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  • Subject: 95 Fun Facts about Reach you may not (or may) have known
Subject: 95 Fun Facts about Reach you may not (or may) have known

I want to play as Jorge. NOW!

This may be the greatest post of all time

  • 06.29.2011 2:57 PM PDT


Posted by: MythicSniper
11. It is possible to trigger a "Giant Spartan" glitch in Multiplayer. As far as I know, this has only been recorded one time.


Link?

  • 06.29.2011 3:06 PM PDT

Leader of the Deadly Viper Squad

I found #39 and #40 to be most interesting. It's stuff which I've experienced and was bewildered by. That's as far as I've got so far, but I will continue reading...

With regards to #85, Thom could also be a loadout name due to the previous Noble Six.


Some interesting stuff anyway.

[Edited on 06.29.2011 3:28 PM PDT]

  • 06.29.2011 3:12 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: Negrumir

Posted by: MythicSniper
11. It is possible to trigger a "Giant Spartan" glitch in Multiplayer. As far as I know, this has only been recorded one time.


Link?


I used to have the video and the link. I know it was called "50 foot tall Spartan" or something like that. A guy made a thread about it after it happened to him.

  • 06.29.2011 3:32 PM PDT
Subject: 135 Fun Facts about Reach you may not (or may) have known

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.

96. If it goes blackscreen while you are playing an Invasion game on Spire, pause the film after it comes out of blackscreen. You will notice that the vehicle spawns that apply to Invasion Slayer will be in effect for about 3-5 seconds. There will also be a Banshee randomly in the middle of the river near the Spartan spawn. There will be a Falcon and a Warthog at the Spartan spawn regardless of what phase you are in, a Falcon in the middle of the high road at the Elite Spawn, behind the shields, a civilian Warthog and a Ghost at the BFG, and a Banshee, Falcon, civilian Warthog and Ghost by the Spire. The vehicles will vanish as soon as you are able to control your character again. So, in other words, you would never have known they were there.

97. "Discoing" refers to the phenomenon when Forge pieces on a map all flicker very rapidly. The disco limit is the bane of every Forger. If you hit it, you can expect framerate lag and a lot of ugly flashing that can virtually destroy gameplay. Discoing occurs when too many frame rate-heavy pieces are placed on a map--railings are one of these pieces. In general, the smaller and more decorative a piece the more conducive to discoing it is.

98. On Pillar of Autumn, you will occasionally encounter the bizarre glitch dubbed "Telekinetic Scarabs." It appears that proximity might be a factor, but I have seen Mongooses drive as far away from the Scarabs as possible when they pass them and still get flung around. Evidently, the second Scarab is the one that does the pushing. Basically, what happens is that your 'Goose (or truck) gets picked up and thrown around, usually ending up outside the map, because an invisible force that is seemingly emitted by the Scarabs will push you forward.

99. You can launch up to the Scarabs and destroy the core the same way you did in Halo 3, but destroying it will do nothing. They will simply continue to move.

100. Both Portable Shields and spawn points have strange properties when placed or submerged in water. They will flip out and have epic seizures for 2-3 minutes before de-spawning.

101. The smelting chambers on Pillar of Autumn (the big pot-looking things with molten liquid in them) are a lie. I guess Bungie figured most sane people wouldn't look at a smelting chamber and decide to jump into it, but, hey, I'm not here to be sane, am I? Well, if you jump in, like I did, you'll find that the "liquid" is actually just a flat layer. There's nothing underneath, and you just fall in and die, rather than spin in epic little circles as you sink like you normally do in liquid.

102. In this same area, if you jump up to the ledge with the fence up on the catwalk, you'll notice that it's raining to your right--inside. Yeah, we're talking old school programming fail here, where it rains inside of buildings.

103. Planet Reach is in the Epsilon Eridani star system, which is 10.5 light-years from Earth.

104. The Spiker is the only small arms weapon that exhibits muzzle heat-up from continuous fire.

105. Rocket Launcher and Plasma Launcher rounds sometimes defy gravity when locked-on. If approaching a wall, they will often skip off of the surface or even turn at a right angle. This is most easily seen on Spire. The rocket will consistently skip off of the shield as if it were a skipping stone on water as it makes its way around.

106. If you sprint and jump off the ledge at the start of Pillar of Autumn (as if you were going to get "If They Came to Hear Me Beg"), you will usually survive. This is because if you are sprinting in midair, the game registers you as sprinting even though you just jumped off a ledge. So when you hit the ground, you take no damage.

107. Target Locator rounds are unnecessarily detailed. You would expect poorly rendered projectiles, but they are in fact as detailed as the missiles in the stacks on Anchor 9.

108. There is a considerable discrepancy between on-screen reloading and third person reloading. In first person, if you reload, say, a Fuel Rod, you will see your character remove a stack of spent rods and insert a fresh one. Your can actually see the stack in their hand as they go to reload. If you watch this same animation from third person, they reach for the air near their hip and press down on the top of the gun. The stack isn't actually there, nor does the finer detail of reloading show up. The FRG's muzzle doesn't even retract the way it does in first person. In fact, every time you reload anything, what you see on-screen is completely different from what you see in third person. The same holds true for the idling animations. These are the animations when you stand around for a little while and your character inspects his or her weapon, often turning it or bringing it closer to themselves. This cannot be seen in third person.

109. It's possible to drive the Troop Transport Hog on ONI: Sword Base. In order to do this, you have to flip the vehicle over with a Concussion Rifle before it reaches the location where it is scripted to explode. Troopers will board all seats of your Hog if you manage to save it.

110. On this note, the Transport Hog never actually gets shot. It simply explodes when it reaches the area between the two Wraiths. Both Wraiths fire gunner shots after it explodes to simulate engagement. In fact, it actually just chills alongside the Wraith on the left until you trigger the scripted event.

111. After escorting Buck, if you land on the tower and follow him, he will go through a door into a dark, featureless room. Sometimes, he just stands there. Other times, he says "See you in hell, Spartan" and vanishes instantly.

112. There is a Stairway to Heaven of comparable length to the one that was outside Sierra 117 in Halo 3. This Stairway can be found on The Package. If you use the "4 Banshees" easter egg, you will have removed all invisible walls and height barriers. Fly past the anti-air cannons towards the fire and smoke in the distance. There's also an invisible floor here, but the Stairway is near the edge of the skybox.

113. Evidently, it's possible for a Phantom to collide with Keyes' Pelican on Pillar of Autumn. If a Phantom does hit the Pelican, it will "kill" the "pilot" on board and you will be unable to continue the mission because the Pelican will just fall to the bottom of the map.

114. An extremely rare line of IWHBYD dialogue is in what seems to be Master Chief's voice. The line is in the spirit of the "In a world", "against impossible odds", "a hero will rise" movie trailer lines. I have only heard this one time, and the voice is definitely not the trooper's normal voice.

115. If you get outside the level on Exodus in the final area and walk out into the water, you will find that you are floating in a crouched position. You are able to float across the water until you reach the area with runway markers near where the Transport Ship crashed. Here, you die.

116. Renegade has pieces of faulty geometry at the Banshee spawns. The piece is the walkway to the landing pad.

117. The Siege of Madrigal originally played in several locations on Assault on the Control room. It has been an easter egg in every Halo game, including ODST. In Reach, it was put in as an easter egg trigged by a switch in New Alexandria. However, it also plays in Halsey's lab on The Package. The song is originally from another Bungie game, Myth.

118. Setting an object to "INV_VEHICLE" will cause a waypoint to appear above the object in Invasion. This is useful for pointing out power weapons. Unfortunately, this does not work for structures.

119. The Heart Attack armor effect is based off of the winged hearts that surrounded the "Dancing Marty" Easter egg in Halo 3: ODST. Pestilence would seem to reference the Flood, because the greenish-black stain left behind is substantially the same as what is left behind after a Flood Carrier form explodes. The slime that comes out of the player reflects the fact that Flood forms drip and ooze as they move.

120. Once you reach the first Anti-Air gun in ToTS, drive to the cliff's edge and turn around. Face the direction the Frigates fly in from. If you pay attention, you'll notice what looks like a piece of a waterfall in midair above where you started the level. I'm not certain if you can see this as early as the start of the level, but you can definitely see it from this spot. In fact, there's at least one other bit of water in the sky. It's definitely not clouds, and it resembles the spray of mist at the bottom of any of the waterfalls in the game. My guess is that there had been a waterfall there originally, and Bungie forgot to remove that bit the same way they forgot the grass and random door outside the map on Corvette.



[Edited on 07.03.2011 10:53 AM PDT]

  • 06.29.2011 3:40 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.

121. Bungie didn't program the AI on Holdout to move around very well, and Elites will frequently run, roll, or walk off the map for no apparent reason.

122. An "inverted gravity" effect can be achieved in Forge by placing coliseum walls at 45 degree angles. Placing objects such as bridges at 45 degree angles will make it appear as if players are walking up walls and moving in impossible ways when, in reality, they are merely going up 45 degree angles.

123. Placing two man-cannons or gravity lifts one on top of the other so that they form an hourglass shape (with the lift itself being the middle) will allow you to be suspended in midair or keep a vehicle floating.

124. The Sinoviet Tower (the building with the hologram of a Frigate in it) contains Reflection, which is a remake of the Halo 2 map Ivory Tower. If you go upstairs, you will find the Suicidal Marine. He is a reference to the Suicidal Marine you find in the Halo: CE level 343 Guilty Spark. Also, there is a further nod to Ivory Tower here. If you stood near the metal door behind the elevator, it used to play a very faint version of Siege of Madrial. Some disputed the claim, but digging through the map files revealed the song's presence as one of the sound files on the map. In Reach, Siege of Madrigal will sometimes play in the elevators you take down to the "Reflection" portion of Sinoviet Tower.

125. Trading the Magnum for a weapon that is on a flat, elevated surface will occasionally trigger the "Phantom Pistol" or "Possessed Pistol" glitch. On Asylum, if you trade the Magnum for one of the Needlers, you will occasionally witness this glitch. The weapon will flip out and flop around as if it were some sort of possessed fish.

126. Rarely, if you are killed, you may sometimes,well...do a barrel roll...for an extended period of time. There is a famous instance that occurred in the big sniper tower on Pinnacle (search "Halo Reach do a barrel roll" on YouTube if you care), but it has been known to happen in other areas. Basically, your body enters into the "drowning" ragdoll. This animation involves you spinning in epic circles. Normally, this happens when you fall into water or get killed in space. It can happen if you die and your body gets tossed into the air, but the glitch in question is different. You float in midair just a foot or two off the ground and do a ton of barrel rolls for no apparent reason. It has been known to continue for up to 20+ seconds.

127. The Falcon has an enhanced motion tracker that resembles the enhanced motion tracker you can give players as an option in custom games. You will see ghost contacts that actually represent where enemies are at all times. The Falcon can detect slow-moving and stationary enemies as well as allies at all times, whereas the normal motion tracker cannot spot slow-moving or stationary enemies. In fact, the Falcon's motion tracker is so advanced it can spot enemies using active camo!

128. In Reach, and in Halo 3 and ODST, the Warthog's tires are printed with "Puma" on them. This is a reference to Red vs Blue, in which Simmons and Grif argued with Sarge about what to call the Warthog. "Puma" is one of the things that was suggested, along with, my personal favorite, "Chupathingy."

129. You can destroy an Anti-Air gun with a Rocket Hog from a distance by shooting near the large round spot on the side of the gun for a little while. This is essentially required in order to beat ToTS on LASO.

130. Believe it or not, every cutscene is rendered in real-time. This is why you can do funny things like litter the floor with bodies or place a Forklift behind you before you trigger the cutscene; during the cutscene, they will be there. Don't believe me? Fire up the last checkpoint of Tip of the Spear, finish the level, and play very close attention just before the Grafton flies in to MAC blast the Spire. If you notice, you will see low-resolution, horribly rendered (what I referred to as "squishy vehicles") Falcons flying in awkward circles as the Grafton comes in. These Squishy Falcons were flying in that spot during the level.

131. If you punch or shoot a fusion coil and then evade away just before it explodes, even if you are ten feet away, you will be killed as if you had been standing right there when it blew up.

132. You can set players to "be the flag " in a custom Stockpile game.

133. Falling into a teleporter will cause you to fly out of the linked teleporter. Using this, you can create a teleporter cannon that accelerates players or vehicles to ludicrous speeds or simply create a network of teleporters that launch the player around the map. As Portal taught us, "Speedy thing goes in; Speedy thing comes out." Conservation of momentum, son.

134. If both flags are away and dropped on the ground during a Multiflag game when it goes blackscreen, they may switch sides. So, in effect, the red flag becomes the blue flag and vice versa.

135. If you board the back of a Wraith but do not attack, the Wraith will drive in wide, confused circles until you jump off. Enemies will not attack you unless they are a foot or two away and the Wraith will usually run over its allies.

[Edited on 06.30.2011 10:35 PM PDT]

  • 06.29.2011 3:40 PM PDT
Subject: 95 Fun Facts about Reach you may not (or may) have known

Forge, Test, Fun!

Cool

  • 06.29.2011 3:43 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.

Yeah, so, it's 135 now not 95. Look above.

  • 06.29.2011 4:01 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: Souplooper
This may be the greatest post of all time


I love how most of the replies I got could be paraphrased as this. xD

  • 06.30.2011 10:22 AM PDT


Posted by: MythicSniper
132. You can set players to "be the flag " in a custom Stockpile game.


How?

  • 06.30.2011 11:01 AM PDT

136: In FPS-mode your sholderpads will always appear as fj/para even though you have something else. This can be viewed by doing a sword strike while looking into the ground.

  • 06.30.2011 11:28 AM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: Valdevon

Posted by: MythicSniper
132. You can set players to "be the flag " in a custom Stockpile game.


How?


Not entirely sure. The only reason I know this is because DavidJCobb made a gametype called "Repel" where one player on each side is assigned to be the flag and they have to stay within the flag collection area. If I had to conjecture, I'd say he must have found the option somewhere in Stockpile's options. That, or perhaps he set an Armor Ability to be the flag. I'd guess he was clever and set the flag spawn as player spawns, essentially, but the fact that another person becomes the "flag" when the carrier dies makes me think otherwise.

  • 06.30.2011 11:39 AM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: Jeppe X
136: In FPS-mode your sholderpads will always appear as fj/para even though you have something else. This can be viewed by doing a sword strike while looking into the ground.


Really? That's interesting. I've never noticed that.

  • 06.30.2011 11:39 AM PDT


Posted by: MythicSniper

Posted by: Jeppe X
136: In FPS-mode your sholderpads will always appear as fj/para even though you have something else. This can be viewed by doing a sword strike while looking into the ground.


Really? That's interesting. I've never noticed that.


Yeah, bugs the hell out of me when im playing infection :P

  • 06.30.2011 11:42 AM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: Jeppe X

Posted by: MythicSniper

Posted by: Jeppe X
136: In FPS-mode your sholderpads will always appear as fj/para even though you have something else. This can be viewed by doing a sword strike while looking into the ground.


Really? That's interesting. I've never noticed that.


Yeah, bugs the hell out of me when im playing infection :P


Hmm...perhaps it's an Infection only phenomenon then? After all, it does force you to have "Zombie" colored armor. Did you try striking the ground in anything other than Infection?

  • 06.30.2011 11:48 AM PDT


Posted by: MythicSniper
113. Evidently, it's possible for a Phantom to collide with Keyes' Pelican on Pillar of Autumn. If a Phantom does hit the Pelican, it will "kill" the "pilot" on board and you will be unable to continue the mission because the Pelican will just fall to the bottom of the map.

That was my video :)

  • 06.30.2011 11:49 AM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: Hotrod192

Posted by: MythicSniper
113. Evidently, it's possible for a Phantom to collide with Keyes' Pelican on Pillar of Autumn. If a Phantom does hit the Pelican, it will "kill" the "pilot" on board and you will be unable to continue the mission because the Pelican will just fall to the bottom of the map.

That was my video :)


Shweet. I like it when the creators of the videos that gave me much of this knowledge drop by this thread.

  • 06.30.2011 11:51 AM PDT


Posted by: MythicSniper

Posted by: Hotrod192

Posted by: MythicSniper
113. Evidently, it's possible for a Phantom to collide with Keyes' Pelican on Pillar of Autumn. If a Phantom does hit the Pelican, it will "kill" the "pilot" on board and you will be unable to continue the mission because the Pelican will just fall to the bottom of the map.

That was my video :)


Shweet. I like it when the creators of the videos that gave me much of this knowledge drop by this thread.

I've been following this thread from the beginning and it's given me quite a bit of cool info. Thanks for creating it!

  • 06.30.2011 11:55 AM PDT

Actually no, but I just tried it out in forge and it gives a simmular result only that it does'nt become fj/para, instead it becomes some other shoulder which i cant tell what it is :S

  • 06.30.2011 11:59 AM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: Hotrod192

Posted by: MythicSniper

Posted by: Hotrod192

Posted by: MythicSniper
113. Evidently, it's possible for a Phantom to collide with Keyes' Pelican on Pillar of Autumn. If a Phantom does hit the Pelican, it will "kill" the "pilot" on board and you will be unable to continue the mission because the Pelican will just fall to the bottom of the map.

That was my video :)


Shweet. I like it when the creators of the videos that gave me much of this knowledge drop by this thread.

I've been following this thread from the beginning and it's given me quite a bit of cool info. Thanks for creating it!


No problem. I'm just here to stem the tide of stupid. xD

  • 06.30.2011 12:00 PM PDT

Our troops are facing towards the Sun,
Stepping on the earth of Motherland,
Carrying the nation's hope,
We are an indomitable power!
Our troops are facing towards the Sun;
Marching towards the final victory
And the liberation of entire country!

Any chance this will become a 200 facts thread?

  • 06.30.2011 12:01 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: BeguiledEnd
Any chance this will become a 200 facts thread?


It's a possibility. ^_^

  • 06.30.2011 12:04 PM PDT

Who's got AIDS?

In the beginning of Winter Contingency, you can see Kat's pistol attached to the bottom of the falcon she is in.

  • 06.30.2011 12:04 PM PDT

For The Lulz is a worthier cause than For The Win.

From the skies to the ground, I'm the one that'll reign destruction down on you from behind the wheel and the flight stick. Keep your eyes on the rear view mirror, or you may be eating exhaust aside the road, riddled with holes.

My sniper is hungry for souls.

If at first you fail, fail again so that you succeed by wrapping your fail around the continuum into the win zone.


Posted by: Tanner113
In the beginning of Winter Contingency, you can see Kat's pistol attached to the bottom of the falcon she is in.


._.

I have failed. I actually noticed that, but completely forgot! I found that out when messing around with a plasma pistol when the Falcon comes just before you get to drive the trucks. I knocked it down and it flipped over the guardrail. There was a pistol floating near it and I was like... em....wat? O_o

  • 06.30.2011 12:07 PM PDT

67. On Winter Contingency, there is a miniature Skirmisher than waits above the house when Carter tells you to watch your motion tracker. He will grow into regular size when you pass a certain point

How do you get to it? I saw someone get to it when it was small

  • 06.30.2011 12:16 PM PDT