Posted by: mrhalo007
Posted by: noble6sfriend
Posted by: Docterweegee
I would want in the next halo for the warthogs to be a little more strong, the rest of the vehicles were fine.nah they were all too weak. A few bullets from a DMR shouldn't be able to blow up a tank or wraith or even a ghost. It was just ridiculousnot to mention u will have at least 4 people shooting at you at ALL times. Vehicles should have been like halo 3. If say, im on vanhalla, I'm in the banshee flying around pwning people, They start to team shot me with br's and ar's. I die, banshee takes damage, but will run even in the worst condition as long as someone is in the vehicle. They should revert the vehicle damage back to halo 2 were i can have a ghost on fire and still work.
I think that every vehicle should be like they were in Halo 3, with some exceptions.
1) I want the Revenant
2) I want the Falcon
3) Ghosts have to be nerfed from Halo 3 - putting a limit on their boost effectively does that, so they can't run away ALL the time. Armor abilities did that too, if they're returning for Halo 4. If not, the vehicle itself has to become (just a little) weaker.
4) The warthog has to be beefed up a little to emphasize teamwork. Halo 3 was kind of a lone wolf game when it came to vehicles - that's why I feel like we need the Falcon and a beefed-up warthog.
As for guns, I think it was more satisfying to out-DMR than to out-BR someone, because with the DMR you could actually see your shot go through their head. With the BR, you kind of have to take Halo's word for it that you got a headshot, and with a grain of salt at that, because we all know about the BR's problems in Halo 3.
But anyway, both guns would work in Halo 4 if they changed up the DMR a little, which I hope they do. They would have to give it better zoom, and they will have to keep bloom EXACTLY THE SAME. Reducing bloom even a little will make the DMR a kickass close-up weapon, which would be terrible for weapon balance. The DMR has to be able to beat the AR and BR from a long-to-mid distance, the BR should take power in the mid-to-short range, and the AR should win close up.
Apart from that, I need my melee lunges from Halo 3 back, because I feel like up-close fights just weren't nearly as fun without that. I know people complained about the beatdown-AR combo, but that was strategy. That was the fun of the game right there - do I shoot, or go up close for the beatdown again, or throw a grenade? In Reach, even after most of a year, I still don't find the close-up fights as fun. Not because of Armor Abilities, but because of the lack of melee lunge.
Which reminds me - we also need bleedthrough, which was the essence of Halo 3, and hopefully will be the essence of Halo 4. The lack of bleedthrough damage was a good innovation, but it just sponsored annoying tricks like the sprint/beatdown combo. We need it back to take those away.
Power weapons - they need to be weakened a little from Halo: Reach's standards. The Rocket Launcher and Sniper were, in my opinion, just a little too powerful. In all honesty, the sniper was fine when shooting at humans, but the way it could take down all vehicles in several shots was annoying as hell, and that ability needs to go away.
Dual wielding - I think it had a lot of strategy to it that kind of fell by the wayside. The guns that are reprised will obviously have to be re-balanced, but I enjoyed dual-wielding, and would love to see it again if the game mechanics could be improved (there's no need to drop your second gun when you beatdown, etc.)
As for Armor Abilities, I hope they come back, but it doesn't really matter to me. As long as the Armor Lock is weakened and there are playlists without them, it doesn't matter to me much at all. I don't expect them to return, however.
Extended rant over - that is pretty much all I hope for Halo 4's multiplayer. I know I argued for the return of a lot of H3, but I need several changes in vehicles, I hated how the BR could always win, and I would love to see armor abilities again.