- MythicSniper
- |
- Veteran Legendary Member
For The Lulz is a worthier cause than For The Win.
From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.
My sniper is hungry for souls.
If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.
96. If it goes blackscreen while you are playing an Invasion game on Spire, pause the film after it comes out of blackscreen. You will notice that the vehicle spawns that apply to Invasion Slayer will be in effect for about 3-5 seconds. There will also be a Banshee randomly in the middle of the river near the Spartan spawn. There will be a Falcon and a Warthog at the Spartan spawn regardless of what phase you are in, a Falcon in the middle of the high road at the Elite Spawn, behind the shields, a civilian Warthog and a Ghost at the BFG, and a Banshee, Falcon, civilian Warthog and Ghost by the Spire. The vehicles will vanish as soon as you are able to control your character again. So, in other words, you would never have known they were there.
97. "Discoing" refers to the phenomenon when Forge pieces on a map all flicker very rapidly. The disco limit is the bane of every Forger. If you hit it, you can expect framerate lag and a lot of ugly flashing that can virtually destroy gameplay. Discoing occurs when too many frame rate-heavy pieces are placed on a map--railings are one of these pieces. In general, the smaller and more decorative a piece the more conducive to discoing it is.
98. On Pillar of Autumn, you will occasionally encounter the bizarre glitch dubbed "Telekinetic Scarabs." It appears that proximity might be a factor, but I have seen Mongooses drive as far away from the Scarabs as possible when they pass them and still get flung around. Evidently, the second Scarab is the one that does the pushing. Basically, what happens is that your 'Goose (or truck) gets picked up and thrown around, usually ending up outside the map, because an invisible force that is seemingly emitted by the Scarabs will push you forward.
99. You can launch up to the Scarabs and destroy the core the same way you did in Halo 3, but destroying it will do nothing. They will simply continue to move.
100. Both Portable Shields and spawn points have strange properties when placed or submerged in water. They will flip out and have epic seizures for 2-3 minutes before de-spawning.
101. The smelting chambers on Pillar of Autumn (the big pot-looking things with molten liquid in them) are a lie. I guess Bungie figured most sane people wouldn't look at a smelting chamber and decide to jump into it, but, hey, I'm not here to be sane, am I? Well, if you jump in, like I did, you'll find that the "liquid" is actually just a flat layer. There's nothing underneath, and you just fall in and die, rather than spin in epic little circles as you sink like you normally do in liquid.
102. In this same area, if you jump up to the ledge with the fence up on the catwalk, you'll notice that it's raining to your right--inside. Yeah, we're talking old school programming fail here, where it rains inside of buildings.
103. Planet Reach is in the Epsilon Eridani star system, which is 10.5 light-years from Earth.
104. The Spiker is the only small arms weapon that exhibits muzzle heat-up from continuous fire.
105. Rocket Launcher and Plasma Launcher rounds sometimes defy gravity when locked-on. If approaching a wall, they will often skip off of the surface or even turn at a right angle. This is most easily seen on Spire. The rocket will consistently skip off of the shield as if it were a skipping stone on water as it makes its way around.
106. If you sprint and jump off the ledge at the start of Pillar of Autumn (as if you were going to get "If They Came to Hear Me Beg"), you will usually survive. This is because if you are sprinting in midair, the game registers you as sprinting even though you just jumped off a ledge. So when you hit the ground, you take no damage.
107. Target Locator rounds are unnecessarily detailed. You would expect poorly rendered projectiles, but they are in fact as detailed as the missiles in the stacks on Anchor 9.
108. There is a considerable discrepancy between on-screen reloading and third person reloading. In first person, if you reload, say, a Fuel Rod, you will see your character remove a stack of spent rods and insert a fresh one. Your can actually see the stack in their hand as they go to reload. If you watch this same animation from third person, they reach for the air near their hip and press down on the top of the gun. The stack isn't actually there, nor does the finer detail of reloading show up. The FRG's muzzle doesn't even retract the way it does in first person. In fact, every time you reload anything, what you see on-screen is completely different from what you see in third person. The same holds true for the idling animations. These are the animations when you stand around for a little while and your character inspects his or her weapon, often turning it or bringing it closer to themselves. This cannot be seen in third person.
109. It's possible to drive the Troop Transport Hog on ONI: Sword Base. In order to do this, you have to flip the vehicle over with a Concussion Rifle before it reaches the location where it is scripted to explode. Troopers will board all seats of your Hog if you manage to save it.
110. On this note, the Transport Hog never actually gets shot. It simply explodes when it reaches the area between the two Wraiths. Both Wraiths fire gunner shots after it explodes to simulate engagement. In fact, it actually just chills alongside the Wraith on the left until you trigger the scripted event.
111. After escorting Buck, if you land on the tower and follow him, he will go through a door into a dark, featureless room. Sometimes, he just stands there. Other times, he says "See you in hell, Spartan" and vanishes instantly.
112. There is a Stairway to Heaven of comparable length to the one that was outside Sierra 117 in Halo 3. This Stairway can be found on The Package. If you use the "4 Banshees" easter egg, you will have removed all invisible walls and height barriers. Fly past the anti-air cannons towards the fire and smoke in the distance. There's also an invisible floor here, but the Stairway is near the edge of the skybox.
113. Evidently, it's possible for a Phantom to collide with Keyes' Pelican on Pillar of Autumn. If a Phantom does hit the Pelican, it will "kill" the "pilot" on board and you will be unable to continue the mission because the Pelican will just fall to the bottom of the map.
114. An extremely rare line of IWHBYD dialogue is in what seems to be Master Chief's voice. The line is in the spirit of the "In a world", "against impossible odds", "a hero will rise" movie trailer lines. I have only heard this one time, and the voice is definitely not the trooper's normal voice.
115. If you get outside the level on Exodus in the final area and walk out into the water, you will find that you are floating in a crouched position. You are able to float across the water until you reach the area with runway markers near where the Transport Ship crashed. Here, you die.
116. Renegade has pieces of faulty geometry at the Banshee spawns. The piece is the walkway to the landing pad.
117. The Siege of Madrigal originally played in several locations on Assault on the Control room. It has been an easter egg in every Halo game, including ODST. In Reach, it was put in as an easter egg trigged by a switch in New Alexandria. However, it also plays in Halsey's lab on The Package. The song is originally from another Bungie game, Myth.
118. Setting an object to "INV_VEHICLE" will cause a waypoint to appear above the object in Invasion. This is useful for pointing out power weapons. Unfortunately, this does not work for structures.
119. The Heart Attack armor effect is based off of the winged hearts that surrounded the "Dancing Marty" Easter egg in Halo 3: ODST. Pestilence would seem to reference the Flood, because the greenish-black stain left behind is substantially the same as what is left behind after a Flood Carrier form explodes. The slime that comes out of the player reflects the fact that Flood forms drip and ooze as they move.
120. Once you reach the first Anti-Air gun in ToTS, drive to the cliff's edge and turn around. Face the direction the Frigates fly in from. If you pay attention, you'll notice what looks like a piece of a waterfall in midair above where you started the level. I'm not certain if you can see this as early as the start of the level, but you can definitely see it from this spot. In fact, there's at least one other bit of water in the sky. It's definitely not clouds, and it resembles the spray of mist at the bottom of any of the waterfalls in the game. My guess is that there had been a waterfall there originally, and Bungie forgot to remove that bit the same way they forgot the grass and random door outside the map on Corvette.
[Edited on 07.03.2011 10:53 AM PDT]