- Sliding Ghost
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Poll: If there was a Halo 3 Campaign remake, what would you like to see? [closed]
| replace Tank Forms on The Covenant with Hunters:
0%
|
|
(0 Votes)
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| Ultra Elites, Zealots, Stealth Elites, Rangers:
0%
|
|
(0 Votes)
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| extended Campaign, more levels, more Johnson:
55%
|
|
(6 Votes)
|
| Improved AI, more AI encounters, masses of Grunts:
0%
|
|
(0 Votes)
|
| better boss battles (see op):
9%
|
|
(1 Votes)
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| more infinite AI like on Halo (see op):
0%
|
|
(0 Votes)
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| better Elite models, better looking Brutes, etc.:
0%
|
|
(0 Votes)
|
| Everything:
36%
|
|
(4 Votes)
|
Total Votes: 11
Assuming someone who's pro Halo 3 got control of the Halo series, what Halo 3 Campaign changes would you like to see in a remake?
---Boss-Battles---
The third tower Hunter battle which is like a miniboss battle seriously needs to be improved. It's way too easy to just go to the left and toss a frag to get rid of the Drones and it's way too easy to laser the Hunters and then bombard them with 1 fuel rod gun shot.
I'm thinking adding shield barriers to prevent Elite assistance (it can only be entered and exited by loyalist Covies) and to prevent you from finding cover behind the glass window, having 6-7 grenade happy (scripted) Grunts come down from the elevator after the Drones are killed, and having a Brute Chieftain (imagine 5 energy sword wielding Elites vs. the Brute Chieftain while you brawl with the Hunters) and 4 bodyguards come down after a certain amount of time regardless of who you kill.
I would also add in the gold Hunters from Halo 3: ODST, renamed Hunter Majors (from Halo CE, the darker blue ones), and give them more health and that scary fuel rod cannon.
As for Guilty Spark, what that battle needed was Sentinels. I'm thinking of adding Sentinel dispensers all over the control room to make things more interesting. And maybe adjust Spark's laser to make it explosive, which would definitely make it more harder to track him.
Also, Brute Chieftains should get a major upgrade.
here's my idea:
-Brute Chieftains have 2x health by default on Legendary
-they can be assassinated, but you have to go through an animation like in Halo: Reach to do it. If you just hit them in the back, it will be counted as a melee
-they should always be moving around
-their leaping melee attack should occur randomly rather than after activating their Invincibility
-they should be able to deflect rockets when they activate Invincibility
---Infinite-AI---
As for the infinite AI, I'm sure everyone has noticed that there are Stalker Forms that endlessly spawn on the last level. In the previous Halo games, there are infinite AI spawns. And on LNoS, two sides get infinite spawns. Halo 3 needed more of these, am I right?
[Edited on 06.22.2011 3:17 AM PDT]