-sight at the time.)

55. O_o

68. It can be used as a farewell, yes, but the meaning is oftentimes more like "Go to hell" in the context of the way it's used in the language.

84. That seems to be the case, but I have no idea what causes the Pelican to freak out on Spire.

95. NO EXCUSES. XD

  • 06.25.2011 6:45 PM PDT

NEVER touch my muffin button or i swear to god i will......

2. It is possible to get "eaten" by a supply crate. If you stand in the area where a crate respawns in Firefight, if done correctly, you will remain inside the crate, able to see out but unable to be spotted.
so basiclly you can pull off a solid snake in firefight.

  • 06.25.2011 6:51 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: RKUNA
2. It is possible to get "eaten" by a supply crate. If you stand in the area where a crate respawns in Firefight, if done correctly, you will remain inside the crate, able to see out but unable to be spotted.
so basiclly you can pull off a solid snake in firefight.



Pretty much.

I lol'd when I discovered this because I tried to move and got slowly phased out of the crate. A Grunt was walking by at the time, so, to him, it looked like I just slid out of a crate (and that is exactly what happened.) He freaked out and jumped. I proceeded to smash my rifle butt into his face and walk away as if nothing happened.

  • 06.25.2011 7:05 PM PDT

Had To Post In This Epic Thread

Good Job On The List :D

[Edited on 06.25.2011 7:19 PM PDT]

  • 06.25.2011 7:19 PM PDT

Finally a thread i enjoyed reading!
Props on typing all that.

  • 06.25.2011 7:24 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: Ace Of Heartz
Had To Post In This Epic Thread

Good Job On The List :D


Hehe. Thanks. It's nothing. I've got all this knowledge sitting around. Why not share it?

  • 06.25.2011 7:27 PM PDT

There are no brakes on the -blam!- train, only more -blam!-.

#100 Halo CE took the most skill online because of literally no aim assist or melee lockon.

Just thought I'd throw that in there for those who didn't know

  • 06.25.2011 7:51 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: xKryptReaperx
#100 Halo CE took the most skill online because of literally no aim assist or melee lockon.

Just thought I'd throw that in there for those who didn't know


Very true. If you missed, you missed, even if it was by an inch. None of this homing bullets/rockets, magnetic melee, LOLPISTOLS nonsense that showed up in Halo 2 and continued to show up thereafter.

  • 06.25.2011 8:33 PM PDT

Forklifts never die Jorge!... There just missing in action

Personal youtube account: Shotsniper009


Posted by: triggerhappy964
[Thread Saved]

  • 06.25.2011 8:43 PM PDT

Never leave home without your shotgun.

Got another! (not on the list, didn't read the rest of the thread)

If you play on solo (It doesn't seem to work on co-op) on The Package, go all the way through with the Scorpion to where you need to go inside Sword Base, then turn back once you get the checkpoint, grab a Revenant from near the start of the level and drive it into the base, up the ramp past the barriers and into the base, Jun will 'swagger walk' and Emile's arms will glitch through his chest. Neither will have weapons and can only Armor Lock.

  • 06.25.2011 9:11 PM PDT

Never kick a fresh turd on a hot day =)

Nice thread, learned quite a few things actually, which is rare around here.

BTW number 13 sounds similar to H2 superbouncing no?

  • 06.25.2011 9:19 PM PDT

New fact, Mythic sniper has too much time on his/her time. But honestly, cool list :D.

  • 06.25.2011 9:21 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: Archon67
Got another! (not on the list, didn't read the rest of the thread)

If you play on solo (It doesn't seem to work on co-op) on The Package, go all the way through with the Scorpion to where you need to go inside Sword Base, then turn back once you get the checkpoint, grab a Revenant from near the start of the level and drive it into the base, up the ramp past the barriers and into the base, Jun will 'swagger walk' and Emile's arms will glitch through his chest. Neither will have weapons and can only Armor Lock.


So that's how that hilarious glitch was triggered in that Fails of the Weak video...

Gonna try this now. MUST. HAVE. PIMP WALKING TEAMMATES.

  • 06.26.2011 6:13 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: Falloutthreedog
New fact, Mythic sniper has too much time on his/her time. But honestly, cool list :D.


His.

I did this at work. So, I had plenty of time to kill. :3
And thanks.

  • 06.26.2011 6:14 PM PDT

I take it you're here for a reason?
.
A memorial to my H3 guy by:Do The D3w

On Long night of Solace through a somewhat tedious glitch, the player can pliot a mini version of the Seraphs flying overhead. If two players are present player one can ram the mini version into the larger ones and kill the A.I pliot, causing the normal sized Seraph to fall and can be plioted in the same way.

First two videos


[Edited on 06.26.2011 6:30 PM PDT]

  • 06.26.2011 6:26 PM PDT

They call me The Raptor due to my extreme interest in dinosaurs specifically velociraptor.

I can add five more

96. The Mongoose is the only vehicle that allow players to drive with the flag in ctf games. halopedian mongoose article, trivia

97. You can fly a Pelican and Phantom.

98. The Focus Rifle sucks and anyone who says it is better than the Beam Rifle obviously could not use the Beam Rifle.

99. The Falcon has a unique ability most players are unaware of: a greatly extended Motion Tracker Range. It is even capable of detecting hostile players that normally wouldn't show up (not moving, crouched, players using the 'Active Camo' armor ability, etc). This applies to everyone in the Falcon, regardless of position or species. Players can this to their teams advantage when piloting one by informing team mates on the ground of the locations of enemies. halopedian falcon article, trivia

100. The handle of the needle rifle seems to be on a hinge. halopedian needle rifle article, trivia.

  • 06.26.2011 7:02 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: Courageous Mike
On Long night of Solace through a somewhat tedious glitch, the player can pliot a mini version of the Seraphs flying overhead. If two players are present player one can ram the mini version into the larger ones and kill the A.I pliot, causing the normal sized Seraph to fall and can be plioted in the same way.

First two videos


I didn't include the flyable Seraph because I treat it as common knowledge, just like the Pelican and Phantom easter egg.

And tedious is an understatement, bro. I gave up because I couldn't figure out how to get down to the damn thing because the invisible cliffs outside the level refused to let up. And the invisible slopes usually led to certain death. I probably missed the route by a few feet, and it's probably easier than I thought, but I will never again attempt to pilot a Seraph.

  • 06.26.2011 9:08 PM PDT

Join the best group of all time Last Refuge!

Posted by: KidWitPotential
ya know, im proud to be an inverted player, its like we're a rare breed or something


Do NOT send me Recruitment Letters, doing so will get you blocked faster than you can say "Huh?"

Dude, thank you for this.

  • 06.26.2011 9:25 PM PDT
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Posted by: MythicSniper

Posted by: xX LONE WOLF 99

I don't know, but two friends and I were all in infinite armor lock. Anyways, Two of us decided to try to assassinate the other and it worked.

Go try it if you want.


Hmm...perhaps it was because you were all in infinite armor lock.
nope. you can do it to someone when you don't have infinite armor lock

  • 06.27.2011 10:51 AM PDT
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Posted by: MythicSniper

The Telekinetic Scarabs are hilarious, but it's sadly never happened to me. From what I can tell, you don't even need to be near them. In the instances I've seen, people have driven nowhere near them and been flung around.

If I expand beyond 95, the TK Scarabs will definitely be in there.
if you want it 2 happen then drive infront of the 2nd scarab

  • 06.27.2011 10:52 AM PDT
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Posted by: Cheesefri7

This was really funny since I can believe most of this happening.

Here's one you can add:


The IWBYD skull is named after the first Checkpoint in a mission in Halo CE.

I forget the name.
Assault on the control room

  • 06.27.2011 10:54 AM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: Overkill Dude

Posted by: Cheesefri7

This was really funny since I can believe most of this happening.

Here's one you can add:


The IWBYD skull is named after the first Checkpoint in a mission in Halo CE.

I forget the name.
Assault on the control room


Mmm...now there's a good fun fact!

The Siege of Madrigal originally played in several locations on Assault on the Control room. It has been an easter egg in every Halo game, including ODST. In Reach, it was put in as an easter egg trigged by a switch in New Alexandria. However, it also plays in the elevators on New Alexandria and in Halsey's lab on The Package. The song is originally from another Bungie game, Myth.

I'll put that one in when I expand. I'm combing my knowledge for anything that isn't already in the 95. This is a good one to throw in.

  • 06.27.2011 7:02 PM PDT
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#48 How do you even get into the InvinciFalcon?
#64 Tried it, quite useful
#93 Tried it watching a Cage match which blackscreen'd, didn't see the map disappear

And unless you're blind you will also notice whilst on MM, you can see the players armor ability on their back (like the ones you can insert in Forge). It just appears randomly, probably due to lag.

[Edited on 06.29.2011 12:36 PM PDT]

  • 06.29.2011 12:26 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: Ehlekar
#48 How do you even get into the InvinciFalcon?
#64 Tried it, quite useful
#93 Tried it watching a Cage match which blackscreen'd, didn't see the map disappear

And unless you're blind you will also notice whilst on MM, you can see the players armor ability on their back (like the ones you can insert in Forge). It just appears randomly, probably due to lag.


In order to get the InvinciFalcon, play Winter Contingency on Easy or Normal. Grab a plasma pistol and proceed with the mission as you normally would. Soon after you get to drive the trucks, you will be told to go to a house ahead. Drive over the bridge and look up to your left. Jun's Falcon will be hovering there. Climb up the slope to your left and use an overcharged PP shot to knock it down. The "pilot" will only be ejected if you manage to flip the Falcon over, which is easy enough if it falls onto the slope. Once the cockpit opens, you will be able to fly it.

I don't know whether #93 only applies to Pinnacle or whether it just requires an intense number of black screens, but I've only witnessed this phenomenon on Pinnacle.

The AA's popping out of peoples' backs after black screen is due to lag, yes, but it's also because their Armor Abilities effectively reset. This is why you will sometimes come out of black screen with Sprint instead of your previous AA or you might come out of it with no AA at all.

[Edited on 06.29.2011 2:45 PM PDT]

  • 06.29.2011 2:45 PM PDT